Moving, rotating and scaling objects
A free video tutorial from Gustavo Rosa
Modelador, Animador e Generalista 3D.
4.7 instructor rating • 10 courses • 81,186 students
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21:27:18 of on-demand video • Updated January 2021
- Learn From Zero - Understand and use Blender Interface.
- Model Your Objects - Use poligonal modeling tools and model 3D objects.
- Apply different kinds of materials to objects.
- UV Mapping - UV map the objects and apply textures to materials.
- Use lights and render scenes using EEVEE and Cycles render engines.
- Introduction to Animation - Animate objects and create complete projects from scratch.
English [Auto] In this lesson we will see how to movie rotate and the scale the objects. We have three different ways of doing these. Englander I will show you the three ways and you can choose which you like most to use. Most of the time the ideal is to know how to use the three methods because there are situations where one will be a little more appropriate than the order. But if you know how to use at least one of them you will be able to solve almost any situation the first method. I'm going to show is quite common in order greedy modelling in animation softwares this method uses manipulators to move rotate and scale the objects these manipulators can also be called transform. These moves to use these manipulators. We are going to use the transform tools which we will find here on the toolbar I will start by introducing the move to which we can activate by clicking these button here. When we have one of the transform tools active we can also select the objects by clicking on them so I can select the cube with a click to start showing how the move to works when we have an object selected in the move to is active. We can see an icon on the object with these three arrows the red arrow indicates the orientation of the x axis. The green indicates the orientation of the y axis and the blue indicates the orientation of the Z axis to move the object on one of these axis. We just have to click on the corresponding arrow if I click the red arrow. I will move the object already on the x axis if I click the green axis. I will move the object only on the y axis and if I click the blue axis I will move the object on the z axis we can also click on these squares that exist between two of these errors if I click on the square between the x in the y axis for example the object will move along these two axis without moving on the z axis if I click on the square between the x and z axis it will move on those axis without moving the object on the y axis and so on if you forget which color corresponds to each axis. You can look here on the corner of the treaty view here we can see this icon with the X as indicated in the corresponding colors if you click and drag anywhere outside those three arrows. You remove the object in parallel to the view when we move the object in this wave. We do not have much control over the direction of the transformation so be careful not to do it without it being taken out. Another good thing is that at any point you can cancel the transformation you are making. If you start moving the object in any direction any wants to cancel this action. You just have to write clique before releasing the left. Burton now I'm going to activate the rotate 2 by clicking this button on the toolbar the rotation manipulation icon consists of these three arcs again the red arc corresponds to the x axis the green to the y axis and the blue to the z axis if you click on one of these arcs and drag the object we rotate only on that axis if you click on these light the Gray arc out here and drag our clique and drag it over any empty space off the treaty view the object we rotate parallel to this green and if you peek inside this circle it will rotate the object freely on the tree axis and in the same way as in the translation if you are rotating the object at any moment you can right click that it cancels the rotation you are doing. Now I'm going to click on this button off the toolbar to activate these scale to base came when he Bellator conceits of these lines with these boxes at the end if you click and drag on each of the lines the object we will scale on the corresponding axis if you click on the middle circle and drag or click on a name to place off the treaty view and drag the object will be scaled in the three axis simultaneously. We also find these square between two axis in these K manipulator we can use these squares to escape on two axes simultaneously the same way we can do in the movie to manipulator and again if you right click in the ME the wall for transformation you can see which now I'm going to click on these button of the toolbar to activate the transform to be transformed to allows us to work with the tree transformation icons simultaneously so with these two we can move rotate our scale the object and the last transformation to off the toolbar is these kale cage to activate these two we will keep these scale to button pressed here on the toolbar and we will peak these scale cage after these two gives us another way to scale the objects these two creates a box around the object with all these white dots when we click and drag on any of these points we will escape the objects on the axes in question. Keeping the opposite point is to. That is when we click on a point and drag the point. That is the exactly opposite to it. Act as the pivot point of the transformation. Now let's see the second way to move rotate and scale objects. Which is true then American values this way is very interesting. For when you want to transform the object using precise values because you can type exactly the number you need for us to do these we will open a region of the greedy view called side bar we can do these by opening the view menu. End clicking side bar or by using the N shortcut key or by clicking on these little arrow that you find in the upper right corner of the treaty view. We can also change the size of the sidebar by clicking on each corner in dragging and we can even close it. If we click on its corner and drag it all the way to the right here on the side bar we find the transformer panel where we can find the numerical values for position rotation and scale each of them with the tree arc Domino axis separated. Here we can click and drag on each of these values to add the position. The rotation or the scale of the object and if we want to work with precise values we can also type exactly the desired number. This is the best way to go when you want to transform the object with numerical precision and the third method to transform objects is through the use of shortcuts these way may be a bit strange for those who never use the binder but these is the fastest way to work and so a lot of users end up getting used to it. We can use these shortcuts independently of the tool that is active using the toolbar so I'm going to leave the selection to active just to show that we don't need to have any transformation tools active to work with these shortcuts. Basically we are going to use the key for grab to move the Aki to rotate and the ASCII we scale when you click on one of these shortcuts and move the cursor the object immediately starts to move rotate Ice Cube freely depending on the shortcut. So if I take on the G key the object it starts moving immediately parallel to the screen if I click the arc key it will rotate freely with the act of rotation perpendicular to the screen and if I take on the ASCII it will rotate on the three axis simultaneously if I wants to transform the object on an expressive key axis I just have to click this shortcut corresponding to the transformation and then click on the latter corresponding to the axis where I wanted the object to do the transformation for example I can click the G key to start moving the object and then click on X to move the object only on the x axis to finish the transformation just click with the mouse if you want you can also change the axis of transformation in the middle of the process we just have to click on another axis before finalizing the transformation for example I can start to move by taking the G key restrict the movement to the x axis by pressing the X key and change the x constrain by clicking the wiki. For example and the same goes for rotation and first Q So if I wants to rotate the object on the y axis I press the Aki to activate the rotation and y to rotate the object only on these axis if I wants to escape it only on the z axis I will press the S Key and then press the Z key. Another thing we can do with shortcuts is to transform objects in two axis at the same time for these we will start the transformation normally using the shortcut of the chosen transformation and then we will press the shift key in the axis that we don't want to participate on the transformation. For example if I wanted to move the box only on the x and y axis I will press the G key to start moving it and then I will press the shift key and the Z key to exclude the z axis from the transformation this way the object will only movie on the x and y axis These are the base key transformations shortcuts but you don't have to worry about memorizing all of them now during the first part of the course how we will reinforce all the main shortcut as they go through the exercises this way you will have contact with the shortcuts a few more times and with time you will end up getting used to them.