Unity 5: Creating the Game Environment
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Unity 5: Creating the Game Environment

Learn all the skills you need to build your first game
0.0 (0 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
3 students enrolled
Created by Packt Publishing
Last updated 6/2017
English
Current price: $10 Original price: $125 Discount: 92% off
5 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 1.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Setting the project workflow
  • Creating and scripting the User Interface
  • Generating height maps and painting the terrain.
  • Testing and editing UI functionality
  • Working with textures.
View Curriculum
Requirements
  • Get started with creating a Unity 3D game. This includes understanding 3D game constructs, learning the Unity interface, level design, and scripting and adding new features to the game.
Description

Unity is an exciting and popular engine in the game industry. Throughout this course, you’ll learn how to build a game consisting of a User Interface and explore more Unity game development concepts. This easy-to-follow course will help you quickly learn how to use Unity in a practical context, step-by-step, by making a real-world game project.

This course will familiarize you with game project workflow and level design. You will learn to create and lay out the User Interface. This course will also walk you through scripting UI controls by testing and editing UI functionality. You will explore how to create a terrain, importing and using vegetation objects, and add a water feature to it. And then finally you'll work with textures.

About The Author

Dr. Edward Lavieri is a veteran game designer and developer with a strong academic background. He earned a Doctorate of Computer Science from Colorado Technical University, an MS in Management Information Systems (Bowie State University), an MS in Education (Capella University), and an MS in Operations Management (University of Arkansas).

He has created and taught computer science courses since 2002. Edward retired from the US Navy as a Command Master Chief after 25 years' service. As the founder and creative director of three19, a software design and development studio, Edward is constantly designing and developing software. He uses a variety of game engines and development tools. His passions include developing adaptive learning systems, educational games, and mobile apps.

Edward authored Adaptive Learning for Educational Game Design (CreateSpace); Getting Started with Unity 5 (Packt Publishing); LiveCode Mobile Development HOTSHOT (Packt Publishing); LiveCode Mobile Development Cookbook (Packt Publishing); and Software Consulting: A Revolutionary Approach (CreateSpace). He was the technical editor for Excel Formulas and Functions for Dummies (Wiley Publishing). He has also developed numerous college courses involving computer science, information systems, and game development


Who is the target audience?
  • This course is written for people who have hands-on experience with Unity, where a game is created consisting of a User Interface and an interactive level. As the reader constructs a game, core Unity game development concepts are explored.
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Curriculum For This Course
17 Lectures
01:37:36
+
Setting Up Your Game Project
3 Lectures 10:04

This video gives an overview of the entire course

Preview 03:22

Provide the viewer with an overview of game environment and cover Game Project Workflow.

Game Project Workflow
03:48

Provide the viewer with an overview of the game and level design.

Game and Level Design
02:54
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Creating the User Interface
2 Lectures 17:23

Provide the viewer with an introduction to the Creating the User Interface section.

Preview 08:29

Provide the viewer with an introduction to laying out the user interface.

Laying Out the User Interface
08:54
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Scripting the User Interface
2 Lectures 10:01

Provide the viewer with an introduction to the Scripting the User Interface Controls section.

Preview 05:25

Provide the viewer with an introduction to testing and editing the UI functionality.

Testing and Editing the UI Functionality
04:36
+
Creating the Terrain
2 Lectures 13:10

Provide the viewer with an overview of Creating the terrain and Creating the Height Map.

Preview 06:35

Provide the viewer with an overview of painting the terrain.

Painting the Terrain
06:35
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Adding Vegetation
3 Lectures 20:59

Provide the viewer with an overview of Adding vegetation.

Preview 06:57

Provide the viewer with an overview of creating their own trees.

Creating Your Own Trees
10:32

Provide the viewer with an overview of importing and using a vegetation object.

Importing and Using Vegetation Objects
03:30
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Adding a Water Feature
3 Lectures 16:21

Provide the viewer with an overview of adding a water feature.

Preview 07:41

Provide the viewer with an overview of adding surface water.

Adding Surface Water
04:18

Provide the viewer with an overview of adding water depth. 

Adding Water Depth
04:22
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Working with Textures
2 Lectures 09:38

Provide the viewer with an overview of working with textures.

Preview 05:54

Provide the viewer with an overview of creating your own textures.

Creating Your Own Textures
03:44
About the Instructor
Packt Publishing
3.9 Average rating
7,241 Reviews
51,735 Students
616 Courses
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From skills that will help you to develop and future proof your career to immediate solutions to every day tech challenges, Packt is a go-to resource to make you a better, smarter developer.

Packt Udemy courses continue this tradition, bringing you comprehensive yet concise video courses straight from the experts.