About The Author
Ivo Gabe de Wolff has been a freelance developer under the name of ivogabe since 2012 and he is studying mathematics and computing sciences at Utrecht University. When he was eleven, he started programming in Game Maker. Currently, he uses TypeScript on a daily basis. Recently, he has used TypeScript in lots of different environments, including mobile apps, servers, and command-line tools. Now he mainly specializes in NodeJS programming.
Furthermore, he is the author of various open source projects, including gulp-typescript.
This video will let you explore modules and learn how to export declarations in modules. You will also be able to import other modules and libraries in a module.
You need to work with directories and use HTML files in your project frequently. You also need to set up the project and configure TypeScript. Let us see how to do this in a smart way.
Let's now create a simple component, and then perform testing on it. In this video, you will learn how to perform interactions with it, and finally we will be able to use bindings to connect the template to definitions in the body.
This video will walk you through directives and the use of the template tag. You will also see how to modify the about template and add conditions to the template and use the component in other components.
This video will make you understand how to show a forecast and use the API. You will eventually learn to create forecasts.
Now that you have learnt to build a component and forescast, the next step is to build the main component. Let's see how we can do this!
This video will show you how you could set up the project for creating a real-time chat.
Through this video you will be able to create a component with JSX and also learn how to add props and state to a component.
This video will walk you through writing the application and create connections, accept them, and type the API. You will also learn to store recent messages and handle a session.
This video will show you how to connect to the server. By the end of this video you will be able to send a message to the server and write the event handler.
This video will show you how to create a chat room and then we will explore the use of multiple ways to create components.
We'll dive into functional programming in this video.
This video will show you how to create data types, traverse data types, and validate an expression.
A unit test is an automated test that checks whether a small piece of code is working. Let's see how to write it.
Let's now dive into parsing expressions and perform various operations with them.
By the end of this video, you will be able to define a field as an expression/string and a sheet as a grid of fields. You will also learn to create a function that changes a field to a string.
Let's explore Flux architecture through this video. Here, we will create the store and the dispatcher.
This video will show you how to create actions, add a column or a row, and change the title of the state. You will also learn how to show the input popup and test the actions of state.
This video will let you write the view by rendering the grid and a field. You will also learn to show the popup and add styles.
This video will let you explore how to design the framework, create pictures, wrap other pictures, and create events.
This video will show you how to draw on the canvas and utility functions to it.
This video will walk you through using enums, storing the level, and then creating models.
This video will take you through drawing the view. You will learn to render the background of a wall, the player and the enemy.
Let's see how to handle events and create the time handler.
Let's now jump in and run the game. We will also add a menu to it, in this video.
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