With the pervasiveness of games and the use of gamification in nearly every industry, the desire to discover how to use state-of-the-art development software has never been so great. There is an increasing number of software tools available to help developers create amazing games for consoles, the Web, desktop computers, and mobile devices. Game engines are among the most powerful of these tools available. The Unity 3D game engine is one of the elite game engines. It has been used to create popular 2D and 3D games by large game studios and indie developers. With a free version available and the release of Unity 5, the time has never been better to start using Unity.
Unity 5 Fundamentals aims to provide those who are new to using game engines with an introduction to game engines, specifically in the context of game development with Unity. It starts with an introduction to game engines, with a specific focus on Unity 5. From there, the course introduces the viewer to the Unity interface, settings, and customizations. After this, core foundational information is understood and the basics of object creation and manipulation are covered.
About the Author
Dr. Edward Lavieri is a veteran game designer and developer with a strong academic background. He earned a Doctorate of Computer Science from Colorado Technical University, an MS in Management Information Systems (Bowie State University), an MS in Education (Capella University), and an MS in Operations Management (University of Arkansas).
He has created and taught computer science courses since 2002. Edward retired from the US Navy as a Command Master Chief after 25 years of service. As the founder and creative director of three19, a software design and development studio, Edward is constantly designing and developing software. He uses a variety of game engines and development tools. His passions include developing adaptive learning systems, educational games, and mobile apps.
Edward authored Adaptive Learning for Educational Game Design (CreateSpace), Getting Started with Unity 5 (Packt Publishing), LiveCode Mobile Development HOTSHOT (Packt Publishing), LiveCode Mobile Development Cookbook (Packt Publishing), Software Consulting: A Revolutionary Approach (CreateSpace), and was the technical editor of Excel Formulas and Functions for Dummies (Wiley Publishing). He has also developed numerous college courses involving computer science, information systems, and game development.
Provide the viewer with instructions on how to create 3D objects using native Unity tools.
Provide the viewer with instructions on how to customize 3D objects.
Provide the viewer with instructions on how to Script 3D objects.
Provide the viewer with a demonstration of how to organize, create, edit, export, and import assets.
Provide the viewer with an overview of the Unity Asset Store.
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