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- 15 downloadable resources
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- Certificate of Completion
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- Create multiplayer games and connect Unity created applications over a network.
Understand the different roles played by servers and clients in a network.
Be able to use remote procedure calls to synchronise player-character states in a networked game.
This lecture introduces students to the course, the content and how to prepare.
This lecture provides a quick overview of client/server applications. We discuss the role of TCP/IP and how messages are transmitted between computers. Also examined are the different network architectures and which ones are used for certain types of games.
In this lecture the Network Manager is introduced. Using a car model as the player character, you will learn how to setup a very simple client/network application on a single machine and send movement messages between client and server using the Network Transform and Network Identity Components.
This lecture examines how slow network connects can affect the play of a game and how this is resolved through the mathematical concept of interpolation.
Because the player name is a canvas object it is separated from the network functionality of the player and as such when the player is destroyed the name is not. This lecture shows students how to delete any objects that are still in the game environment and connected to the player but not network controlled when the player disconnects.
This lecture expands on the custom character selection and demonstrates how each player can select their own character before connecting.
This lecture shows how custom settings applied to one player character can be maintained and applied when the character model is changed. In this case, when the shirt colour is changed for a female model to green and the player changes to a male model, the new model will automatically get a green shirt.
This lecture demonstrates how to make a lobby hook class that can relay player settings from the lobby to the game scene. This allows the player to set their name and colour in the lobby and have those properties automatically applied to their player-character in the game scene.
- Before starting this course students should have experience using Unity and writing C# code.
In this course, Penny will take you from the very basics of creating a simple client/server game environment using Unity's UNET system right through to creating and managing a lobby system. The topics covered are the ones that most frequently appear on the forums and that many people struggle in understanding. The course is practical with many step-by-step exercises. Students of this course will learn about the UNET Network Manager and how to use message sending to synchronise rigid body movement and animation of player characters. Overriding the Network Manager will also be covered to allow developers to create customised network functionality such as changing player characters while playing, shooting projectiles and managing player characteristics such as health.
Topics covered include:
remote procedure calls
syncing rigidbody movement
syncing animation states
playing with different player-characters
changing player-characters while connected
setting up the Unity Lobby asset
syncing variable values across scenes
setting up Unity Match Making services
Developed in Unity 5, this course remains relevant for versions 2017 and up to 2018.2 with Unity's Networking API.
What past students of this course are achieving:
the development of an online educational multiuser 3d virtual environment
the use of mobile devices in place of game controllers
mmo game development
What past students are saying about this course:
This course is awesome. Penny explains in a pleasant calm and clear manner. The course has a steady increase in difficulty. I loved the way some topics are explained with graphics / animations.
I love Penny's courses. This one gave all the knowledge I need and more when it comes to Networking in Unity.
Penny (as always) covers all things necessary for the current section. She leaves no questions to be asked and every course from my understanding is executed without confusion being left in its aftermath. If you do however have a question it is most likely from my experience covered with in another section of the course later on. thank you penny!! you rock!!!
- Someone familiar with Unity and C# who would like to learn about networking and creating multiplayer games.