Unity 5 Audio and Visual Effects
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Unity 5 Audio and Visual Effects

Add audio and visual effects to Unity 5 games
0.0 (0 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
1 student enrolled
Created by Packt Publishing
Last updated 8/2017
Current price: $10 Original price: $125 Discount: 92% off
5 hours left at this price!
30-Day Money-Back Guarantee
  • 1 hour on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Get to know the fundamentals of sound effects in Unity
  • Work with audio mixer and special effects
  • Understand how to add light sources and illumination
  • Implement shadows in your games
  • Add a Skybox component to a camera
View Curriculum
  • Should have some Knowledge of unity.

This course helps you push your Unity knowledge to the next level. This course explores many powerful features in Unity 5, from adding sound effects and ambient noise to light sources and shadows. See how to get started quickly with sounds and advanced rendering concepts to build solid games across many platforms.

About the author

Dr. Edward Lavieri is a veteran game designer and developer with a strong academic background. He earned a Doctorate of Computer Science from Colorado Technical University, an MS in Management Information Systems (Bowie State University), an MS in Education (Capella University), and an MS in Operations Management (University of Arkansas).

He has created and taught computer science courses since 2002. Edward retired from the U.S. Navy as a Command Master Chief after 25 years' service. As the founder and creative director of three19, a software design and development studio, Edward is constantly designing and developing software. He uses a variety of game engines and development tools. His passions include developing adaptive learning systems, educational games, and mobile apps.

Edward authored Adaptive Learning for Educational Game Design (CreateSpace); Getting Started with Unity 5 (Packt Publishing); LiveCode Mobile Development HOTSHOT (Packt Publishing); LiveCode Mobile Development Cookbook (Packt Publishing); and Software Consulting: A Revolutionary Approach (CreateSpace). He was the technical editor for Excel Formulas and Functions for Dummies (Wiley Publishing). He has also developed numerous college courses involving computer science, information systems, and game development.

Who is the target audience?
  • This course is for intermediate to advanced Unity users interested in advancing to the next level of Unity development. It’s also ideal for technical artists and game developers excited to learn the advanced Unity features.
Compare to Other Unity Courses
Curriculum For This Course
12 Lectures
Adding Sound Effects
3 Lectures 20:32

This video gives an overview of the entire course

Preview 02:46

This video provides the viewer with insights into the Unity 5 audio system's capabilities and demonstrates how to incorporate sounds in a game.

Unity Audio Overview

In this video, we will learn how to script sound effects in Unity 5 games.

Scripting Sound Effects
Adding Ambient Noise
2 Lectures 10:36

In this video, we will obtain audio asset and use it as an ambient sound controlled with an audio mixer.

Preview 07:48

In this video, we will define what audio listeners are, how to use them in Unity games, and how to script audio.

Scripting Audio Listeners
Adding Light Sources
2 Lectures 12:48

Without lights, we would not be able to see anything in our game worlds; this video explains how to create and manipulate lights in Unity games.

Preview 05:28

In this video, we will see how to use global illumination techniques in Unity 5 games.

Applying Global Illumination
Adding Shadows
2 Lectures 09:57

In this video, we will provide the viewer with the basics of shadows in Unity 5 games.

Preview 06:01

In this video, we will learn what advanced shadow options are when developing games in Unity 5.

Advanced Shadow Usage
Advanced Rendering Concepts
3 Lectures 15:43

In this video, we will explain what a Skybox is.

Preview 05:05

By the end of this video, viewers should be comfortable with using reflective probes in their game.

Using Reflective Probes

The viewer will gain an understanding of what level of detail and how and why to use it in Unity 5 games.

Level of Detail
About the Instructor
Packt Publishing
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