Unity 3D 2016 - Build , program & publish Crossy Road game

Step by step video lessons to create and publish a 3D 8 bit art game like Crossy Road to the app stores. using Unity3D
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  • Lectures 87
  • Length 6.5 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 1/2016 English

Course Description

Important: all software used are FREE to download and use on PC and MAC computers (no need to pay, cheers!)

In this course you will learn how to design and program a 3D pixel art video game just like Crossy Road using Unity3D and publish it in the app stores (iOS and Android).

Why would you want to learn how to make a game like crossy road? Because it's the most efficient way to create a good looking game by yourself that you can publish in the app store, without having the need of a team of multiple people.

This course can be taken by anyone even if you've got no programming skills or very little

This course is meant for non-artists, meaning you don't have to be an artist to be able to use 3D pixel art graphics.

You will learn how to use free tools to make an amazing game from scratch as I will show you every single line of programming and how to use Unity 3D to be able to make professional games all by yourself quickly and without having to spend money.

You will learn how to download and install unity 3D on Mac, PC or Linux.

Then we will get to create a project, add levels and add graphichs such as the Crossy Road chickens, Roads, trees, rocks, cars, trucks and much more.

You will also learn how to add artificial intelligence to these objects to make them come to life.

Also, you will learn how to make game menus, game over screens, and how to keep score.

Once we've got a working game, we will go through the whole process to publish the game to the iTunes app store.

Then you will learn how to add all these objects in the game engine called Unity 3d to make amazing 3d games, just like crossy road.

Now, this course is meant to make things this super easy for you. All the steps are shown to you in the video lectures, so you cant possibly miss a step.

And by the way as a bonus, this course includes free downloads of the finished 3D models, Unity projects and levels as well.

The skills you will learn in this course can be applied to so many more projects as they are the core foundations of any professional video games. Invest in yourself by joining this course now

What is 3D Pixel Art?

3D Pixel art is a form of digital art, created through the use of 2D-like raster graphics software, where images are edited on the pixel level in the form of blocks. Graphics in most old (or relatively limited) computer, console, graphing calculator and mobile phone video games are mostly 2D pixel art, and now we use the new technologies t have the retro-cool style with the amazing functionality that 3d technology provides.

What are the requirements?

  • a PC, Linux or MAC computer

What am I going to get from this course?

  • Learn how to get your iOS developer license
  • Learn how to create your own iPhone game using minimal code (C# code)
  • Learn how to create your own Android game using minimal code (C# code)
  • Learn basics of Unity 5 for iOS development and advance techniques to make a professional casual game
  • Learn how to program animations
  • Learn how to dynamically create game content
  • Learn how to make a game menu
  • learn how to keep player's score
  • Learn how to publish your very own iPhone game to the iTunes app store in one afternoon
  • Learn how to use 3D pixel art in the game

What is the target audience?

  • Solo / Indi entrepreneurs
  • Graphic design students
  • Computer science students
  • great course for someone who wants to learn about the iTunes publication process
  • People who want to start a mobile app business the inexpensive way, on their own

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Initial Setup
02:11

Important: The project files are located in the download tab of the last section lecture named "BONUS"

Get to know your instructor and what he's been working on.

01:47

Find out how to get the most out off this course

Important: The project files are located in the download tab of the last section lecture named "BONUS"

04:56

Important: The project files are located in the download tab of the last section lecture named "BONUS"

In this lecture, you will learn how to download the crossy road Unity project, open it in Unity, and get an overview of the assets included within the Unity project


Section 2: Designing the environment
15:49

In this lecture, you will learn how to create a smart terrain within unity, In this lecture, terrain strip prefabs, and cover the entire field with terrain strips

Section 3: Programming the world
00:23

What we've seen so far and what's next

02:22
In this lecture, you will learn how to create the main character programming script using c sharp
03:12
In this lecture, you will learn how to write the character jump method using MonoDevelop IDE.
06:47
In this lecture, you will learn how to code the character "jump" animation
08:05

In this lecture, you will learn how to make the character move to each road strips

05:26
In this lecture, you will learn how to make the character move smoothly to the next location
08:00

In this lecture, we will work on the jumping animation height

15:32
In this lecture, you will learn how to program a dynamic strip spawning system.
06:06

In this lecture, you will learn how to add more prefab templates for the grass.

06:31
In this lecture, you will learn how to add trucks and taxis on the road prefabs
08:22
In this lecture, you will learn how to import your own 3D pixel art models into Unity3D
03:17
In this lecture, you will learn how to add physics colliders to the main character
05:24

In this lecture, you will learn how to program the detection of colilsion between Unity3d game objects

05:15
In this lecture, you will learn how to add rigid bodies and colliders to all vehicles
11:35
In this lecture, you will learn how to create vehicle prefabs with 3D physical properties.
08:26

Note: This lecture is optional. If you'd like to take a look at more advanced features, this lecture is for you, but remember that you already have been shown enough tools to virtually draw anything. This course is an introductory course. If you want more advanced skills, also take a look for my other course on Pixel Art 3D characters and animation

Section 4: Designing the character AI
09:50
In this lecture, you will learn how to program the player "death" animation.
01:02
In this lecture, you will learn how to prevent the main character from moving once the death happened.
05:40
In this lecture, you will learn how to add the swiping functionality to the main character
03:04

In this lecture, you will learn how to write the method signatures for multidirectional jumps

01:33
In this lecture, you will learn how to trigger the jump upward on swipe up command.
06:26
In this lecture, you will learn how to make the main character face the same direction as the swipe
09:00
In this lecture, you will learn how to program the jump to the left
03:31
In this lecture, you will learn how to the right side.
06:10

In this lecture, you will learn how to create the physical boundaries left and right sides.

06:31
In this lecture, you will learn how to program the character death after colliding with level boundaries.
15:01

In this lecture, you will learn how to create the obstacle types for trees and rocks

07:53
In this lecture, you will learn how to program the obstacles collision prevention.
Section 5: Menus and more
03:45

In this lecture, you will learn how to program the current score value

04:05
In this lecture, you will learn how to program the score User Interface
02:20

In this lecture, you will learn how to create a simple Game Menu

06:13
In this lecture, you will learn how to program the start menu.
05:16
In this lecture, you will learn how to create and add the game title to the Start menu.
02:46
In this lecture, you will learn how to create the Game Over Menu screen.
04:14

In this lecture, you will learn how to program the Game Over Menu.

03:16
In this lecture, you will learn how to program the reloading of the current level.
03:11
In this lecture, you will learn how to modify the Unity settings for iOS development.
01:45
In this lecture, you will learn how to turn OFF the Auto baking of the light
04:17
In this lecture, you will learn how to create the iOS icons for free
02:18
In this lecture, you will learn how to generate the xcode project and open it.
02:06
In this lecture, you will learn how to modify the Xcode project settings.
00:44
In this lecture, you will learn how to make sure the game is 32bits and 64 bits compliant.
Section 6: App Store Publishing (iOS)
01:58
In this lecture, you will learn how to add the new app in iTunes Connect dashboard.
05:44
In this lecture, you will learn how to enter the iTunes connect settings.
08:11

In this lecture, you will learn how to create the in-game screenshots and add them in iTunes connect.

02:26
In this lecture, you will learn how to upload your app executable.
01:01
In this lecture, you will learn how to verify that you've got the arm64 bit valid architectures.
01:11

In this lecture, you will learn how to submit your app to the iTunes app store to get reviewed by a technician

01:02

A message from your instructor

Section 7: Google Play store (Android)
00:41

In this lecture, you will learn how to download the Android SDK and Android Studio, which are needed to build your Unity project for the Google Play store.

02:05
In this lecture, you will learn how to install Android SDK and Android Studio
01:27
In this lecture, you will learn how to switch Unity 5 project to build for Android OS.
01:10

In this lecture, you will learn how to create the APK file. Follow the next lectures if you are having trouble with signing your app

01:03

In this lecture, you will learn how to locate the Android SDK within Unity if somehow Unity did not find it automatically.

02:33

In this lecture, you will learn how to create a keystore or use a preexisting one in order to sign your app.

02:04

In this lecture, you will learn how to add a new app in the Google Play developer console.

03:05
In this lecture, you will learn how to add assets to the Google console dashboard.
02:09

In this lecture, you will learn how too upload your game APK file to the Google Dev dashboard.

02:32
In this lecture, you will learn how too finally get to publish your app for sale in the Google Play store.
01:36

Help me, help you, we're in this together, it's a WIN-WIN.

Section 8: Advanced Topics
01:45

A warning message about this section, it's not for the common of mortals!

02:05

In this lecture, you will learn how to use the new scene manager to load levels.

Article

Please download the files within the download tab of these lectures to be able to follow along. Remember, it is for your own good to do as I'm demonstrating you how to.

01:23

In this lecture, you will learn how to start creating the coin system

02:56
In this lecture, you will learn how to program the coin rotation
03:23

In this lecture, you will learn how to program the coin pickup

04:21
In this lecture, you will learn how to increase the coin score and destroy the coin
03:55

In this lecture, you will learn how to add sound effects and trigger them at a specific time.

01:30

In this lecture, we will start learning about AI, and import the Ghost Unity package

06:41

In this lecture, you will learn how to create a simple AI to move towards the main character

01:35

In this lecture, you will learn how to rotate the ghost so that it faces the main character at all times.

02:32

In this lecture, you will learn how to add collisions to the Ghost prefab

03:06

In this lecture, you will learn what are the ways you can improve the artificial intelligence.

Important: this is not a course about AI, nor to I have the audacity to say that I am an expert at AI. AI is a full time job and cannot be explained in a few lectures within one course.

04:56

In this lecture, you will learn how to improve the AI functionality

04:16

In this lecture, you will learn how to start the Ghost chasing only when the game start button has been pressed by the player.

Article
Note: Please download the finished Unity project in the download tab of this lecture
04:39

In this lecture, you will learn how start a character selection menu

01:15
In this lecture, you will learn how to cleanup the character selection scene from unecessary objects
03:18
In this lecture, you will learn how to take pictures of the characters to use them as UI sprites.
12:17

In this lecture, you will learn how to create the character selection UI scroll view.

02:43
In this lecture, you will learn how to program the code to select the new character.
13:00
In this lecture, you will learn how to switch characters in the play scene
Section 9: Bonus - Files, and coupon codes
Article

Please download the project files in the download tab of this lecture

Now is the time for you to rate this course. Go back to the course dashboard and click on the rate course button in the top-right corner.

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Instructor Biography

Yohann Taieb, Apps Games Unity iOS Android Apple Watch TV Development

Yohann holds a Bachelor of Science Degree in Computer Science from FIU University. He has been a College instructor for over 7 years, teaching iPhone Development, iOS 10, Apple Watch development, Swift 3, Unity 3D, Pixel Art, Photoshop for programmers, and Android. Yohann also has plenty of ideas which naturally turned him into an entrepreneur, where he owns over 100 mobile apps and games in both the Apple app store and the Android store.

Yohann is one of the leading experts in mobile game programming, app flipping and reskinning. His teaching style is unique, hands on and very detailed. Yohann has enabled more than 20000 students to publish their own apps and reach the top spots in iTunes App Stores, which has been picked up by blogs and medias like WIRED magazine, Yahoo News, and Forbes Online. Thanks to him, thousands of students now make a living using iOS 9, Swift 2, Objective C ( ObjC ), Android, Apple Watch ( watchOS ), Apple TV ( TVOS ), Unity 3D, and Pixel art animation

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