Introduction to Frequency Separation

Marcin Mikus
A free video tutorial from Marcin Mikus
Professional Retoucher and Photoshoshop Educator
4.3 instructor rating • 50 courses • 253,408 students

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English So. OK we finished the show and let's I'm just saying. Just to be the starting point and maybe I'm going to show you once again. I like this show much more. They think I did outside of recording away from recording was I put into shape and stamp player into one group. Andrews didn't want to make it too messy so as you can see I put this to the one group so it looks much better. And finally us we done the shape there is time for another part of retouching. The first thing I have to say I'm trying to do as much as I can in this basic retard. So I always try to reattach the main big things. And later on using helium brush too. I'm trying to remove all of this from our small areas. However it's quite impossible to retouch everything at once or we are just sometimes too lazy to do this so later on we usually cannot is that or do some more fit to do so in this case. I usually start working with frequency separation and when I have to say I want frequency separation . Is that technique that is essentially over you probably heard about this technique. It's all about all on you tube. And it's only a small part of this technique which is explained. So there's much more about frequency separation that has to be shown. And of course I'm going to show you this but I think you have to remember don't try to do your job in frequency separation. So what is actually frequency separation in frequency separation we're going to split our image in two or two layers. We're going to split this in toward the textures so one layer is going to contain information about the texture about the details and the other layer is going to contain information about the color so as different kind of frequencies are in many areas of life like especially artistic areas like music . The same is in photography we can split the image for different frequencies for high frequencies which currently contains the texture. I told you about and the low frequencies which are going to contain information are bold colors. So how I'm doing this I'm just going to create a stamp on the top right now. So out of control or command shift and. And then I'm going to duplicate this play once again because we get to have two layers. If you're looking for. Well you already know this process from the Harry touch but there is on again and this there I'm going to call low. And this will be words. And the other player sorry and the other player I'm going to call high and this will be the title. It's not on the details and it's not all about details but just to make it simple. I'm just calling this like that. So let's start from that low frequency. And as you already know what it's all about as we choose this I have pretty much well-raised use. I can not see any details from that face but I can see the main shapes. So I can't say yet this radius is so right. I know this because I've said this before when I was retitling the her so find the point where you cannot see the detail just like I do. And where you can see all of the main parts that you need. So when I say this. OK and then we are going to the high frequency and image of plie image. And here we are layer into one shape of course. But it has to be low there and Benincasa you know I have 16 bit each and I told you all about this before . So my blending will be on a scale of since you are and this Inverne box has to be checked if you have a bit of course subtract scale to offset 128. And these folks won't be like that. So Peter OK and now to make everything normal change when it's not to the light. And I'm going to put this to the group. So that's my ordinal image right now and just I just played this for two different players and that's how it looks like. So as we are prepared to work with frequency separation it was quite simple process as you can say. So now's the time for some of the rework