This course helps you push your Unity knowledge to the next level. This course explores many powerful features in Unity 5, from adding sound effects and ambient noise to light sources and shadows. See how to get started quickly with sounds and advanced rendering concepts to build solid games across many platforms.
About the author
Dr. Edward Lavieri is a veteran game designer and developer with a strong academic background. He earned a Doctorate of Computer Science from Colorado Technical University, an MS in Management Information Systems (Bowie State University), an MS in Education (Capella University), and an MS in Operations Management (University of Arkansas).
He has created and taught computer science courses since 2002. Edward retired from the U.S. Navy as a Command Master Chief after 25 years' service. As the founder and creative director of three19, a software design and development studio, Edward is constantly designing and developing software. He uses a variety of game engines and development tools. His passions include developing adaptive learning systems, educational games, and mobile apps.
Edward authored Adaptive Learning for Educational Game Design (CreateSpace); Getting Started with Unity 5 (Packt Publishing); LiveCode Mobile Development HOTSHOT (Packt Publishing); LiveCode Mobile Development Cookbook (Packt Publishing); and Software Consulting: A Revolutionary Approach (CreateSpace). He was the technical editor for Excel Formulas and Functions for Dummies (Wiley Publishing). He has also developed numerous college courses involving computer science, information systems, and game development.
This video provides the viewer with insights into the Unity 5 audio system's capabilities and demonstrates how to incorporate sounds in a game.
In this video, we will learn how to script sound effects in Unity 5 games.
Without lights, we would not be able to see anything in our game worlds; this video explains how to create and manipulate lights in Unity games.
In this video, we will see how to use global illumination techniques in Unity 5 games.
By the end of this video, viewers should be comfortable with using reflective probes in their game.
The viewer will gain an understanding of what level of detail and how and why to use it in Unity 5 games.
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