Unity 2016 - Character gear and weapon use

Complete video training on how to build a weapon and gear system to pickup items and equip them on characters. With code
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  • Lectures 39
  • Length 4 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 5/2016 English

Course Description

Important: all software used are FREE to download and use on PC and MAC computers (no need to pay, cheers!)

In this course you will learn how to make a system to equip weapons and gears to characters.

Why would you want to learn how to build a system to equip items on characters? Because it's a very efficient way to create an engaging game where players love to explore the world you create to find legendary items and magic weapons and make their character more powerful and unique.

All the great games out there are using this system, look at Zelda, or World of Warcraft or MineCraft or even Star Wars.

This course can be taken by anyone even if you've got no programming skills or very little

This course is meant for non-artists, meaning you don't have to be an artist to be able to use 3D pixel art graphics.

You will learn how to use free tools to make an amazing game from scratch as I will show you every single line of programming and how to use Unity 3D to be able to make professional games all by yourself quickly and without having to spend money.

You will learn how to download and install unity 3D on Mac, PC or Linux.

Then we will get to create a project, add levels and add characters to it. You will also learn how to animate your characters with life-like animations. You will learn how to create items such as swords, shields, shoulder pads and helmets and learn how to have your character pick them up and equip them on.

Now, this course is meant to make things this super easy for you. All the steps are shown to you in the video lectures, so you cant possibly miss a step.

As a bonus for joining this course, you will get the source code of the game and 2 characters ready to be animations with a pack of 50 life-like animations for medieval fantastic combat, that's a value over $350 dollars that you get just for joining this course!

The skills you will learn in this course can be applied to so many more projects as they are the core foundations of any professional video games. Invest in yourself by joining this course now

What are you waiting for. Let's get started.

What are the requirements?

  • have Unity3D installed on their computer (linux, PC or MAC)

What am I going to get from this course?

  • work with Unity3D interface and monoDevelop programming interface
  • use character with rigging system
  • create sequences of life-like animations
  • setup characters to allow weapon and gear equipping
  • pickup items and equip them on

What is the target audience?

  • students
  • gamers
  • mmo lovers
  • graphic designers
  • web developers
  • game developers
  • indie
  • computer engineer
  • software engineer

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Setup
02:25

Get to know your instructor and a course overview.

04:54

Note: download the project files from the BONUS lecture at this end of this course

13:26

In this lecture, you will learn how to create prefabs for the equipment items such as swords, shields, shoulder pads and helmets.

06:23

In this lecture, you will learn how to create the prefabs for the right and left shoulder pads

Section 2: Main character setup
02:38

In this lecture, you will learn how to add components to the player character

09:35

In this lecture, you will learn how to program the character movement

08:51

In this lecture, you will learn how to setup a character animator to use for swapping animations.

01:52

In this lecture, you will learn how to tweak the walk animation

05:17

In this lecture, you will learn how to make the character strafe left and right

09:09

In this lecture, you will learn how to trigger the attack animation.

Section 3: Wearing gear and weapons
01:58

In this lecture, you will learn how to understand the character skeleton architecture design

08:59

In this lecture, you will learn how to equip the weapon (part 1)

03:21

In this lecture, you will learn how to equip weapons (part 2)

10:46

In this lecture, you will learn how to equip a shield

07:04

In this lecture, you will learn how to equip helmets and hats

09:06

In this lecture, you will learn how too equip shoulder padgear

04:57

In this lecture, you will learn how to load weapons and gear items from the resources

Section 4: Exercises
00:29

The best way to learn is to do the exercises on your own

06:20

This lecture has the answer of the exercise 1

09:27

In the exercise 2, you are asked to create gear prefabs on your own.

02:50

Exercise 3: Create a new pair of shoulder pad prefab on your own. Solution included.

Section 5: Adding more characters
03:29

In this lecture, you will learn how to add the second character

06:11

In this lecture, you will learn how to add gear hooks to the 2nd character

03:09

In this lecture, you will learn how to adjust the 2nd player items.

Section 6: Picking up items and equipping them
06:51

In this lecture, you will learn how to pickup the sword item

08:46

In this lecture, you will learn how to program the item pickup logic script.

05:18

In this lecture, you will learn how to fix the position and rotation of the items that are getting equipped on the main character

04:05

In this lecture, you will learn how to add text names on top of items to pickup

02:34

In this lecture, you will learn how to make the item names face the camera at all times.

06:27

In this lecture, you will learn how to program the logic to pickup items of the correct type, right hand, left hand, shoulders, helmets and so on.

06:02

In this lecture, you will learn how to pickup the buckle item

06:11

In this lecture, you will learn how to program the logic to pickup shoulder pads and equip them

04:18

In this lecture, you will learn how to remove equipped item before a new one takes its place.

08:35

In this lecture, you will learn how to create more helmets and buckles to pick up.

10:55

In this lecture, you will learn how to build swords and shields that are ready to get picked up.

08:13

In this lecture, you will learn how to display different name colors to represent the quality of the item (epic, legendary, standard, and superior)

04:04

In this lecture, you will learn how to display 2 different characters, wearing 2 different gear sets.

12:50

in this lecture, you will learn how to chain attack to make amazing animations for fighting

Section 7: Conclusion
Article

Download material is in this lecture.

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Instructor Biography

Yohann Taieb, Apps Games Unity iOS Android Apple Watch TV Development

Yohann holds a Bachelor of Science Degree in Computer Science from FIU University. He has been a College instructor for over 7 years, teaching iPhone Development, iOS 10, Apple Watch development, Swift 3, Unity 3D, Pixel Art, Photoshop for programmers, and Android. Yohann also has plenty of ideas which naturally turned him into an entrepreneur, where he owns over 100 mobile apps and games in both the Apple app store and the Android store.

Yohann is one of the leading experts in mobile game programming, app flipping and reskinning. His teaching style is unique, hands on and very detailed. Yohann has enabled more than 20000 students to publish their own apps and reach the top spots in iTunes App Stores, which has been picked up by blogs and medias like WIRED magazine, Yahoo News, and Forbes Online. Thanks to him, thousands of students now make a living using iOS 9, Swift 2, Objective C ( ObjC ), Android, Apple Watch ( watchOS ), Apple TV ( TVOS ), Unity 3D, and Pixel art animation

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