
Discover how to translate Udemy subtitles into your language using Microsoft Edge, enabling English captions and selecting Turkish or French translations for clearer course understanding.
Explore the origin point, the center of the object that drives rotation, scaling, and movement, and see how it governs the surrounding mesh in both object and edit modes.
Access free textures for the course on Blender mania 3D hub, with sci-fi and environmental textures available in 2k and 4k, for personal or commercial use.
Explore an interactive Blender shortcuts cheatsheet with searchable keys, gif demonstrations, and on-page explanations for edit mode, sculpting, and common actions like grab, extrude, and hide.
Master edit mode in blender with extrude, loop cuts, inset, and bevel while understanding normals and topology. Use shortcuts like E, Ctrl R, and Alt left-click to speed your workflow.
Explore Blender's add menu to insert meshes like plane, cube, circle, UV sphere, cylinder, cone, torus, and Suzanne, and learn when to use quads, triangles, and ngons.
Master shading modes in Blender—shade flat, shade smooth, and shade smooth by angle—and use mark sharp, edge loops, and modifiers for non-destructive control.
Master Blender selection techniques in edit mode, from box and circle selections to brushing, lasso, and loop selections, plus add-to-selection, deselection, and selection density controls.
Learn to create and manage simple materials in Blender, adjusting base color and roughness. Preview materials in material preview mode and assign them to objects using material slots.
Explore and compare viewport shading modes in Blender, including wireframe, solid, material preview, and rendered, noting how lighting and shadows appear in rendered mode and performance differences.
Master Blender lighting by exploring point, sun, spotlight, and area lights, adjusting color, power in watts, radius, shadow, diffuse and specular, and shape options to create realistic scenes.
Learn how to use blender’s camera: switch between perspective and orthographic, adjust focal length, clip distances, and depth of field, and position or view the camera for renders.
Learn to render images in blender using output properties, set resolution (1920x1080), choose png with alpha, render a single image or animation with a frame range, and save.
Discover how to create and customize 3d text in Blender, from adding text and selecting fonts to extruding, beveling, depth, alignment, and spacing, with practical viewport and render tips.
Explore the emission shader in Blender, standalone or via principled bsdf, adjusting color and strength to control emission, knowing it appears above zero and uses fewer compute resources.
Learn the array modifier in Blender: non-destructive duplication, offset, rotation, merge, and circle or line arrays, with geometry nodes updates in Blender 5.0.
Compare Eevee, Eevee next, and cycles, explaining speed and realism with ray tracing, sampling, and indirect lighting; learn to enable GPU compute for faster, denoised renders.
Model a low-poly car using the mirror modifier in Blender, mirroring edits across the origin and axes, while refining topology with loop cuts, bevels, snapping, and merge by distance.
Explore creating wheels in Blender and using linked duplicating (instancing) to efficiently duplicate objects, share data blocks, and update all instances simultaneously.
Establish blender parent–child relationships so wheels follow the car's transform when moving, rotating, or scaling, using control p to parent and alt p to clear.
Learn how to create metallic objects in Blender using materials, roughness, dielectric vs metal settings, and ray-traced reflections and refractions.
Learn how curves in Blender, especially Bezier curves, use control points, handles, and curve properties like resolution and bevel to animate objects along paths.
Learn to drive objects in blender with frame-based expressions to spin wheels and move along a curve. Apply, copy, and tweak drivers for speed and direction control.
Light your Blender scene with an HDRi by applying an environment texture that wraps 360 degrees for realistic lighting and reflections.
Learn to animate the camera in Blender using a track to constraint, targeting the car and adjusting the view while exploring axis settings to control tracking.
Render your animation by setting the end frame to 250, selecting an output folder, and exporting as PNG image frames instead of a movie for easy re-rendering.
Turn frames into a video using the Blender video sequencer. Import an image sequence, set start and end frames, render at 24 fps with FFmpeg MPEG-4 to compile a movie.
Add layered audio to your Blender animation by downloading clips from freesound.org, importing them in the video sequencer, adjusting volume, trimming, fading, and rendering with mp3 audio.
Create an object that follows a path using follow path constraint, add drivers if needed, render a movie, and share your project on the Q&A or Blender Mania 3d.com forums.
Learn to create and edit keyframes in Blender using the I key or the k menu, animating location, rotation, and scale across frames, and animate colors, lights, and cameras.
Create a ball bounce animation by using a lattice to squash and stretch a UV sphere non-destructively. Explore lattice properties, interpolation, and applying lattice deformation via modifiers.
Explore shape keys to animate the underlying edit mode of lattices and meshes, using a basis key, squash and stretch, and adjustable min, max, and keyframes to create dynamic deformations.
Explore empties in Blender as origin points that do not render, learn to parent objects to empties, and animate a ball using keyframes in a simple scene.
Explore the graph editor to animate keyframes, adjust x, y, z location and other transforms, and shape motion with vector handles and linear interpolation.
Texture the ball, shade smoothly, and apply materials to create a beach ball, then animate squash and stretch with lattice and shape keys to simulate bounce and rotation.
Master Blender's compositor by enabling nodes, linking render layers to the composite, and using color correction tools like hue/saturation, RGB curves, and brightness/contrast to polish final renders.
Create your own keyframe animation by using keyframes and drivers, starting simple with a cube, then add clocks with random rotation and refine in the graph editor.
Learn how to use Blender's screw modifier to convert a bezier curve into a vase by twisting it around an axis, adjusting angle, screw, iterations, and axis options.
Convert curves to meshes to edit geometry efficiently, reduce vertex count, and use a mirror modifier to create a mirrored vase with handles.
Explore global, local, and normal transform orientations and their effects. Understand normals as perpendicular face directions to move and flatten geometry, visible in edit mode.
Explore Blender's subdivision surface modifier, compare Catmull-Clark and simple modes, and learn to balance viewport and render subdivisions with simplify for performance and sharp edges.
Learn to add edge creases in Blender using shift E or the context menu, adjust crease values, and compare with loop cuts to preserve mesh proportions.
Explore pivot points in Blender, from median point to 3d cursor and individual origins, and learn how these settings affect scaling, extruding, and transform orientation.
Texture a vase using the shader editor by adding an image texture node and connecting color to base color, using diffuse textures from Poly Haven and displacement, roughness, normal maps.
Explore seams and unwrapping in blender, using the uv editor to project textures, apply smart uv project, and manually mark seams for cleaner textures on a vase.
Use roughness maps to control per-area shininess in Blender; black equals zero, white equals one, greys yield intermediate roughness, via image textures that simulate metal, rust, and surface detail.
Explore how normal maps fake lighting to add bumps and detail, set image texture to non-color, adjust strength, and connect normal maps in a shader for Blender 4.3+.
Explore what a vector is, its x, y, z components, and its role as a point in 3d space, with hands-on vector math and texture node examples.
Master the mapping and texture coordinate nodes to control texture placement on 3D models, using UV coordinates after unwrap and adjustable location, rotation, and scale.
Use node Wrangler to auto configure a principled texture setup by loading diffuse, normal, and roughness maps with Ctrl+Shift+T and adding a texture coordinate and mapping node for reuse.
Master mixing materials with a mix shader node by blending cobblestone and snow textures. Load diffuse, normal, and roughness maps, adjust scale, and drive the blend with a black-and-white mask.
Light your scene with Blender's sky texture node in the world shader, acting as a built-in HDRi. Adjust sun size, intensity, elevation, and altitude in cycles for realism.
Learn to use crypto mats to isolate objects and materials in Blender's compositor, control object and material masks, and enhance renders with curves, alpha over, and duplications.
Create an object from a curve with the screw modifier and convert it to a mesh. Edit in edit mode, adjust loops, apply subsurface creases, extrude, scale, and render.
Explore sculpting with dynamic topology and dyntopo, set a subdivision surface, adjust brush radius and strength, and block out a creature face using draw and smooth brushes.
Master the snake hook brush to pull and shape geometry into a bird-like creature, using crease, flatten, inflate, and draw brushes with dynamic topology in mind.
Add eyes as a separate UV sphere, oriented forward in an eye socket, duplicate and mirror to the other side, then sculpt with dynamic topology for lids and creases.
Master detail sculpting in Blender with dynamic topology and brushes to shape anatomy, wrinkles, and textures, including crease, inflate, and blob tools.
Master sculpting with textures in Blender by using images and built-in textures as stencils, placing scars with brush controls, and refining detail with dynamic topology and smoothing.
Learn vertex painting by coloring a mesh's vertices using primary and secondary colors, radius, strength, and symmetry, with techniques like face masking and set vertex colors for precise region control.
Learn vertex painting to blend colors and add depth to creature textures. Apply blur, smear, and mirror tools to sculpt shadows, scars, and beak details.
Apply eye texture using reptile eye texture, map base color, normal map, and roughness map, unwrap via project from view, scale to iris, and copy materials to the other eye.
Texture a creature with ambient occlusion and procedural shading. Blend subtle color variations using rgb curves, noise texture, mapping, and a color ramp to enhance crevices.
Create a mask using a vertex color attribute to control roughness and shine, then render in cycles with subsurface scattering, and composite with a transparent background and crypto mats.
Create a base mesh and block out a creature, then sculpt with dynamic topology, enable x mirror, and refine using loop cuts and a subdivision surface modifier.
Explore Blender's particle system emitter: set particle count, seed, lifetime, and source (faces, vertices, volume); control velocity, rotation, rendering as objects, caching, and children, to create snow, rain, or coins.
Master how Blender force fields shape particle systems and physics objects, using force, wind, vortex, and curve fields, and control strength, flow, noise, distance, and gravity to create dynamic simulations.
Explore graph editor modifiers in Blender, using noise and cycles to drive wind force field strength with keyframes, adjusting scale for timing and jitter, and ensuring updates for smooth animation.
Explore how the bump node uses a black-and-white height input and a noise texture to fake lighting and shadows, adding detail without extra geometry.
Explore Blender's particle hair system to create hair, fur, or grass via instancing, wind forces, and alpha masks. Render as object and use geometry nodes, vertex groups, and hair length.
Learn to apply alpha images and transparency in Blender using alpha masks, principled texture setup, and blend modes to achieve transparent grass blades in Eevee and Cycles.
Create and assign vertex groups to control which mesh vertices receive particles, then weight-paint values to adjust density, length, and clump in your particle system.
Explore cloth physics in blender by setting up a cloth with collision, shaping a waving flag with a pin group and wind field, and tweaking quality steps, mass, and damping.
Organize your Blender scenes with collections, grouping objects, renaming, and selectively assigning effects with collection-based controls, using the M shortcut and outliner drag-and-drop to manage multiple collections.
Explore rigid body dynamics in blender, distinguishing active and passive objects. Set dynamic and animated interactions, choose collision shapes like convex hull or mesh, and simulate wind force fields.
Explore proportional editing in Blender to shape a floor and chair with a sphere of influence and falloffs like smooth and spherical, then apply connected only and mesh collision settings.
Learn to use cloth pressure in Blender to inflate a pillow, enable collision with chair and floor, and switch rigid body shapes from deform to base for realism.
Explore Blender's dynamic paint to deform and paint meshes using a canvas and brush, adjusting displacement, waves, and paint maps, with vertex or image sequence options.
Explore how to create dynamic paint effects in Blender by using chairs to scratch the barn's paint, set up dynamic paint canvases, rigid bodies, and bake image sequences.
Explore fire and smoke simulations in Blender using Quick Smoke, defining domain and fluid, tweaking flow types, color, density, fuel, velocities, and adaptive domain for dramatic realism.
Explore Blender's fluid simulation workflow, from domain and inflow setup to wind control, flow types, and mesh conversion, while noting foam, bubbles, and the Flip Fluids alternative.
Explore soft body physics in Blender by turning a uv sphere into a deformable object, tuning stiffness, bending, plasticity, and pull and push, with wind, goal, and collision.
Bake all dynamics and fire, adjust lighting with a sky texture, set up a camera, and rebake water and soft body elements to finalize a fast, cached Blender scene.
Texture the scene by applying grass and dirt textures to the floor with a principled bsdf, unwrap UVs, and noise-driven mixing, then style flag, chairs, and pillows with cycles shaders.
Render test frames in cycles, paint a wood burnt texture with image texture and texture paint, adjust snow particles, bake, and render a 250-frame animation to the renders folder.
Add sound to your final Blender movie by loading image sequences into the video sequencer, importing wind, fire, chair hit, and flag sounds, and syncing with the action.
Learn how geometry nodes in Blender enable non-destructive geometry creation and instancing to quickly build a cityscape, with procedural buildings, random scaling, and shader-based color variations.
Learn to create a procedural fence with geometry nodes on a bezier curve, duplicating instances on points, aligning rotation to the curve tangent, and using resample curve to insert points.
Distribute rocks on a floor using geometry nodes, mastering instance on points, collection info, and separate children; adjust with distribute points on faces, Poisson disk, and random rotation.
Learn to build vines in Blender using geometry nodes: convert curves to meshes, control radius with spline parameters and map range values, and instance leaves along the vine with normals.
Explore geometry nodes in Blender by building and transforming simple primitives, joining meshes, distributing points in volume, and instancing objects to create complex scenes.
Learn to model the major loops that define form and topology for animation, including loops for eyes, nose to chin, mouth, forehead, ears, and joints like knees, elbows, and fingers.
Explore building a character’s major loops—shoulder, elbow, wrist, and torso—using extrudes, proportional editing, and alignment, guided by reference images to shape the pose and contours.
Learn to build the major loops in Blender using extrude, grid fill, edge loops, and proportional editing to sculpt the head and facial features.
Block out the neck and torso by extruding, scaling, and aligning major edge loops with reference images, then add loop cuts and refine with proportional editing and sculpting.
Create a simple blocky hand in blender by modeling from a cube, adding loop cuts for finger joints, extruding faces, and joining it to the body.
Learn to sculpt and refine a character's shape in Blender using sculpt mode, brushes, and careful topology tweaks, including normals correction, subdivision, and subtle smoothing.
Create three loops per joint for deformation around elbows, wrists, knees, and knuckles, then test eye and mouth deformation, apply the mirror modifier (avoid subsurface), and save a new file.
Learn to model hair in Blender using edit mode, Bezier curves, hair strands, and the shrink wrap and solidify modifiers to shape natural hair on a head.
Learn to rig a character using an armature, create and name bones from chest to fingers, mirror to the opposite side, and establish proper parent-child connections for animation.
Master bone roll in Blender by adjusting bone axes, rolling vs rotating, recalculating global z axis, and straightening and mirroring bones for clean, consistent animation.
Model the teeth by adding a cube, using a mirror modifier with clipping, a subsurface modifier, extrude and scale to fit the mouth, and tweak with proportional editing.
Learn to assign bone weights with weight painting and vertex groups in Blender. Use automatic weights, adjust bone placement, and parent objects to bones to follow movement without deformation.
Master inverse kinematics in Blender by setting up IK constraints, pole targets, and chain length on an armature, comparing IK with forward kinematics for easier animation.
Learn to organize armature bones with bone collections in Blender 4.3+, creating main and unused bones, assigning and moving bones between collections, and using shortcuts to hide and reveal them.
Learn to rig finger joints using a copy rotation constraint in Blender, locking non-x rotations, switching to local space, and copying rotation across finger bones for intuitive finger movement.
Learn to create custom bone shapes in Blender, using circle and sphere shapes for hands, fingers, shoulders, and more, with origin alignment and organized collections.
Create facial animation in Blender using shape keys for the left eye, brows, jaw, smile, and frown, including mirroring and edit mode blending.
Learn to create shape key drivers for a character rig, using a bone to drive eyelids, eyebrows, and mouth with drivers and custom shapes.
Rig the eyes using bone constraints and track-to setup, attach bottom teeth to the jaw with mirror, join, and shape keys so teeth follow jaw movement.
Learn to create clothes for a blender character by duplicating mesh sections, applying solidify, and using vertex groups with a mask modifier to hide geometry while keeping garments rig-friendly.
Add seams to your character model and unwrap the UVs in Blender, creating clean texture islands from head to toe, including teeth, clothes, and footwear.
Texture the character using ambient occlusion, shade with color ramps and noise textures, bake a diffuse image texture in cycles, and refine with hue, saturation, and hdr lighting.
Learn to tweak character textures in Blender by painting teeth and mouth interiors in texture paint mode. Adjust colors with blend modes and paint through the mesh.
Texture the clothes with shader nodes, bump maps, and noise textures to create wrinkles on shirt, jacket, pants, and shoes; craft hair and eyes with color ramps, roughness, and maps.
Learn to add clothing detail with bump maps, wrinkles, stitches, and pockets in Blender. Build jacket and pants bumps in the shader editor, paint textures, and save images.
Learn to tweak a basis shape key and use proportional editing and vertex pinning to refine the mouth area during animation while preserving UV unwrap and textures.
Block out the environment in Blender by building a plane, easel, and canvas. Position the character, simulate a walk, and prep a dynamic paint sequence.
Explore the nonlinear animation editor and the action editor in Blender to manage bone actions with strips and keyframes, and learn non-destructive repetition and playback optimization.
Learn to make a canvas follow an armature using a child of constraint, fine-tune keyframes, and control influence to animate props without permanent parenting.
Learn to animate a character placing a canvas on an easel in Blender, using keyframes, a main action track, and pose tweaks to sync a walk cycle with the canvas.
Block the character grabbing a paintbrush and set keyframes for the hands and brush. Refine interpolation and blending, then use IK to keep the brush on the moving hand.
Block out the painter’s motion in Blender, center the canvas and easel, and set keyframes for dramatic brush-stroke poses, preparing for dynamic paint reveals later.
Learn to create and manage pose assets in Blender using the asset shelf, save current poses as pose assets, and quickly switch between them to assemble animations.
Block out camera animation in blender by placing multiple cameras, adding markers to switch views, and keyframing camera positions to align with the character’s actions.
Refine key poses in Blender by adjusting elbows, wrists, and feet for natural motion, using automatic keyframe insertion and blocking to ensure floor and table contact.
Learn facial animation in Blender by isolating facial bones, creating keyframes in the action editor, and layering with an NLA strip to drive blinking, jaw movement, and eye motion.
Create dynamic paint splatter in Blender 4.3+, building a custom brush, metaball droplets, and multiple particle systems with velocity, rotation, and canvas collision for a cartoon studio look.
Learn to craft dynamic camera animation in Blender by setting keyframes, adjusting zoom and angles, refining in-between frames, and testing renders to achieve a dramatic, well-framed finale.
Model a dripping paint cube in Blender and project a painting texture onto a canvas using uv projection. Animate dynamic paint with the shader editor and bake an image sequence.
Learn to perform a quick test render with viewport render animation, set camera and IK keyframes, tweak pose timing, and export an FFmpeg MPEG-4 movie to preview changes.
Texture the remaining scene in Blender by creating procedural materials for the table, easel, canvas, and brush, using noise textures, color ramps, and bump maps.
Learn to craft relaxed finger animation in Blender 4.3+ by editing finger bone keyframes in the nonlinear animation editor, creating in-between frames, and preventing fingers from going through the canvas.
Overlay animations using the dope sheet and action editor in Blender to blend overlapping actions with NLA strips, switching from replace to combine for natural motion.
Refine textures, materials, and camera timing in Blender, apply dynamic paint and paint material across splatters, and use shape keys and overlapping actions to enhance the scene.
Light the scene with an environment texture HDRi, set strength to 0.8, render with cycles, build a white room box, delete the roof, place cameras, and prepare test renders.
Perform test renders in blender to check scene setup, denoise levels, and texture correctness. Then bake all dynamics and dynamic paint, rechecking frame-by-frame results.
Render and composite in Blender with cycles, applying RGB curves, brightness, contrast, hue, saturation, and crypto mats for material edits, then render the animation.
Render a full animation with sound and music by assembling an image sequence in the video sequencer, then edit and sync audio in Audacity with fade, tempo, and pitch adjustments.
Join the Blender Mania 3D community to share your work, get help, and enter weekly and monthly live contests, while exploring more Blender courses with exclusive coupons.
This course has been completely remade & is fully 5.0+ compatible!
Learn the A-Z's that you need to be able to create amazing 3D art and animations with the popular 3D art program, "Blender."
Beginner to the world of 3D? No problem! In this course we go from A-Z, from the basics to the more advanced of 3D creation. This course is project based so we will be using the skills we learn along the way to create some awesome artwork and animations. On top of that, we're going to have fun with it!
Learn 3D Art from the Ground Up
We start with the fundamentals of 3D modeling and animation, guiding you step-by-step through Blender's features. You'll gain confidence in navigating and utilizing Blender's powerful tools, creating projects as you go.
Course Breakdown
The course is structured to ensure a thorough understanding of both the theoretical and practical aspects of 3D art:
Foundational Skills: Begin with the essential tools and techniques for 3D creation, including understanding the Blender interface, navigation, and basic modeling.
Project-Based Learning: Apply your knowledge immediately by working on practical projects. This hands-on approach reinforces learning and helps you gain confidence.
Basic Modeling: Learn the foundational techniques for creating 3D models, including shape creation, manipulation, and texturing.
Basic Animation: Learn how to animate some basic things such as a car, ball bouncing & other simple motions.
Sculpting: Learn all about sculpting, the different brushes, settings & create an awesome creature bust!
Particles, Physics & Simulations: Learn about all the different physics, particles & simulations & create a cool scene incorporating all of these!
Character Design: Follow a step-by-step guide to design, model, and rig a cartoon character, preparing it for animation.
Animation Fundamentals: Understand the principles of animation, including keyframing, timing, and movement.
Animation Workflow: Learn the full animation process, from setting up a scene and animating your character to rendering the final product.
& MUCH MORE!
Key Course Features and Benefits
Beginner-Friendly Approach: No prior experience in 3D art is required. The course is structured to guide you step-by-step, ensuring you build a strong foundation before tackling more advanced projects.
Engaging Projects: The course is project-based, meaning you'll be actively creating and animating throughout. These projects help solidify your understanding and provide tangible results.
Comprehensive Content: With over 100 lectures and 26 hours of content, you’ll receive detailed instruction and ample practice.
Lifetime Access: Gain lifetime access to all course materials, allowing you to revisit and review content at your own pace.
Unlock Your Potential with Blender
Blender is a free and powerful tool for creating stunning 3D art. This course provides you with the knowledge and skills to harness its full potential, setting you up for success in the growing field of 3D graphics.
Join us and transform your creative ideas into reality with Blender 4.2+.