Unity 3d | Using Light and Shadow in Game Development

Learn how to use light and shadow to create amazing game levels and scenes.
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  • Lectures 13
  • Length 2.5 hours
  • Skill Level Beginner Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 5/2014 English

Course Description

This course discusses how to work with lights and shadows in game development, including processing posts, light mapping and illumination are taught in-depth.

You will learn by creating real game scenes light the Unity Airlock scene. You will also venture out to Mars and light the Red Planet in stunning ways.

* This course teaches Unity version 4.x

What are the requirements?

  • Free version of Unity 3D

What am I going to get from this course?

  • To understand game lighting
  • To develop a real scene with professional lighting

What is the target audience?

  • Beginning game developers
  • Unity game developers

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Introduction to the Course
01:01

A quick introduction to the use of light and shadow in Unity 3D Game development.

Download source files here.

04:28

Let us look into where its use started.

Section 2: Light and Shadow In Unity 3D Game Development
06:47

Learn about Normals.

09:16

More on Normals

23:53

Now, let us learn how to employ realtime lighting.

04:56

The first part of light mapping.

26:05

More on light mapping

Section 3: Game Lighting Exercises
13:42

Here let us discuss how to use light mapping on the airlock.

17:38

More on light mapping the airlock.

28:49

Illuminating Mars will be learned in this tutorial.

Section 4: Getting the End Result
02:52

Here students will be taught how to process posts.

Section 5: Conclusion
00:13

Thanks for taking the course!

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