Unity 3D 2017 - Build , program & publish Crossy Road game
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Unity 3D 2017 - Build , program & publish Crossy Road game

Step by step video lessons to create and publish a 3D 8 bit art game like Crossy Road to the app stores. using Unity3D
4.4 (113 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
1,398 students enrolled
Created by Yohann Taieb
Last updated 4/2016
English
Current price: $10 Original price: $200 Discount: 95% off
1 day left at this price!
30-Day Money-Back Guarantee
Includes:
  • 6.5 hours on-demand video
  • 3 Articles
  • 4 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Learn how to get your iOS developer license
  • Learn how to create your own iPhone game using minimal code (C# code)
  • Learn how to create your own Android game using minimal code (C# code)
  • Learn basics of Unity 5 for iOS development and advance techniques to make a professional casual game
  • Learn how to program animations
  • Learn how to dynamically create game content
  • Learn how to make a game menu
  • learn how to keep player's score
  • Learn how to publish your very own iPhone game to the iTunes app store in one afternoon
  • Learn how to use 3D pixel art in the game
View Curriculum
Requirements
  • a PC, Linux or MAC computer
Description

Important: all software used are FREE to download and use on PC and MAC computers (no need to pay, cheers!)

In this course you will learn how to design and program a 3D pixel art video game just like Crossy Road using Unity3D and publish it in the app stores (iOS and Android).

Why would you want to learn how to make a game like crossy road? Because it's the most efficient way to create a good looking game by yourself that you can publish in the app store, without having the need of a team of multiple people.

This course can be taken by anyone even if you've got no programming skills or very little

This course is meant for non-artists, meaning you don't have to be an artist to be able to use 3D pixel art graphics.

You will learn how to use free tools to make an amazing game from scratch as I will show you every single line of programming and how to use Unity 3D to be able to make professional games all by yourself quickly and without having to spend money.

You will learn how to download and install unity 3D on Mac, PC or Linux.

Then we will get to create a project, add levels and add graphichs such as the Crossy Road chickens, Roads, trees, rocks, cars, trucks and much more.

You will also learn how to add artificial intelligence to these objects to make them come to life.

Also, you will learn how to make game menus, game over screens, and how to keep score.

Once we've got a working game, we will go through the whole process to publish the game to the iTunes app store.

Then you will learn how to add all these objects in the game engine called Unity 3d to make amazing 3d games, just like crossy road.

Now, this course is meant to make things this super easy for you. All the steps are shown to you in the video lectures, so you cant possibly miss a step.

And by the way as a bonus, this course includes free downloads of the finished 3D models, Unity projects and levels as well.

The skills you will learn in this course can be applied to so many more projects as they are the core foundations of any professional video games. Invest in yourself by joining this course now

What is 3D Pixel Art?

3D Pixel art is a form of digital art, created through the use of 2D-like raster graphics software, where images are edited on the pixel level in the form of blocks. Graphics in most old (or relatively limited) computer, console, graphing calculator and mobile phone video games are mostly 2D pixel art, and now we use the new technologies t have the retro-cool style with the amazing functionality that 3d technology provides.

Important: This course is part of a the world's one and one series on Unity professional multiplayer games.

The content is so big, it couldn't fit in one course. Here is the courses are split in key areas:

 

There are so many tutorials, guides and courses out there, that it’s hard to know how to start learning how to code, game development, and even harder to know in which order you should take the courses.

We’ve decided to focus on Unity rather than other platforms because the team behind Unity has a great vision. They are always on top of things. Each time a new device comes out, they add support for it and also create special libraries for it. We believe you should focus on Unity as well. We want to make sure you do by providing you the best learning material at the best prices

For example, Oculus Rift and Samsung VR are fully operational on Unity 5.

Unity also entered the live cinematic world (animated movies, think Toy Story). The future is bright for Unity developers. (more about the future of Unity  )

There’s also been a change in the mobile app app store category ranking system which makes it harder to get app exposure for new apps. It means developers need to focus on a few apps instead of bombarding the app store with reskins. Nowadays, an app is a continuous work of art where developers need to listen to the users and keep updating the app to give them exactly what they want.

Having said that, you will maximize your learning experience if you takes the courses in the following order:

- Understand the process of making games:

Before even getting started into developing, you need to understand the whole process of making games, from A to Z. Take the “Captain Rocket” course where you get to see how a Unity project gets reused and turned into another game and gets published to iTunes app store.

course: Publish Captain Rocket* iPhone game under 2 hours, Unity 5

- Learn the basics:

The course “Begin Unity Programming” is short (about 45 minutes) and entertaining where you will learn keys Unity concepts and code using Star Wars figurines.

 

Another important course is “Fundamentals of Programming“. Beware! This course goes over the hard stuff of programming. It’s explaining the mechanics used in programming, just like you would get in a computer science class in the American Ivy league Universities. It’s not for everyone, but it should be taken by EVERYONE. You need to understand what are for / while loops, what’s the difference between an int, a float or a double, and what are the principles of object oriented programming (to name a few key concept). The course comes with plenty of mind-stimulating exercises made with the new elegant language named Swift.

 

- Get comfortable with using Unity’s user interface: course "Introduction to Game Development with Unity"

Unity Editor can be overwhelming at first with all its windows, sub windows and tabs. Luckily, this course guides you through it. Oh, i forgot to mention, it’s free!

- Learn how to create graphics to use in your game: "3D Pixel Art for non artist. Crossy Road Modeling. Unity 3D"

Graphic assets can be 2D illustrations, 3D graphics, sprites, voxel art (MineCraft like) or also sound effects and Unity bundles.

I recommend to start making graphic assets following the course “3D Pixel Art for non artist. Crossy Road Modeling. Unity 3D“. Why? Because it’s a course that allows anyone to make decent game graphics without having to be an artist! With the correct tools and the right guidance, you will end up making 3d pixel graphics (voxel) art just like Crossy road or MineCraft by the end of the day.

 

Once you know how to create 3D assets, it’s time you learn how to make 3D characters, animate them, and import them into Unity to use them!

You will learn all of the above in the course named “3D Pixel Characters Modeling & Animations for all. Unity 3D“.

By the way, the tools used in the course are all free to use, that’s the cherry on the cake!

By the end of the course, you will be able to create and animate characters like Spiderman, Ironman and wonder woman. Make Ironman dance hip-hop is hilarious and gratifying!

 

- Learn core Unity development:

At this point, you must be antsy to create a game. Contrary to most online courses, the following course allow you to create and also PUBLISH the game you’re making to the Google Play store and the iTune app store.

Take the “Unity 3D 2016 – Build, program & publish Crossy Road game” course. Learn about key concepts, must-have scripts to get a professional game like Crossy Road and get it out the door into the wilderness of the app stores! I can’t stress enough the joy of having your game out in the app store where all your friends and family are amazed by you owning a piece of the app stores! (scoring social points!)

Now that you’ve got your first game in the app store, you should learn how to make more complex games, that are using 3D animations, physics, vehicles, shooting, and character Artificial Intelligence. The perfect course for these topics is “Unity 2016 – Build , program and publish a 3D shooter game“.

 

- Enhance your game development skills:

It’s time to learn specific game mechanics that will improve the player’s game experience and ultimately get more user engagement.

You need to know how to add multiplayer to your game. A game that’s using the multiplayer mechanics is a more demanded type of game because players prefer to play against / with other players rather than computer simulated AI (Artificial Intelligence).

The course “Unity Multiplayer 2016 – Build Online Shooter – code included” is the perfect way to turn the game you’ve learned how to make (the 3D shooter game) into a multiplayer game.

Contrary to most courses, you’re not wasting time on creating code to make the game, but you will be focusing on jumping straight into the multiplayer functionality. This is a must-have course and one that I am the most proud of because “multiplayer” is a hard concept and I finally got to find the simplest way so that anyone can add multiplayer to any Unity games.

- Equipping characters with weapons, gears and trinkets

The majority of multiplayer games allow players to pickup items, find treasures and get loot from bosses. Now the hard part for the game developer is to know how to pickup these items, equip these items, remove them, swap them.

And all of this needs to be done in multiplayer,… meaning, when a player equip a new item such as a sword or a helmet, all other players need to see that new state. Not so easy at all… That’s why this course is a must: "Unity 2016 - Character gear and weapon use"

- Inventory system for single player and multiplayer games:

unity-inventory-system-for-games-multiplayer-online

Now that you understand how to pickup items and equip them, you need an inventory system to keep track of which item the player owns. Many games call this a stash or a backpack.

It sounds simple to implement, but it’s tough, especially in multiplayer games. Oh, almost forgot to mention, the user interface needs to work on all screen sizes, small screens like Android phones and iPhones, as well as big TV screens for PCs. This course will teach you every single details. And yes, the code is included!

"Unity 5 - Inventory System for Professional Games"

 

- Item attributes and statistics 

Before you can get into player fighting, dueling and combat, you need to setup stats and attributes on each items and players.

For example, swords have a specific strength, intelligence, dexterity, mana cost and other skills.

This course teaches you how to set these attributes up and how to use them during combat to compute what’s the damage taken or mitigated. It’s also great to create character leveling and experience gaining.

"Unity 2016 - RPG Character Stats and Item Attributes System"

- Mastering Melee and Ranged weapon mechanics

A good game needs melee weapons such as swords, knives, or axes,  and also needs ranged weapons such as guns, bows with arrows and such.

Learn the mechanics and get to apply them hands-on with the source code that comes with the course.

range-and-melee-weapons-course-unity

"Unity 5 pro multiplayer combat using melee & ranged weapons"

 

- Turn your game dev into a game business:

It’s fun to make games but it’s even more fun when games bring in money. No seriously, if you plan on just making games for fun, that’s fine, but many of you would love to turn this hobby into a business so that you can keep doing what you love without having to go find another job to pay the bills.

So how can you monetize your game?

Add advertising banners and full screen ads.

The course “Unity 3D 2016 – Build, program & publish Crossy Road game” has an advanced section on how to integrate Unity ads to your game. This is a good start but it’s not enough, you need to add a video reward system where players have to watch a 30 second video advertisement to get virtual coins in return. Each time a player watches a video, you get a few cents to a couple dollars, especially if the player downloads and opens the app from the advertisement! Now, that’s what we call potentially good income! The developer from Crossy Road used this exact same system and made a couple million dollars in a week or so. Now I’m not saying this is going to happen to you, but do you really need this much money to keep you going?

Unity Game Boost: Build a Video Reward System (bring in $$$)

Another way to monetize a game is to use virtual coin systems where players can earn, buy and use coins to get virtual items and goods. The player will buy virtual coins with real money using the in-app purchase in-game store. There is a course just for that: “Unity Game Boost: Coin Management System“. The course drive you through every single step to create the virtual coin system and store/ retrieve the player’s coin amount. Then you get to create an in-game store so that player can buy virtual good with real money. The beauty of this course is that you learn how to bundle the coin system so that you can reuse it in every game you make in no time. A must-have course!

Listen to this scenario, it’s the most common one for game developers: You’ve made a decent game, you published it, you get a couple hundred downloads and then “dead silence”. You can keep praying the Gods for help or you can help yourself and add Unity Analytics to your game. Thanks to analytics, you get a report on key metrics in a nice online dashboard. You get answers to key questions. such as

Is my game to hard or too easy? Which level has the most players quit? Which character gets selected the most? How many times a level gets played?

Take the course "Unity Game Analytics"

Once you have all these questions answered, you modify your game to fit the player’s feedback, it’s time to understand how to add fun stuff using physics mechanics. The perfect course for this is “Unity Game Physics

Remember, it takes time and experience to get to understand how to read your audience and know what they want. It’s great to get real data from your players and analyze them. Data scientists are in high demand. Some game companies are really good at this and came up with a p behavioral system that forces players to have the desire to spend money in the game. Critics like Nick Saint of Business Insider have said that Zynga’s games have essentially the same mechanics even though they have different premises and settings.

You also need to create an audience so that each time you create a new game or add a new level or feature to an existing game, you need to be able to tell people about it. That’s why you need to build an email list. The email list is platform agnostic, meaning, no matter what happens tomorrow, even if the iPhone industry dies, you still have an email list of people who love to play your game genres, and they will gladly follow you to any platforms, whether you decided to create Virtual Reality games, ebooks or movies!

The course “Unity 2016 – Email List Building – Why and How” will help you integrate the email capture system into your game and help you build your email list.

Email list building with Unity

 

- The marketing side of things.

Disclaimer: Would you rather take the time to market your game or start making another game?

We all rather keep making games than marketing the games we’ve already made and that’s totally understandable. Making games is fun and gratifying. Marketing games is not sexy, nobody wants to have to bother people and tell them about your game. After all, shouldn’t your game be good enough that it speaks for itself? not in today’s world. Publishing a game is just the beginning, creating the buzz around it, baking viral mechanics into it, getting featured in magazines and media is a must. The course “Become a Mobile App Growth Hacker . Total Theory & Training” teaches you fundamentals concepts on how to use marketing even before you’ve created your game. Making a game is great, making a game that brings in revenue is great, and making a game that the whole world enjoys is even better!

 

- Chat system:

Players want to interact with eachother. Online games need chat systems to allow players to send messages to eachother.

The messages need to be stored in your own private server (online or local). This course will teach you just that. Beware! This course uses advanced topics like MySQL, PHP, and Apache. The good news is that all the source codes are included so you just have to use them and customize them to make it original to your taste.

Take this course "Unity 5 Build a chat system for online multiplayer games"

 

- in-game mail message system

This course goes hand in hand with the course above(chat system). If somehow one of the player is not online at the moment, other players can send in-game emails. A must-have for online multiplayers. "Unity 5 Multiplayer InGame Mail Messaging"

- Maths for Game Developers:

okay, let’s be honest, making games is sexy, learning the maths not so much. But don’t you want to understand the math behind the game mechanics?

Take this somewhat boring but necessary course: "Maths for Video Games"

 

- You don’t have time or don’t want to spend too much money on graphics?

Me either.. That’s why the following course automatically generate environments, dungeons, castles, houses, weapons and entire worlds for you! Neat? very powerful stuff…

"Building 3D Voxel Art Environment Worlds with Unity 5"

"Unity 5 techniques to generate unique worlds quickly"

"Unity 5 Build a System that Generates Houses & Castles Auto"

"Build Weapons Automatically Unity . Fantasy Edition"

Once you have taken all the above courses. You are ready to make a 6-figure job as a game developer or run your own game business. You're not alone, I'm here to help you in your journey.

Contact me anytime. Yohann of AppsFresh com


Who is the target audience?
  • Solo / Indi entrepreneurs
  • Graphic design students
  • Computer science students
  • great course for someone who wants to learn about the iTunes publication process
  • People who want to start a mobile app business the inexpensive way, on their own
Students Who Viewed This Course Also Viewed
Curriculum For This Course
87 Lectures
06:24:35
+
Initial Setup
3 Lectures 08:54

Important: The project files are located in the download tab of the last section lecture named "BONUS"

Get to know your instructor and what he's been working on.

Preview 02:11

Find out how to get the most out off this course

Important: The project files are located in the download tab of the last section lecture named "BONUS"

About this course
01:47

Important: The project files are located in the download tab of the last section lecture named "BONUS"

In this lecture, you will learn how to download the crossy road Unity project, open it in Unity, and get an overview of the assets included within the Unity project


Download crossy road Unity project and Overview
04:56
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Designing the environment
1 Lecture 15:49

In this lecture, you will learn how to create a smart terrain within unity, In this lecture, terrain strip prefabs, and cover the entire field with terrain strips

Creating the smart terrain, grass, road prefabs
15:49
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Programming the world
16 Lectures 01:44:43

What we've seen so far and what's next

First check - transition
00:23

In this lecture, you will learn how to create the main character programming script using c sharp
Creating the main character programming script in c sharp
02:22

In this lecture, you will learn how to write the character jump method using MonoDevelop IDE.
Starting to write the character jump method in monodevelop
03:12

In this lecture, you will learn how to code the character "jump" animation
Coding the character jump animation
06:47

In this lecture, you will learn how to make the character move to each road strips

Make the character move to each strips
08:05

In this lecture, you will learn how to make the character move smoothly to the next location
Making the character smoothly move to the next location
05:26

In this lecture, we will work on the jumping animation height

Working on the jump height animation
08:00

In this lecture, you will learn how to program a dynamic strip spawning system.
Program dynamic strip spawning
15:32

In this lecture, you will learn how to add more prefab templates for the grass.

Add more prefab templates for grass
06:06

In this lecture, you will learn how to add trucks and taxis on the road prefabs
Adding trucks and taxis to the roads
06:31

In this lecture, you will learn how to import your own 3D pixel art models into Unity3D
Import your own 3D pixel art models into Unity 3D
08:22

In this lecture, you will learn how to add physics colliders to the main character
Add physics collider to main character
03:17

In this lecture, you will learn how to program the detection of colilsion between Unity3d game objects

Program the collision detection
05:24

In this lecture, you will learn how to add rigid bodies and colliders to all vehicles
How to add rigibodies and colliders on all vehicles
05:15

In this lecture, you will learn how to create vehicle prefabs with 3D physical properties.
Create vehicle prefabs with 3D physics
11:35

Note: This lecture is optional. If you'd like to take a look at more advanced features, this lecture is for you, but remember that you already have been shown enough tools to virtually draw anything. This course is an introductory course. If you want more advanced skills, also take a look for my other course on Pixel Art 3D characters and animation

Optional - Voxel Software Advanced techniques
08:26
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Designing the character AI
12 Lectures 01:15:41
In this lecture, you will learn how to program the player "death" animation.
Preview 09:50

In this lecture, you will learn how to prevent the main character from moving once the death happened.
Prevent character from moving after death animation
01:02

In this lecture, you will learn how to add the swiping functionality to the main character
Adding the swiping functionality to the main character
05:40

In this lecture, you will learn how to write the method signatures for multidirectional jumps

Writing the method stubs for the multidirectional jumps
03:04

In this lecture, you will learn how to trigger the jump upward on swipe up command.
Preview 01:33

In this lecture, you will learn how to make the main character face the same direction as the swipe
Preview 06:26

In this lecture, you will learn how to program the jump to the left
Programming the jump to the left
09:00

In this lecture, you will learn how to the right side.
Programming the jump right logic
03:31

In this lecture, you will learn how to create the physical boundaries left and right sides.

Creating physical boundaries left and right
06:10

In this lecture, you will learn how to program the character death after colliding with level boundaries.
Program the character death colliding with boundaries
06:31

In this lecture, you will learn how to create the obstacle types for trees and rocks

Create the obstacle type for trees and rocks
15:01

In this lecture, you will learn how to program the obstacles collision prevention.
Programming obstacles collision prevention
07:53
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Menus and more
14 Lectures 46:16

In this lecture, you will learn how to program the current score value

Programming the current score value
03:45

In this lecture, you will learn how to program the score User Interface
Program the score User Interface
04:05

In this lecture, you will learn how to create a simple Game Menu

Create a simple Game Menu
02:20

In this lecture, you will learn how to program the start menu.
Programming the Start Menu
06:13

In this lecture, you will learn how to create and add the game title to the Start menu.
Create and add the game title to the start menu
05:16

In this lecture, you will learn how to create the Game Over Menu screen.
Create the game over menu screen
02:46

In this lecture, you will learn how to program the Game Over Menu.

Programming the Game Over menu
04:14

In this lecture, you will learn how to program the reloading of the current level.
Programming game reloading
03:16

In this lecture, you will learn how to modify the Unity settings for iOS development.
Unity settings for iOS development
03:11

In this lecture, you will learn how to turn OFF the Auto baking of the light
Lighting Auto baked OFF
01:45

In this lecture, you will learn how to create the iOS icons for free
Creating the iOS icons for free
04:17

In this lecture, you will learn how to generate the xcode project and open it.
Generate the xcode project and open it
02:18

In this lecture, you will learn how to modify the Xcode project settings.
Updating Xcode project settings
02:06

In this lecture, you will learn how to make sure the game is 32bits and 64 bits compliant.
Addendum 64 bits in Unity compilers
00:44
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App Store Publishing (iOS)
7 Lectures 21:33
In this lecture, you will learn how to add the new app in iTunes Connect dashboard.
Adding a new app in iTunes Connect
01:58

In this lecture, you will learn how to enter the iTunes connect settings.
Entering the itunes connect settings
05:44

In this lecture, you will learn how to create the in-game screenshots and add them in iTunes connect.

Create ingame screenshots for itunes connect dashboard
08:11

In this lecture, you will learn how to upload your app executable.
Upload your app to iTunes app store
02:26

In this lecture, you will learn how to verify that you've got the arm64 bit valid architectures.
Valid architectures arm64 bits
01:01

In this lecture, you will learn how to submit your app to the iTunes app store to get reviewed by a technician

Add build in ITC and submit for review
01:11

A message from your instructor

Congratulations
01:02
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Google Play store (Android)
11 Lectures 20:25

In this lecture, you will learn how to download the Android SDK and Android Studio, which are needed to build your Unity project for the Google Play store.

01 Download Android SDK and Android Studio for free
00:41

In this lecture, you will learn how to install Android SDK and Android Studio
Install Android SDK and Android Studio
02:05

In this lecture, you will learn how to switch Unity 5 project to build for Android OS.
Switch Unity 5 project to Android
01:27

In this lecture, you will learn how to create the APK file. Follow the next lectures if you are having trouble with signing your app

Creating the APK file
01:10

In this lecture, you will learn how to locate the Android SDK within Unity if somehow Unity did not find it automatically.

Locate the Android SDK within Unity
01:03

In this lecture, you will learn how to create a keystore or use a preexisting one in order to sign your app.

Creating a keystore or using a preexisting one
02:33

In this lecture, you will learn how to add a new app in the Google Play developer console.

Adding a new app in google play developer console
02:04

In this lecture, you will learn how to add assets to the Google console dashboard.
Adding google console assets
03:05

In this lecture, you will learn how too upload your game APK file to the Google Dev dashboard.

Upload your APK file to google dev console
02:09

In this lecture, you will learn how too finally get to publish your app for sale in the Google Play store.
Publishing to the google play store
02:32

Help me, help you, we're in this together, it's a WIN-WIN.

Help me, help you
01:36
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Advanced Topics
22 Lectures 01:21:46

A warning message about this section, it's not for the common of mortals!

WARNING!
01:45

In this lecture, you will learn how to use the new scene manager to load levels.

Using SceneManager to control levels
02:05

Please download the files within the download tab of these lectures to be able to follow along. Remember, it is for your own good to do as I'm demonstrating you how to.

Download these files
00:05

In this lecture, you will learn how to start creating the coin system

Creating the coin system - Importing Coin package
01:23

In this lecture, you will learn how to program the coin rotation
Programming the coin rotation
02:56

In this lecture, you will learn how to program the coin pickup

Programming the coin pickup
03:23

In this lecture, you will learn how to increase the coin score and destroy the coin
Preview 04:21

In this lecture, you will learn how to add sound effects and trigger them at a specific time.

Adding bonus Sound effect to coin
03:55

In this lecture, we will start learning about AI, and import the Ghost Unity package

Artifical intelligence - import ghost package
01:30

In this lecture, you will learn how to create a simple AI to move towards the main character

Simple AI with MoveTowards function
06:41

In this lecture, you will learn how to rotate the ghost so that it faces the main character at all times.

Rotating Ghost with LookAt method
01:35

In this lecture, you will learn how to add collisions to the Ghost prefab

Adding collision to ghost prefab
02:32

In this lecture, you will learn what are the ways you can improve the artificial intelligence.

Important: this is not a course about AI, nor to I have the audacity to say that I am an expert at AI. AI is a full time job and cannot be explained in a few lectures within one course.

Ways to improve Artificial intelligence
03:06

In this lecture, you will learn how to improve the AI functionality

Improving the AI
04:56

In this lecture, you will learn how to start the Ghost chasing only when the game start button has been pressed by the player.

Starting the Ghost chasing on game start
04:16

Note: Please download the finished Unity project in the download tab of this lecture
*** CHARACTER SELECTION SERIES ***
00:05

In this lecture, you will learn how start a character selection menu

Character Selection Menu
04:39

In this lecture, you will learn how to cleanup the character selection scene from unecessary objects
Cleaning up the character selection scene
01:15

In this lecture, you will learn how to take pictures of the characters to use them as UI sprites.
Taking pictures of the characters
03:18

In this lecture, you will learn how to create the character selection UI scroll view.

Create the character selection scroll view
12:17

In this lecture, you will learn how to program the code to select the new character.
Program the code to select the new character
02:43

In this lecture, you will learn how to switch characters in the play scene
Switching characters in the play scene
13:00
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Bonus - Files, and coupon codes
1 Lecture 10:37

Please download the project files in the download tab of this lecture

Now is the time for you to rate this course. Go back to the course dashboard and click on the rate course button in the top-right corner.

Bonus - Files, and coupon codes
10:37
About the Instructor
Yohann Taieb
4.3 Average rating
2,431 Reviews
53,395 Students
76 Courses
Apps Games Unity iOS Android Apple Watch TV Development

Yohann holds a Bachelor of Science Degree in Computer Science from FIU University. He has been a College instructor for over 7 years, teaching iPhone Development, iOS 10, Apple Watch development, Swift 3, Unity 3D, Pixel Art, Photoshop for programmers, and Android. Yohann also has plenty of ideas which naturally turned him into an entrepreneur, where he owns over 100 mobile apps and games in both the Apple app store and the Android store.

Yohann is one of the leading experts in mobile game programming, app flipping and reskinning. His teaching style is unique, hands on and very detailed. Yohann has enabled more than 50000 students to publish their own apps and reach the top spots in iTunes App Stores, which has been picked up by blogs and medias like WIRED magazine, Yahoo News, and Forbes Online. Thanks to him, thousands of students now make a living using iOS 9, Swift 2, Objective C ( ObjC ), Android, Apple Watch ( watchOS ), Apple TV ( TVOS ), Unity 3D, and Pixel art animation