Quick Intro To Mudbox Essential Tools - Navigation, Layers, Brushes, etc.

Adam Zollinger
A free video tutorial from Adam Zollinger
Digital Artist & Instructor - 3ds Max / V-Ray / Photoshop
4.4 instructor rating • 19 courses • 97,101 students

Lecture description

This video will give you a really quick overview of how to get around in Mudbox. Watch this first before moving on to the other lectures in this section. This will help you find your way around, and also understand the essential settings that I will be using in my later demonstrations. We will only touch upon the parts of Mudbox that are applicable to furniture modeling, and you will see those in this lecture. In the rest of this section, you will see how to work Mudbox in to your 3ds Max furniture modeling workflow.

Learn more from the full course

3ds Max: Model High-Poly Assets For Your Arch Viz Scenes

Use 3ds Max poly modelling, Mudbox Sculpting, Custom Photoshop Textures and Vray Materials to create high poly 3d assets

05:54:51 of on-demand video • Updated October 2019

  • Model a high resolution 3d furniture piece from scratch
  • Master 3ds Max Poly Modelling tools
  • Model high-poly furniture for arch viz, and sell it online if they so desire
  • Unwrap UVWs using standard max tools
  • Paint custom textures in Photoshop for use with V-Ray renderer
  • Use the 3ds Max poly modelling tools
  • Create high-poly, high-quality 3d models for selling
  • Set up a studio scene using V-Ray lights and cameras
  • Create V-Ray textures
  • Render in V-Ray
  • Use V-Ray + Photoshop to generate nice thumbnails of your models for increasing traffic / sales
  • Sell 3d models online and potentially make a passive income off of their 3d models.
English [Auto] All right I have had a lot of people that really want to know about my box and I can work that into my work flow. And so I've already made a couple of other videos but I'm going to go back here and just show some of the basics of Moneybox to work into your architectural projects. So when you open my box it gives you an option to start with basic models. And I started with the plain And first off a few navigation tools. So if you hold down alt and then use the left mouse button and drag around that's how you tumble and to be honest I always use a pen tablet in my box. So with a pen tablet it's just pressing the pen down on your tablet and moving it around. The next thing is Allt and Right-Click and hover over your pen tablet using a pen tablet you can do it with the mouse as well. And that's just moving the mouse up and down while holding the right button. I highly recommend using a pen tablet and Redbox though a lot better. So that's that and then pan is middle button down. If you're using a pen tablet you hover just over the tablet surface with your pen compan. So it's basically just left middle or right buttons in the pen tablet the middle and right buttons you always hover over the surface instead of actually touching it but to tumble you put the pen right on the tablet. So those are basic navigation tools. Over here we have our layers panel and this is important. If you hit shift the you can see that model will be tesselated you know tell you how many faces you have. And this is the basic premise of my box that you get super high quality objects and you carve in them while they're high poly and then you can either export it as high poly or you can export displacement maps and normal maps. I'll show you later videos. But that's the idea. So D is what tesselated more so you can see we're now at 1.6 million Poly's which is great it now if you page up and page down you go down levels so you can see him going down levels and that type of desolation is disappearing. If you create a new layer on a certain level then you can only carve on that level of detail so that it is created on level three if I page down to another level I can no longer carve on it. You cannot sculpt on the selected layer case I have to page back up to Level 3 of detail and then I can carve again. So that's how that works. And these you can turn on and off like in Photoshop. You can even turn up and down their strength like that. So these layers think of them like Photoshop layers. You want to keep different parts of your scope. Showers on different layers so that you can always go back and you can even do masking interfacing with certain layers and all that kind of thing like Photoshop Cady's or your brushes down here. The basic one is just sculpt brush and you're going to want to use these settings for the brush over here. So size is important. You can see that circle is the size and the strength is how much that's going to come up when you can either hotkeys for that are just holding down be and moving your mouse up and down. That's adjusting the size. If you hold on them and move your mouse up and down that adjust the string. So learn those. Get used to them because that will save you time time. So if I go about here and here it's sculpting you'll see how that looks and you can see all that weird kind of artifact thing going on in there. That's not a clean sculpt because we're not at a high enough level. So you'll see as I go higher page up page page and get some really clean need to create a new layer on that level. Now you can create a smooth nice sculpts just like that. You can see it's sculpting symmetrically right now. That is the characters mere X is on. You can also mirror it on the Y. That's why I can help with the computer on the Z curve down here. So these are all your brush settings over here. And you got now a couple more things about the brush. You can you can go through all of the settings here. Step spacing study stroke does does that create a little tail and you drag that tail around to create nice smooth curves for yourself. So that something might come in handy for architectural projects. Not going to be here anymore. The other thing that is important to note is the fall off which is kind of like well it's just a fall off curve kind of like smooth soft selection and 3-D asthmatics or something like that. You can see that's creating a nice ridge on my brush. This will create a nice rounded top on my bresh like that. OK. And this is like a square top. That doesn't look very clean doesn't work very well. So that's the fall off. You can also use stamps and stencils. So these are like these are like custom brushes in Photoshop. So it's actually applying a texture to my brush. You can make the stamp spacing more so that it spreads it out. This is just like making custom brushes in Photoshop. See that it's stampings if you want it. Exculpated zappers something you could use something like this going on and just drag it around. You could of course use black and white images to create your own stamps good way to add texture. I don't usually offer architecture so that's all I'll say about it here. Who's going to turn off these two layers and go back to just our Priem create a new layer and just show you some of these brushes. So this goes to the most basic one I turn off the stamping. Make sure my spacing is just solid right. Make sure my fall off is correct. OK and everything's nice and smooth. OK. So that creates that kind of thing. Now smoothing is an important thing in any brush in my box if you hold down shift and paint over what you've done then it's smooth. It can see it edge smoothing right there. Or you can go into the smooth brush make it real powerful and get real big effects movie. Computer has a hard time processing that. That takes some processing power. There are great things about these tools. The ones I use for hard surface modeling the ones that most people use for arquebuse modeling for like architectural details and things like that. The wax One is the one I really like and that's like adding clay onto your sculpture. I want a little more strength there. So it's kind of equivalent to adding on coupée you can see it's building up down. Check this out. Any rough edges you have there. Smooth that out can also use the pinch tool to sharpen its sure I grab it to sharpen this ridge here so that it's nice and crisp like that actually squeezing those together. So for carving in wood like the chair in the promo video the classical chair I use the wax tool for that. And one last thing about brushes before we move on is that if you hold down control it does the inverse of that brush. So now it's like taking clay away. So it's like the wax tool but the opposite of it. So I use that a lot to downshift smooth. So smooth shifting control are important. When you're in any brush tool and that works across the board for all the different versions. So a lot of these brushes their names are self-explanatory. Experiment with them. There's an interface tool here to race specifically that layer of sculpting that's where layers are important. Like I said you can mask things but I would recommend experimenting with these brushes but those are the basic things you need to know. Those are these the tools I use in my box for architectural type stuff. And going through this video hopefully will help you as I move forward and show you a few demonstrations of things that I use for.