Unity 2017 Game Physics
4.0 (27 ratings)
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Unity 2017 Game Physics

Unity game physics for all - 2D 3D box - sphere - terrain collider - hinge spring fixed joints - trigger - gravity &more
4.0 (27 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
538 students enrolled
Created by Yohann Taieb
Last updated 5/2017
English
Current price: $10 Original price: $50 Discount: 80% off
4 days left at this price!
30-Day Money-Back Guarantee
Includes:
  • 2.5 hours on-demand video
  • 3 Articles
  • 3 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Master Game Physics using Unity 5
  • Master rigidbodies
  • Get familiar with box, sphere, terrain, capsule, plane colliders
  • use buoyancy physics for water, lava, sewers, and slimy stuff
  • learn how to create swinging objects
  • make realistic chains effects with hooks and joints
  • use forces, torque, and gravity
  • Learn basics of Unity 5 for iOS development and advance techniques to make a professional casual game
  • Learn how to use 3D pixel art in the game
  • learn how to import Unity packages
View Curriculum
Requirements
  • basic knowledge of Unity is recommended but not needed
Description

Hi, and welcome to the Unity Game Physics course, my name is Yohann and I'm famous for having enabled my students to make games that reached the top ranks in the itunes app store. My courses have hundreds of 5 star reviews on Udemy alone.

This course is all about hands on training, if you're like me and like to learn by doing things yourself rather than listening to a teacher rambling on theory then you're going to like this course.

About the course:

Whether you're a beginner at making games or not, I will show you how to master game physics just like it's done in professional games. Physics is everywhere, sometimes you don't even know it 's there but trust me it is, it's used in most games.

The course is broken down in short, easy to digest chunks. Now right at the beginning we go straight into downloading Unity and work on a project that's based on a game that is published in the app stores. You get to work on a real game, not just some random useless project. You can follow along whether you're using a Windows computer, Linux or Mac. We'll start with the basics of physics and then move to advanced techniques like colliders, rigidbodies, triggers, area effectors, fixed joints, hinge joints, raycasting, forces, torques, and even buoyancy! The cool thing is that you don't need to take a physics class nor a game class, it's all in here.

If you've never heard of any of these terms or never got to use them, then this mammoth course is for you.

As my current students already know, I'm always around in the forums and I'll be there to help you out whenever you get stuck. But you get a lot more than just the best Unity Physics course available online. As a bonus You get a copy of the Unity source code of the Crossy road game clone called Dangerous Lanes that's a famous 3D isometric pixel game. You also get a copy of the Captain Rocket source code that is a fun endless 2D platform runner that you can use any way you'd like. And as a bonus, you get lots of characters and environment object that you can use freely to make your upcoming game look professional. This bonuses are worth well over $500.

Are you ready to be successful at mastering game physics? Then join me on this exciting journey. Become part of this whole new world of learning skills and fun. The future's bright with Unity Game Physics, you're gonna love it.


What is game physics ?

Computer animation physics or game physics involves the introduction of the laws of physics into a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer


Why use Unity 3D to learn about physics in video games ?

Unity Technologies is shaping a booming global games market and has seen escalating uptake of the Unity engine and its complementary and integrated game promotion, user retention and analytics services.

The Unity engine is the mamoth in game dev and by far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

Also Unity 3D is free for personal use, so there is no reason not to use it! And thanks to Unity 3D, you can learn about all types of physics, 3D physics, 2D physics, isometric physics, and even simulated physics. You can reuse your knowledge for any other game engines once you've done it with Unity 3D

Unity 3D for the win! Physics for the win! all free to use for the win!

Note: course recorded with the latest version of Unity 5.x 2016 which comes with the newest game physics algorithms

Note: if you already know advanced physics techniques in Unity, this course is NOT for you.

Important: This course is part of a the world's one and one series on Unity professional multiplayer games.

The content is so big, it couldn't fit in one course. Here is the courses are split in key areas:

 

There are so many tutorials, guides and courses out there, that it’s hard to know how to start learning how to code, game development, and even harder to know in which order you should take the courses.

We’ve decided to focus on Unity rather than other platforms because the team behind Unity has a great vision. They are always on top of things. Each time a new device comes out, they add support for it and also create special libraries for it. We believe you should focus on Unity as well. We want to make sure you do by providing you the best learning material at the best prices

For example, Oculus Rift and Samsung VR are fully operational on Unity 5.

Unity also entered the live cinematic world (animated movies, think Toy Story). The future is bright for Unity developers. (more about the future of Unity  )

There’s also been a change in the mobile app app store category ranking system which makes it harder to get app exposure for new apps. It means developers need to focus on a few apps instead of bombarding the app store with reskins. Nowadays, an app is a continuous work of art where developers need to listen to the users and keep updating the app to give them exactly what they want.

Having said that, you will maximize your learning experience if you takes the courses in the following order:

- Understand the process of making games:

Before even getting started into developing, you need to understand the whole process of making games, from A to Z. Take the “Captain Rocket” course where you get to see how a Unity project gets reused and turned into another game and gets published to iTunes app store.

course: Publish Captain Rocket* iPhone game under 2 hours, Unity 5

- Learn the basics:

The course “Begin Unity Programming” is short (about 45 minutes) and entertaining where you will learn keys Unity concepts and code using Star Wars figurines.

 

Another important course is “Fundamentals of Programming“. Beware! This course goes over the hard stuff of programming. It’s explaining the mechanics used in programming, just like you would get in a computer science class in the American Ivy league Universities. It’s not for everyone, but it should be taken by EVERYONE. You need to understand what are for / while loops, what’s the difference between an int, a float or a double, and what are the principles of object oriented programming (to name a few key concept). The course comes with plenty of mind-stimulating exercises made with the new elegant language named Swift.

 

- Get comfortable with using Unity’s user interface: course "Introduction to Game Development with Unity"

Unity Editor can be overwhelming at first with all its windows, sub windows and tabs. Luckily, this course guides you through it. Oh, i forgot to mention, it’s free!

- Learn how to create graphics to use in your game: "3D Pixel Art for non artist. Crossy Road Modeling. Unity 3D"

Graphic assets can be 2D illustrations, 3D graphics, sprites, voxel art (MineCraft like) or also sound effects and Unity bundles.

I recommend to start making graphic assets following the course “3D Pixel Art for non artist. Crossy Road Modeling. Unity 3D“. Why? Because it’s a course that allows anyone to make decent game graphics without having to be an artist! With the correct tools and the right guidance, you will end up making 3d pixel graphics (voxel) art just like Crossy road or MineCraft by the end of the day.

 

Once you know how to create 3D assets, it’s time you learn how to make 3D characters, animate them, and import them into Unity to use them!

You will learn all of the above in the course named “3D Pixel Characters Modeling & Animations for all. Unity 3D“.

By the way, the tools used in the course are all free to use, that’s the cherry on the cake!

By the end of the course, you will be able to create and animate characters like Spiderman, Ironman and wonder woman. Make Ironman dance hip-hop is hilarious and gratifying!

 

- Learn core Unity development:

At this point, you must be antsy to create a game. Contrary to most online courses, the following course allow you to create and also PUBLISH the game you’re making to the Google Play store and the iTune app store.

Take the “Unity 3D 2016 – Build, program & publish Crossy Road game” course. Learn about key concepts, must-have scripts to get a professional game like Crossy Road and get it out the door into the wilderness of the app stores! I can’t stress enough the joy of having your game out in the app store where all your friends and family are amazed by you owning a piece of the app stores! (scoring social points!)

Now that you’ve got your first game in the app store, you should learn how to make more complex games, that are using 3D animations, physics, vehicles, shooting, and character Artificial Intelligence. The perfect course for these topics is “Unity 2016 – Build , program and publish a 3D shooter game“.

 

- Enhance your game development skills:

It’s time to learn specific game mechanics that will improve the player’s game experience and ultimately get more user engagement.

You need to know how to add multiplayer to your game. A game that’s using the multiplayer mechanics is a more demanded type of game because players prefer to play against / with other players rather than computer simulated AI (Artificial Intelligence).

The course “Unity Multiplayer 2016 – Build Online Shooter – code included” is the perfect way to turn the game you’ve learned how to make (the 3D shooter game) into a multiplayer game.

Contrary to most courses, you’re not wasting time on creating code to make the game, but you will be focusing on jumping straight into the multiplayer functionality. This is a must-have course and one that I am the most proud of because “multiplayer” is a hard concept and I finally got to find the simplest way so that anyone can add multiplayer to any Unity games.

- Equipping characters with weapons, gears and trinkets

The majority of multiplayer games allow players to pickup items, find treasures and get loot from bosses. Now the hard part for the game developer is to know how to pickup these items, equip these items, remove them, swap them.

And all of this needs to be done in multiplayer,… meaning, when a player equip a new item such as a sword or a helmet, all other players need to see that new state. Not so easy at all… That’s why this course is a must: "Unity 2016 - Character gear and weapon use"

- Inventory system for single player and multiplayer games:

unity-inventory-system-for-games-multiplayer-online

Now that you understand how to pickup items and equip them, you need an inventory system to keep track of which item the player owns. Many games call this a stash or a backpack.

It sounds simple to implement, but it’s tough, especially in multiplayer games. Oh, almost forgot to mention, the user interface needs to work on all screen sizes, small screens like Android phones and iPhones, as well as big TV screens for PCs. This course will teach you every single details. And yes, the code is included!

"Unity 5 - Inventory System for Professional Games"

 

- Item attributes and statistics 

Before you can get into player fighting, dueling and combat, you need to setup stats and attributes on each items and players.

For example, swords have a specific strength, intelligence, dexterity, mana cost and other skills.

This course teaches you how to set these attributes up and how to use them during combat to compute what’s the damage taken or mitigated. It’s also great to create character leveling and experience gaining.

"Unity 2016 - RPG Character Stats and Item Attributes System"

- Mastering Melee and Ranged weapon mechanics

A good game needs melee weapons such as swords, knives, or axes,  and also needs ranged weapons such as guns, bows with arrows and such.

Learn the mechanics and get to apply them hands-on with the source code that comes with the course.

range-and-melee-weapons-course-unity

"Unity 5 pro multiplayer combat using melee & ranged weapons"

 

- Turn your game dev into a game business:

It’s fun to make games but it’s even more fun when games bring in money. No seriously, if you plan on just making games for fun, that’s fine, but many of you would love to turn this hobby into a business so that you can keep doing what you love without having to go find another job to pay the bills.

So how can you monetize your game?

Add advertising banners and full screen ads.

The course “Unity 3D 2016 – Build, program & publish Crossy Road game” has an advanced section on how to integrate Unity ads to your game. This is a good start but it’s not enough, you need to add a video reward system where players have to watch a 30 second video advertisement to get virtual coins in return. Each time a player watches a video, you get a few cents to a couple dollars, especially if the player downloads and opens the app from the advertisement! Now, that’s what we call potentially good income! The developer from Crossy Road used this exact same system and made a couple million dollars in a week or so. Now I’m not saying this is going to happen to you, but do you really need this much money to keep you going?

Unity Game Boost: Build a Video Reward System (bring in $$$)

Another way to monetize a game is to use virtual coin systems where players can earn, buy and use coins to get virtual items and goods. The player will buy virtual coins with real money using the in-app purchase in-game store. There is a course just for that: “Unity Game Boost: Coin Management System“. The course drive you through every single step to create the virtual coin system and store/ retrieve the player’s coin amount. Then you get to create an in-game store so that player can buy virtual good with real money. The beauty of this course is that you learn how to bundle the coin system so that you can reuse it in every game you make in no time. A must-have course!

Listen to this scenario, it’s the most common one for game developers: You’ve made a decent game, you published it, you get a couple hundred downloads and then “dead silence”. You can keep praying the Gods for help or you can help yourself and add Unity Analytics to your game. Thanks to analytics, you get a report on key metrics in a nice online dashboard. You get answers to key questions. such as

Is my game to hard or too easy? Which level has the most players quit? Which character gets selected the most? How many times a level gets played?

Take the course "Unity Game Analytics"

Once you have all these questions answered, you modify your game to fit the player’s feedback, it’s time to understand how to add fun stuff using physics mechanics. The perfect course for this is “Unity Game Physics

Remember, it takes time and experience to get to understand how to read your audience and know what they want. It’s great to get real data from your players and analyze them. Data scientists are in high demand. Some game companies are really good at this and came up with a p behavioral system that forces players to have the desire to spend money in the game. Critics like Nick Saint of Business Insider have said that Zynga’s games have essentially the same mechanics even though they have different premises and settings.

You also need to create an audience so that each time you create a new game or add a new level or feature to an existing game, you need to be able to tell people about it. That’s why you need to build an email list. The email list is platform agnostic, meaning, no matter what happens tomorrow, even if the iPhone industry dies, you still have an email list of people who love to play your game genres, and they will gladly follow you to any platforms, whether you decided to create Virtual Reality games, ebooks or movies!

The course “Unity 2016 – Email List Building – Why and How” will help you integrate the email capture system into your game and help you build your email list.

Email list building with Unity

 

- The marketing side of things.

Disclaimer: Would you rather take the time to market your game or start making another game?

We all rather keep making games than marketing the games we’ve already made and that’s totally understandable. Making games is fun and gratifying. Marketing games is not sexy, nobody wants to have to bother people and tell them about your game. After all, shouldn’t your game be good enough that it speaks for itself? not in today’s world. Publishing a game is just the beginning, creating the buzz around it, baking viral mechanics into it, getting featured in magazines and media is a must. The course “Become a Mobile App Growth Hacker . Total Theory & Training” teaches you fundamentals concepts on how to use marketing even before you’ve created your game. Making a game is great, making a game that brings in revenue is great, and making a game that the whole world enjoys is even better!

 

- Chat system:

Players want to interact with eachother. Online games need chat systems to allow players to send messages to eachother.

The messages need to be stored in your own private server (online or local). This course will teach you just that. Beware! This course uses advanced topics like MySQL, PHP, and Apache. The good news is that all the source codes are included so you just have to use them and customize them to make it original to your taste.

Take this course "Unity 5 Build a chat system for online multiplayer games"

 

- in-game mail message system

This course goes hand in hand with the course above(chat system). If somehow one of the player is not online at the moment, other players can send in-game emails. A must-have for online multiplayers. "Unity 5 Multiplayer InGame Mail Messaging"

- Maths for Game Developers:

okay, let’s be honest, making games is sexy, learning the maths not so much. But don’t you want to understand the math behind the game mechanics?

Take this somewhat boring but necessary course: "Maths for Video Games"

 

- You don’t have time or don’t want to spend too much money on graphics?

Me either.. That’s why the following course automatically generate environments, dungeons, castles, houses, weapons and entire worlds for you! Neat? very powerful stuff…

"Building 3D Voxel Art Environment Worlds with Unity 5"

"Unity 5 techniques to generate unique worlds quickly"

"Unity 5 Build a System that Generates Houses & Castles Auto"

"Build Weapons Automatically Unity . Fantasy Edition"

Once you have taken all the above courses. You are ready to make a 6-figure job as a game developer or run your own game business. You're not alone, I'm here to help you in your journey.

Contact me anytime. Yohann of AppsFresh com




Who is the target audience?
  • anyone interested in making games
  • artist that want to make games
  • gamers that want to learn about how games are made
  • programmers of all level, wanting to make games
Students Who Viewed This Course Also Viewed
Curriculum For This Course
43 Lectures
02:48:42
+
Initial Setup
4 Lectures 08:40

Get to know your instructor and what how this course goes

Preview 02:11

Download project files
00:27

In this lecture, you will learn how to open the Unity project and get to test the game source code

Open the Unity project and get to test it
02:08

In this lecture, you will learn how to get familiar with the Unity project and it levels.
Getting familiar with the Unity project assets and level
03:54
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Core 3D Physics
10 Lectures 44:44

In this lecture, you will learn how to simulate the world gravity with rigid bodies

Simulating World Gravity with Rigid bodies
04:30

In this lecture, you will learn how to add the static floor rigid body

Add the static floor rigid body
02:21

In this lecture, you will learn what colliders are for and how to use them

How Colliders help objects stand still on the floor
08:24

In this lecture, you will learn how to deal with multiple rigidbodies and colliders that touches eathother and interfer with each other

Dealing with multiple rigidbodies and colliders
07:11

Interaction of Rigidbodies and Colliders
00:29

In this lecture, you will learn how to simulate the collision between objects at full speed
Simulating colliding objects at full speed
03:34

In this lecture, you will learn how to add colliders and rigidbodies into Prefabs
Adding Colliders and Rigidbodies to prefabs
05:39

In this lecture, you will learn how to create spherical objects with materials
Creating Spherical objects with materials
04:20

In this lecture, you will learn how to make a ball bounce off the floor using pure 3D physics

Preview 07:04

Activity: Get to make 2 balls bouncing at different speed then share it on this lecture's discussion board.
Preview 01:12
+
Physics: Movement, Forces, Torque and more
3 Lectures 17:31

In this lecture, you will learn what is a force in Physics and how to apply them to objects

What is Physics Force and how to apply them
07:20

In this lecture, you will learn about the different types of 3D forces in physics
The different types of 3D Physic forces
02:42

In this lecture, you will learn what is torque and how to use it
What is Torque and how to use it
07:29
+
Advanced Physics: Collision, triggers and all joints
12 Lectures 49:48
In this lecture, you will learn how to detect collision between objects
Detecting collisions between game objects
07:47

In this lecture, you will learn what are triggers and what they are used for.

What are triggers and how to use them
05:02

In this lecture, you will learn how to import Unity 3D packages into Unity

How to import Unity Asset packages
06:32

In this lecture, you will learn how to work with fixed joints and hinge joints
Working with Fixed joints and hinge joints
03:44

In this lecture, you will learn how to apply forces on joints!
Applying Force to the joint
01:59

In this lecture, you will learn how to choose the direction of the pivoting joint

Choosing the direction of the pivoting joint
02:03

In this lecture, you will learn how to assign the parent object of a hinge joint
Assigning the parent object of a hinge joint
02:30

In this lecture, you will learn how to play with advanced chain physics movement
Preview 04:06

FUN Activity: Please recreate this scene and post your results in the discussion board

Preview 01:11

In this lecture, you will learn what are raycasts and how to use them

What are RayCasts and how to use them
10:31

In this lecture, you will learn how to use DrawRay to debug Ray cast hits

Using DrawRay to debug ray cast hits
02:21

Fun Activity! Make it rains ducks and chickens! Then show you results in the discussion board.

Preview 02:02

Quiz time!
1 question
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2D Physics and Simulated Physics
9 Lectures 28:36
In this lecture, you will learn how to download, open and test the Captain Rocket Unity project student version.
Download open and test Captain Rocket Unity 2d Physics game
02:04

In this lecture, you will learn how to create 2D colliders and 2D rigidbodies
2D Rigidbodies and 2D Colliders
05:07

In this lecture, you will learn how to use the method OnCollisionEnter2D
Using the OnCollisionEnter 2D
04:50

In this lecture, you will learn what are area effectors and how to use them
What is an Area Effector and how to use it
03:36

In this lecture, you will learn about the different types of effectors.

Types of effectors point surface area and platform
02:18

In this lecture, you will learn how to create a new scene quickly and apply a buoyancy effector

Create a new scene to apply buoyancy effector
01:47

In this lecture, you will learn how to create amazing ocean floating effect using buoyancy effectors.

Apply buoyancy to make amazing effects like water and lava
05:05

FUN Activity: do this activity and post your results in the discussion forum, and check what other students have done,

Activity effectors on water
01:29

In this lecture, you will learn how to make a 2D sprite swing like if it was hanging off a rope
Swinging objects using Target Joints 2D
02:20
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Animation Based Physics
5 Lectures 20:35

Let's give back to the community, it only take 2 minutes of your time. The following lecture shows you how to do it if need be.

Congratulations
01:02

Knowing how to be able to leave a review isn't that easy, especially if it's the first time you're doing it. Here is how.

How to rate a course on Udemy
01:36

In this lecture, you will learn about another kind of physics in Unity. The physics coming from simulated character animation.

Simulated Character Animation and Physics
03:10

In this lecture, we will go through an in-depth overview of the character animation and it's programming script.

Overview of the character animation
04:10

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Bonus - Files, and coupon codes
10:37
About the Instructor
Yohann Taieb
4.3 Average rating
2,441 Reviews
53,527 Students
76 Courses
Apps Games Unity iOS Android Apple Watch TV Development

Yohann holds a Bachelor of Science Degree in Computer Science from FIU University. He has been a College instructor for over 7 years, teaching iPhone Development, iOS 10, Apple Watch development, Swift 3, Unity 3D, Pixel Art, Photoshop for programmers, and Android. Yohann also has plenty of ideas which naturally turned him into an entrepreneur, where he owns over 100 mobile apps and games in both the Apple app store and the Android store.

Yohann is one of the leading experts in mobile game programming, app flipping and reskinning. His teaching style is unique, hands on and very detailed. Yohann has enabled more than 50000 students to publish their own apps and reach the top spots in iTunes App Stores, which has been picked up by blogs and medias like WIRED magazine, Yahoo News, and Forbes Online. Thanks to him, thousands of students now make a living using iOS 9, Swift 2, Objective C ( ObjC ), Android, Apple Watch ( watchOS ), Apple TV ( TVOS ), Unity 3D, and Pixel art animation