Join the course and begin designing creatures today!
Do you want to learn how to design creatures for game and film like an industry pro? Or maybe you’re on a quest to start making money as concept artist? In any case you’ve come to the right place.
The 'Ultimate Creature Design Course' will show you how to create interesting and believable creatures that will stand up as professional work. The techniques taught in this course can be translated into any program from Photoshop to Manga Studio to paper and pencil. This course will enhance or give you skills in the world of creature design - or your money back!
The course is your track to building a solid portfolio of creature designs and concept art! Whether for your own content or for other peoples projects.
This course will take you from having little knowledge in designing creatures to creating professional concept art in as little as one week.
So what else is in it for you?
You’ll be taken from basic animal anatomy to believable and original creatures, from beginner to expert
You’ll gain instant access to all of the course. You’ll also gain access to all of my files I create though out the course for you to use how ever you like. These assets can be used to study and trace over or as inspiration and reference for your own paintings.
The course is setup to quickly take you through step by step, the process of creating interesting creature designs. It will equip you with the knowledge to create stunning images and concept art!
This all comes under one convenient easy to use platform. Plus you will get fast, friendly, responsive support on the Udemy Q&A section of the course or direct message.
I will be here for you every step of the way!
So what are you waiting for? Sign up now to start creating today!
Students will have a basic understanding of bipedal anatomy.
Students will have a basic understanding of quadrupedal anatomy.
Students will have a basic understanding of bird anatomy as well as similar forms.
Students will have a basic understanding of bipedal saurian anatomy such as raptors and T-rex.
This is a demo of the assignment for this section.
Students will learn why its important to use reference.
Students will learn the difference between good and bad reference and where they can find it.
Students will learn the correct way to use reference.
Students will be exposed to some of the defining characteristics of a creature design and shown different examples of real world animals that exhibit a variety of bodily features.
This lecture is a demo of the chimeric creature design assignment.
Students will learn about shape language and how to incorporate it into their designs.
This lecture is a demo for the assignment on shape language.
Students will learn about size and scale and how to effectively incorporate it into their creature designs.
Students will learn about colors and patterns and how to use reference to create their own patterns.
This lecture is a demo of the assignment on color and patterns
This lecture is pt. 2 of the demo on colors and patterns
This lecture is part 3 of the demo for the assignment on colors and patterns.
This lecture goes over the difference between sentient and non sentient creatures.
Students will learn the difference between scientific and fantastical creatures.
This lecture is a demo on the scientific creature assignment.
This lecture is pt 2 of the demo on the scientific creature assignment.
This lecture is the demo for the assignment on fantastical creature designs.
This lecture is pt 2 for the demo on fantastical creature designs.
This lecture is pt 3 for the demo on fantastical creature designs.
In this lecture we will go over the prompt for a creature design and come up with concept ideas
In this lecture we will create thumbnails
This lecture is part two of creating thumbnails
This lecture we will create different pose sketches
This lecture is part 2 of the pose sketch lecture
This lecture is part three of the pose sketching lecture.
This lecture i show you how to flat the colors for your creature design.
This lecture I go over how to paint the light and shadows for your creature.
For this lecture I show you how to add the final details to your creature design.
This video I provide some extra resources in the form of jpegs and photoshop documents.
This video is a farewell and congratulations.
A C R E A T I V E
I'm Austin Batchelor. I'm a working professional creative in the game industry. I work as a concept artist and freelance illustrator. I've worked in house at an animation studio but currently work from home. As an instructor I strive to provide the best learning experience possible for my students by creating clear content and maintaining a personable demeanor.