3D Studio Max Setup

Jonathan Lam
A free video tutorial from Jonathan Lam
Marketing Artist | Concept Artist | Graphic Designer
4.5 instructor rating • 12 courses • 174,020 students

Lecture description

This is a video for artists and designers who are completely new to 3D and are ready to learn the foundational skills that 3D Studio Max provides. You'll learn how to create and manipulate basic shapes, navigate the viewport, set up your workspace and more. Later on in the course we’ll walk through the step-by-step process of how to use these skills to create a Low Poly Sword!

Learn more from the full course

Learn 3DS Max: Low Poly Sword

Start learning 3D Studio Max by creating a Low Poly Sword in this quick and easy course.

01:23:56 of on-demand video • Updated February 2018

  • You will be able to create a Low Poly Model
  • You will be able to create a Low Poly Sword
  • You will be able to use 3D Studio Max at a basic level
  • You will be able to Texture a 3D Model in 3D Studio Max
  • You will be able to create a Texture Map
  • You will be able to unwrap a 3D Model
  • You will be able to create a UV Map
  • You will be able to create a game object
  • You will be able to create a game accessory
English [Auto] Hi everyone and welcome it to the first lesson of the modeling a locally saw it in 3D gasmask course in this lesson we'll be going through a brief overview and initial sets up to familiarize ourselves with the tools we'll be using throughout the course in the middle here you can see our viewport which is where we'll be able to look at our sort having different angles can be useful sometimes. Which is something that you can Toko here on the top left hand corner of each screen so you can see here we've got orthographic front left and perspective if you want to maximize that one of the views simply go to the plus button here and maximize viewport which is also of W We can also switch from orthographic to perspective and vice versa and also change the different views here. You can see the toggle the hockeys here t for top before bottom front and so on on the right here is where you'll be able to create your shapes will be using the second tab a lot as well. This is where you'll be able to modify and adjust your shapes. So let's just spoon the box here for a for an example. So you can see here we've got our box. Whoops we've got two boxes here. And you can change the way that we view them by going over here. So we've got standards here and for shading we can also switch to say for example a wireframe But let's stick with default shading for now or so at the top here. We've got our basic tools such as move rotate and scale. And when it comes to navigating the viewport you can either use the navigation keypad which will help us go around whatever model that we are focusing on at the moment or we can use the mouse. So the middle mouse button is what we'll be using to pan across the scene if we hold out on the keyboard we can use that to rotate around the scene as well. Another thing that will be useful is the mouse wheel so we can zoom in and zoom out by scrolling and the mouse will and that's about it for this lesson in the next lesson we'll start modeling the handle of the sword. See you all there.