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Unity 3D & Maya: Create & Submit Art to Unity Asset Store

A step-by-step guide to selling your character designs in the Unity Asset Store.
4.3 (47 ratings)
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873 students enrolled
Created by Alan Balodi
Last updated 1/2017
$15 $100 85% off
30-Day Money-Back Guarantee
  • 11.5 hours on-demand video
  • 9 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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This course is for any artist who is looking to thrive by sharing their doodles, sketches, characters & designs with one of the largest growing game development communities in the world. Get access to millions of paying developers and essentially your potential clients who need game assets from talented artists like yourself. Help others create the projects of their dreams by providing them with your best dream creations. Your imagination is the limit.

What You Will Learn:

  • How to take your doodles and sketches and turn them into Monthly Revenue
  • How to look at your art and be able to break it down into simple 3D shapes
  • Learn specific modeling techniques used for game development and design
  • Learn Step by Step process on how to build 3D geometry from your sketches
  • How to unwrap your 3D models and draw textures in Photoshop
  • How to bring your characters to life in the leading animation package
  • How to export your 3D animated model and set it up inside a game engine
  • How to take your creations and submit them for sale using required tools

I will show you a step by step process that I use to create and submit 3D assets to the Unity Asset Store. I spent the last 15 years learning all the necessary tools & techniques and will now teach you how you can do the same with this easy to follow online course.

As you go through the course I suggest breaking it down into 3 days, 3 sections at a time. The entire course is 10 hours and 20 min. long, and segmenting 3 sections per day will require about 3:30 hours. You are of course welcome to also just squeeze the whole thing in one weekend which will quickly send you on your own way to selling your own assets. We all learn differently so find your own comfortable speed ... and Lets Begin!

Who is the target audience?
  • This course is for anyone who loves character design and animation.
  • No prior knowledge of Maya or Unity 3D is needed.
  • Anyone who is looking to create assets for video game design and development.
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What Will I Learn?
Make Money Using the Top Programs in the Video Game Industry!
Model, Animate and Submit Your Creations for Sale to Millions of Developers!
Build High Quality 3D Models For Your Own Projects.
Create Consistent Monthly Cash Flow from Your Work!
Learn How to Make Low Polygon Mobile Friendly 3D Models
View Curriculum
  • I will cover where to download your Free version of Maya and Unity 3D!
  • You will need Adobe Photoshop for texture painting.
Curriculum For This Course
Expand All 66 Lectures Collapse All 66 Lectures 11:29:21
Introduction / Welcome
1 Lecture 01:17

Course Strategy: As you go through the course I suggest breaking it down into 3 days, 3 sections at a time. The entire course is 10 hours and 20 min. long, and segmenting 3 sections per day will require about 3:30 hours. You are of course welcome to also just squeeze the whole thing in one weekend which will quickly send you on your own way to selling your own assets. We all learn differently so find your own comfortable speed ... and Lets Begin!

Preview 01:17
Course Overview and Introduction
2 Lectures 09:39

In our first lecture we took a look at the Unity Asset Store and went over the latest user stats for Unity3D ecosystem. Please Download Your Free Version of Unity 3D:

What is Unity 3D Game Engine and the Asset Store?

In this lecture we talked about which program is best choice for modeling our toon character and why. Please Download Your Free 30 Day Trial:

Preview 03:54
Getting Ready
2 Lectures 11:53

We will take a closer look at the hand sketched toon character to figure out what is the best way to break it up into simple shapes for modeling.

Analyzing Character Design and Planning

Lets quickly go over the very basics in Maya, such as how to create and extrude basic shapes, move and rotate them. How to pick which viewport you want to work in as well as how to rotate your scene to get a different perspective.

Quick Maya Basics Overview
Modeling in Maya
14 Lectures 02:49:36

We first setup our image plane drawing as a reference and then moved on to modeling an eyeball!


In this lesson we took our eyeball mesh and created top and bottom eyelids. We also learned how to use xRay setting while modeling on top of the reference image.


In this lesson we modeled the nose by using the basic torus shape and extruding the edge. We then learned how to insert more edge loops and hide one sided polygons.


In this lesson we learned how to duplicate and bridge two shapes together forming a head and an open mouth. We then continued to move our points around until they matched with the reference image in the side view.

Head and Mouth

Next, we attached our floppy nose to the head and did some minor clean up. We covered how to split points using the Chamfer tool, as well as how to merge points together.

Attaching Our Nose to the Head

In this lesson we modeled our character's tongue, as well as the top and bottom teeth.

Teeth and Tongue

We duplicated the eyeball mesh and turned it into character's body. We also learned how to use the Slice tool to create additional points. We ended by taking the basic cone shape and using it as our stinger.

Preview 10:24

We Continued with modeling the foot, then creating top and bottom leg cylinders.

Legs - Part 1

We finished bridging the leg parts and learned how to use the mirror geometry tool to clone our leg to the other side.

Legs - Part 2

Next, we organized our layers and started on modeling the cartoon hand based on a second image reference in the top viewport.

Hand and Arm - Part 1

We finished modeling the hand and started on the arm.

Hand and Arm - Part 2

In this lesson we finished setting up the arm. After that, we mirrored the arm to the other side.

Hand and Arm - Part 3

We finished this section by modeling the wings, then cleaned up and organized our scene in the outliner.


1 page
Texturing and UV Mapping in Maya
8 Lectures 01:29:32

We quickly covered what is UV mapping, UV Sets, and how UV's are created. We also learned how to change our background color in our viewports.

Quick UV Overview

In this lesson we opened our character in Maya 2016 and unwrapped a few parts to get familiar with the new UI changes.

EXTRA >> Maya 2016 ** UPDATE ** (UV Editor Overview)

We began by unwrapping our eyeball, tongue, mouth and nose.

Unwrapping Individual Meshes - Part 1

We continued unwrapping our nose, head, teeth, and the wing.

Unwrapping Individual Meshes - Part 2

In this lesson we unwrapped the body by aligning the points in a straight line for easier painting and then moved on to the stinger.

Unwrapping Individual Meshes - Part 3

In this lesson we UV projected our legs and arms, then cloned the shapes and UV's to the other side.

Unwrapping Individual Meshes - Part 4

Organizing and Exporting UV's

Made a few simple tweaks to make the character even better!

Final Touchups :)
Painting Texture in Photoshop
5 Lectures 53:52

In this lesson we began painting our texture by opening it in Photoshop. We also learned how to properly setup UV guidelines and layers to make our workflow fast and efficient.

Painting Texture in Phtoshop - Part 1

We continued to paint various parts of the character in Photoshop.

Painting Texture in Phtoshop - Part 2

In this lesson we took our time and reworked the body UV's in order to paint perfect stripes in Photoshop.

Painting Texture in Phtoshop - Part 3

We finished our painting in Photoshop by creating our wing design.We then covered an important technique for checking our final mesh for any imperfections.

Painting Texture in Phtoshop - Part 4

1 page
Rigging in Maya
10 Lectures 01:53:50

In this lesson we cleaned up our outliner and took a quick look at the rigging tools. We learned how to create new joints and then bind them to a mesh.

Quick Joints Overview

We learned the importance of Joint Orientation. Once you build and align all of your joints (before skin binding), make sure to freeze transformations (sets rotation values to 0) and apply "Orient Joint" tool under skeleton to fix any local axis issues. This will make sure we have perfect local joint rotations for when we begin to animate.

Joint Orientation [SPECIAL UPDATE]

We began rigging the legs. We first created joints on one side and then mirrored them to the other side.


In this lesson we rigged our hands and arms, we also learned how to manually orient a joint’s local axes.

Arms and Hands

We rigged our eyeballs and eyelids next.


In this lesson we rigged our head.


In this lesson we created the body joints and linked all other joints to the center.


We learned how to create and setup symmetric joints for our wings.


We finished this section by cleaning up our outliner and testing the final rig.

Clean Up our Outliner and Test our Final Rig

1 page
Animation in Maya
7 Lectures 01:22:36
Quick Intro to Animation Tools in Maya

In this lesson we created a flying loop animation, by setting up our character set and then animating each body part.

Animation Part 1 - Flying

Here we addressed an issue with our wings and added some final touches to the flying animation.

Animation Part 2 - Flying

In this lesson we created our attack animation cycle.

Animation Part 3 - Attack

We created an idle animation.

Animation Part 4 - Idle, Standing

We took a quick look at how to render our character with Mental Ray, and then exported our model with all the animations for Unity 3D.

Export to Unity and Quick Look at Rendering with Mental Ray

1 page
Unity 3D - Putting It All Together
7 Lectures 01:09:07

We took a quick look at Unity 3D layout and imported our FBX file.

Importing 3D Model with Animations - Part 1

We setup lights and named our animations.

Importing 3D Model with Animations - Part 2

We learned how to setup the 360 degrees spin for our model while previewing the animations in game mode.

Rotating the character in Unity3D with a mouse

We added an ability to control our model via GUI buttons in Unity.

Hooking Up Maya Animations to Unity's GUI Buttons for Easy Control

We tweaked our belly weights in Maya and fixed a couple small alignment issue as the final changes.

Fixing Our Belly Deformation in Maya and Testing it in Unity

We learned how to create a normal map to add a little extra detail to our texture.

Normal Map

1 page
Unity 3D - Asset Store Submission
4 Lectures 55:40

In this lesson we took a quick look at the Submission Guidelines Page and then proceeded to download our Asset Store Screenshots Template and looked at the New Account Form.

Asset Store Photoshop Template and Open New Account

We created 4 more screenshots and build a web version of our character.

Finish Creating Screenshots and Preview File for the Final Product.

We used the Asset Store Submission Guidelines to create a new package.

Setup New Package in Your Publishers Admin Page

We finished this section by installing the required tools in Unity and finally submitting our package for sale in the Unity Asset Store!

Install Free Asset Store Tools and Submit for Approval
2 More Sections
About the Instructor
4.7 Average rating
95 Reviews
1,171 Students
7 Courses
CoFounder/Sr. Game Design Developer at Ultimate Arcade, Inc.

I am very passionate about sharing my knowledge with others as I continue to learn and grow on my own creative journey.

I am a 17 year video game/web development industry veteran, creating my own projects for Ultimate Arcade, Inc. and top clients around the world. My main expertise is: 2D design, art, & animation, as well as 3D design, art, modeling, & animation, & Online and Mobile game development.

I have Master Level Training in: Unity 3D, Autodesk Maya, Adobe Photoshop, Adobe Flash, Adobe Dreamweaver, zBrush, and Keyshot. My gift is learning, implementing and then teaching what I learn.

If doodling, sketching, modeling, animating, lighting, texturing and creating excites you, you will LOVE my courses. I have a very stylized cartoon art style, but once you learn the proper tools and techniques I teach, you will be able to use this knowledge in your own work and art style.

I can't wait to show you how you can make money and get paid for following your heart and doing what you love most while helping others.

Join me now and let's get started designing, building, & monetizing your creations!

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