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Unity 2016 - Build , program and publish a 3D shooter game

Unity 5 Make a Shooter game - animate characters - code behavior and AI - publish to Google playand iTunes app stores
4.2 (31 ratings)
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692 students enrolled
Created by Yohann Taieb
Last updated 4/2016
English
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Includes:
  • 7.5 hours on-demand video
  • 1 Article
  • 3 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What Will I Learn?
Download & Install Unity 3D
Crash lessons on how to use Unity
Opening a Unity project
Launching a Unity project in the Unity simulator
Navigate within Unity's user interface
Creating environments (roads, grass, mountains, and rivers)
Adding objects to environments (like rocks, and trees)
Adding the main player character
Animating the 3D character (idle, running, death, shoot lasers)
Create a state machine to switch between character animations
Input controls for desktop computers and websites
Input controls for mobile devices (Android and iOS)
Enemy artificial intelligence
Enemy smart path finding
Create lifelike laser beams
Create stunning Halo lights
Smooth camera follow
Main player taking damage
Enemy taking damage
Enemy spawn points
Score point system
Game Over menu buttons and texts
Adding and using custom fonts
Using background music
Using sound effects
Triggers sound effects in specific areas
Adding cars, taxis, and trucks
Making vehicles honk
Making vehicles crash with player and enemies
Adding levels to current build
Switch platforms (Android, iOS, PC)
Publish to iOS
iTunes Connect settings
iOS developer license
iOS certificates and provisioning profiles
Compile game for iPads and iPhones
32 bits and 64 bits architectures
Code signing setup
Uploading to iTunes
Taking screenshots
Uploading iOS build for technical review
Monetize with in-game advertisements
View Curriculum
Requirements
  • basic knowledge of Unity is not recommended but it's always nice to have
Description

Note: Videos recorded using Unity version 5.3.2 (2016)

Important: all softwares used in this course are FREE to download and use on PC and MAC computers (no need to pay, cheers!)

*** BREAKING NEWS ***

This is the most comprehensive course when it comes to build and publish a Unity 3D shooter game and publishing it to app stores.

Great course to keep as a reference

********

In this course you will learn how to design, program, and publish a 3D shooter video game in the style of MineCraft and publish it in the Google Play store and iTunes app stores (iOS and Android).

Why would you want to learn how to make a 3D shooter game?

Because it's fun, and it's proven to be top games in the app stores. People love to play these games. And the best reason of all: thanks to this course, you will create a good looking game by yourself that you can publish in the app stores, without having the need of a team of multiple people.

This course can be taken by anyone even if you've got no programming skills or very little

This course is meant for non-artists, meaning you don't have to be an artist to be able to use 3D pixel art graphics.

You will learn how to use free tools to make an amazing game from scratch as I will show you every single line of programming and how to use Unity 3D to be able to make professional games all by yourself quickly and without having to spend money.


By the way as a bonus, this course includes free downloads of the finished 3D models, Unity projects and levels as well.

The skills you will learn in this course can be applied to so many more projects as they are the core foundations of any professional video games. Invest in yourself by joining this course now

What is 3D Pixel Art?

3D Pixel art is a form of digital art, created through the use of 2D-like raster graphics software, where images are edited on the pixel level in the form of blocks. Graphics in most old (or relatively limited) computer, console, graphing calculator and mobile phone video games are mostly 2D pixel art, and now we use the new technologies t have the retro-cool style with the amazing functionality that 3d technology provides.


Note: This course's graphic assets are used for educational purpose only.

Who is the target audience?
  • Game enthusiasts
  • game hobbyists
  • game developers
  • game dev students
  • artists
  • computer science students
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Curriculum For This Course
Expand All 96 Lectures Collapse All 96 Lectures 07:44:25
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Initial Setup
4 Lectures 08:15

Yohann presents a course overview

Preview 02:15

Learn how to download the latest version of unity, for free.

How to download Unity
00:55

How to install the latest Unity 3D

Install Unity 3d version 5 with web player and example projects
01:09

Important: Download the project files in the download tab of the "bonus" lecture in the last section

In this lecture, you will get to open the project and play with it in Unity 3D

Note: if you need to get a quick crash course on Unity User Interface, go to section 13

Open the project and play with it
03:56
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Working on the main character
7 Lectures 55:51

In this lecture, you will learn how to add the main character prefab to the Unity project.

Note: if you need to get a quick crash course on Unity User Interface, go to section 13

Adding the main character prefab
03:03

In this lecture, you will learn how to create the animation controller and the idle mode animation

Note: if you need to get a quick crash course on Unity User Interface, go to section 13

Animation controllers and idle mode animation
05:36

In this lecture, you will learn how to program the character movement.

Programming the character movement
15:03

In this lecture, you will learn how to tweak the character movement to perfection
Tweaking the character movement
05:19

In this lecture, you will learn how to create the Idle Walk blend tree

Creating the Idle Walk blend tree
07:21

In this lecture, you will learn how to program the switch between the idle to walk animations

Programming the walk animation switch
05:46

In this lecture, you will learn how to program the character looking toward the mouse position
Program the character looking towards the mouse
13:43
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Building the enemies
5 Lectures 26:10
In this lecture, you will learn how to prepare the ground work for the mini spiderman enemy model.
Working on the Mini spiderman enemy model
04:47

In this lecture, you will learn how to work on the spiderman's run animation
Preview 03:48

In this lecture, you will learn how to use the navigation agent

Preview 04:04

In this lecture, you will learn how to use the navigation mesh agent artificial intelligence.

Note: You add a Mesh Renderer to the floor then go to to Navigation

IMPORTANT: some of you may experience a bug. Try the following: it seems you need to enable the Mesh Renderer first, then bake it and then you can disable the Mesh Renderer again. 

Using Navigation mesh agent Artificial Intelligence
09:41

In this lecture, you will learn how to add character colliders and rigidbodies.

Adding characters colliders and rigidbodies
03:50
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Building the laser beam
6 Lectures 35:54
In this lecture, you will learn how to setup the laserbeam
Laserbeam setup
03:56

In this lecture, you will learn how to shoot linerenderer as laser beams
Preview 11:03

In this lecture, you will learn how to do precise shots using the invoke method.
Shot precision with Invoke method
08:12

In this lecture, you will learn how to tweak the laser beam shot.

Tweaking the laser beam shot
02:15

In this lecture, you will learn how to change the laserbeam direction for the missed shots.
Laserbeam direction on missed shots
04:54

In this lecture, you will learn how to add spotlights halos on laserbeam shots
Adding spotlight halo on laserbeam shot
05:34
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Building obstacles and walls
5 Lectures 34:06
In this lecture, you will learn how to make the camera follow the main action
How to make the camera follow the main action
06:22

In this lecture, you will learn how to add the game walls and rivers.

Adding game walls and rivers
08:36

In this lecture, you will learn how to create the smart obstacles objects
How to create smart obstacle objects
05:28

In this lecture, you will learn how to create a variety of prefabricated obstacles.

Creating a variety of prefab obstacles
09:50

In this lecture, you will learn how to shoot laserbeams on obstacles
Shooting laserbeams on obstacles
03:50
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Interaction between Player and enemies
7 Lectures 01:00:12
In this lecture, you will learn how to program the enemy's death when damage is dealt
Program the enemy death when dealt damage
10:56

In this lecture, you will learn how to make the main character do damage to the enemy

Make the main character do damage to the enemy
05:39

In this lecture, you will learn how to create the blood splatter using particle systems
Create blood splatter using Particle systems
05:59

In this lecture, you will learn how to remove enemies from the game once they die
Removing enemy from game after death
02:07

In this lecture, you will learn how to program the player's health and death on damage.

Programming player health
10:45

In this lecture, you will learn how to program the player taking damage and trigger of the death animation.

Programming the Player taking damage
13:18

In this lecture you will learn how to tweak the player's animation.

Tweaking the player animations
11:28
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Spawning Multiple enemies
3 Lectures 11:35

In this lecture, you will learn how to spawn enemies using spawn points

Create enemy spawn points
07:38

In this lecture, you will get to create multiple spawn points.

Adding multiple spawn point locations
02:32

In this lecture, you will will get to organize your game objects.
Organize your game objects
01:25
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Menus and Displays
10 Lectures 01:09:23

In this lecture, you will get to display the main character's health as text on the user interface

Displaying main character health as text
06:34

In this lecture, you will learn how to program the display of the health slider

All about health point sliders
11:37

In this lecture, you will learn how to add vehicles crashing into the player and the enemies

Adding Vehicles crashing with player and enemies
07:56

In this lecture, you will learn how to let the enemies be aware of the vehicles

Letting the enemies be aware of vehicles
01:26

In this lecture, you will learn how to create the game over menu and the restart button functionality
Game Over menu and Restart game functionality
11:19

In this lecture, you will learn how to fix the lighting when the game restarts
Fixing Auto baked lights issues
00:59

In this lecture, you will learn how to add new fonts and how to use them.

Working with new fonts
04:02

In this lecture, you will learn how to add the score functionality and the menu items
Working on the score and its menu item
09:15

In this lecture, you will learn how to program the camera shake when taking damage
Preview 08:47

In this lecture, you will learn how to stop the enemies from spawning and the cars from running when the game over screen pops

Stopping spawn and running cars on game over
07:28
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Adding Sound effects
9 Lectures 38:28

In this lecture, you will learn how to import sound effects into Unity

Importing sound effects
01:27

In this lecture, you will learn how to add the background music into your game
Adding the background music
02:17

In this lecture, you will learn how to program multiple laser sound effects
Program multiple laser sound effects
06:59

In this lecture, you will learn how to code the sound effect on Enemy Hit.

Code sound effect on enemy hit
06:03


In this lecture, you will learn how to play sounds when the player score increases.
Play sound when player score increases
03:33

In this lecture, you will learn how to play sound on game over.
Play sound on game over
02:42

In this lecture, you will learn how to use triggers to create preemptive car honking
Use triggers to create preemptive car honking
06:46

In this lecture, you will learn how to play car passing by sounds by using triggers.
Play car passing by sound with triggers
05:18
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iTunes app store publication
22 Lectures 01:07:19
In this lecture, you will learn how to switch Unity to the iOS platform.
Switch platform to iOS
01:49

In this lecture, you will learn how to prepare Unity settings to publish on iOS
Preparing Unity settings to publish on iOS
02:12

In this lecture, you will learn how to create app icons
Creating the app icon
03:06

In this lecture, you will learn how to modify advanced settings
Unity iOS advanced settings
03:47

In this lecture, you will learn how to use the required 64 bits architectures for iOS
Addendum 64 bits in Unity compilers
00:44

In this lecture, you will learn how to modify the player moving script to work for mobile devices.

Modify the player moving script for mobile devices
05:14

In this lecture, you will learn how to modify the player shooting script for mobile script
Modify the player shooting script for mobile devices
03:33

In this lecture, you will learn how to modify input for mobile devices
Modifying input for mobile devices
06:09

In this lecture, you will learn how to compile the game in Unity
Compiling the game in Unity
01:26

In this lecture, you will learn how to add valid architectures for iOS
Valid architectures arm 64 bits
01:01

iOS developer license
03:19

iOS bundle ID
03:47

Get Xcode and open it
03:30

ioS app ID and provisioning profile
04:27

In this lecture, you will learn how to start the archiving process in Xcode

Starting the archiving process in xcode
03:13

In this lecture, you will learn how to create the iTunes connect settings.
Create the itunes connect settings
05:37

In this lecture, you will learn how to upload all the iPhone screenshots
How to upload all phones screenshots
03:22

In this lecture, you will learn how to upload the ipa file to iTunes connect.

Uploading ipa file to itunes connect
01:07

In this lecture, you will learn how to add any missing icons that Unity did not automatically add (as it should have...)
Addendum - blame Unity on missing app icons
02:34

In this lecture, you will learn how to enter the app details in iTunes connect.

itunes connect detailed settings
02:03

In this lecture, you will learn how to check if your uploaded build is processing
Checking if your uploaded build is processing
01:25

In this lecture, you will learn how to finally get to submit your app for review.

Good luck in the app store

Submiting your app for review
03:54
5 More Sections
About the Instructor
4.3 Average rating
1,944 Reviews
44,887 Students
75 Courses
Apps Games Unity iOS Android Apple Watch TV Development

Yohann holds a Bachelor of Science Degree in Computer Science from FIU University. He has been a College instructor for over 7 years, teaching iPhone Development, iOS 10, Apple Watch development, Swift 3, Unity 3D, Pixel Art, Photoshop for programmers, and Android. Yohann also has plenty of ideas which naturally turned him into an entrepreneur, where he owns over 100 mobile apps and games in both the Apple app store and the Android store.

Yohann is one of the leading experts in mobile game programming, app flipping and reskinning. His teaching style is unique, hands on and very detailed. Yohann has enabled more than 50000 students to publish their own apps and reach the top spots in iTunes App Stores, which has been picked up by blogs and medias like WIRED magazine, Yahoo News, and Forbes Online. Thanks to him, thousands of students now make a living using iOS 9, Swift 2, Objective C ( ObjC ), Android, Apple Watch ( watchOS ), Apple TV ( TVOS ), Unity 3D, and Pixel art animation

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