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Learn more from the full course3D Animation & Modeling Master Class | Beginner to Advanced
Computer animation, modeling, texturing, and rendering! Learn Maya, 3DSMax, Mudbox, or apply your new skills to Blender
22:16:26 of on-demand video • Updated December 2019
- Animation, Polygon Modeling, Texturing, Rigging, Lighting, Digital Sculpting, Rendering
- Master Maya, 3DSMax, Mudbox, and techniques you can use in any 3D application!
- Create professional quality assets for your portfolios, games, and animations. Create your own 3D prints or VR worlds
- Work in any 3D industry: video games, visual effects, animation, design, engineering, app development...
English [Auto] That we are going to look at the basics of sculpting which means we're going to add some objects into the scene we're going to use some of our brushes and we're going to start playing with the geometry that's in the scene now to do then there's a couple of options we can do one we've looked at where we go to or create and we add meshes into the scene. If you have a lot of stuff in the scene you simply want to clear it and start with a new scene. We can go to our file and to our new scene go to our new scene is going to pop up our window for us and the window gives us our default sculpture objects that we can select from right there or if an open or open a recent file will go and pick from our list here. And let's start with something simple so that we can see brushes the subdivision and things like that. Better start with a plane and then go into the scene we see our plane and we see it's got some geometry some subdivision on it. Now there's a couple of things that take note of the first thing is to make sure that you're in the mode that you want to be in. We have a painting mode and a sculpting mode. If you'll notice up here we have painting and sculpting depending on which one you're in when you see different information over here based on the texture layers or the geometry layers depending on the tools that we have selected are going to affect our mesh accordingly. So if we have our sculp tools then we can start sculpting on our object. So the plane in the scene with the default of a subdivision on it we're going to go ahead and select a sculpting tool it's like the first one this is just a basic sculpting two tool if I go inside the scene I can left click and drag and it's going to raise the geometry up and I can drag it back across and it continues to add more height to that geometry. You go back and forth. Now if I hold control and the left click and drag it's going to push it down and then it continues to push down as you go back and forth. Now how much is it pushing it down. What is it that's telling you how far how hard to push down or pull up that's can be based on our strength of the brush that we're using. So if we look over our properties panel over here on the right hand side we see a size the size is the size of the brush in this scene we can see that we've shrunk in the size of the brush. And under that we have the strength and strength is basically how much effect that's going to have on the raising or lowering the geometry. So if we were to raise that up shrink our brush and then we left click and drag we can see that it pushes it up a lot higher because we have a much stronger influence on the geometry now. And same holds true with hope control left click and drag can press that in a lot further. So based on the size or the strength going to change the outcome as you're working with it sometimes you may just need real subtle little changes. You may just be a very very low strength because just trying to get something is as simple as a wrinkle or at the tail of a fabric and you don't need it to be too much. So it depends on what you're working on and the resolution that you're working on it. Additionally we've got some great shortcut keys to work with the size and strength while you're working on it. So if you press a beat on your keyboard and hold and then the left click and drag. You can change the size of your brush up and down. Or if you use him on the keyboard him and left click and drag Evan down you can set the stream of your brush. So a couple of options to very quickly change up and adjust your size and your strength by you working inside of your seat. Now you'll notice that as we pulled up you can see the shape of the geometry with a very defined edge right in here. And for software like this typically what we're looking for is we're looking for more geometry to work with the shape that's right in there. So in order to subdivide our object because that's typically what we want to do. We want to subdivide this object up create more geometry to work with then we can go into our shift in the shortcut shifty going to be adding more geometry subdividing Masch that we have selected here. Now additionally we can get to the same option. We can go into our mesh on our top toolbar and we have our add new subdivision level which is our shifty option. We also have our step up in our step down through the levels with our pager and our page down. What these do these allow us to step between the different subdivision resolutions and those on the right hand side as we step through it. We can see the level 1 2 3 4 and 5 that we have allows us to see the subdivision on. If I'm on level 4. We're on level 4 and we have this we can go in. We've got more geometry now to work with we can use our Beaky and shrink our brush and then we could start working our key to make our streets so we can see this a little more. We can start working on the new geometry that's in the same and refine it that much better. So let's play around with this plane. It's a good surface to work with and it's a good one to test out a lot of the tools that we have down here at the bottom. So for instance we have the sculpting tool that we've been using the raise that control to push down a little something here that we can work with our next brush on. So we see something in here we almost have some shapes. Keith let say we wanted to smooth those shapes out. I'm going to go into my next one which is a smooth brush. And that can make this a little bit bigger and all we got is left click on top and we just wiggle around a little bit as we wiggle around. It's going to smooth and soften and it basically takes it back to its original position. Softens this shape up for us. So when you think about true sculpting a line of this is going to be done in the same fashion that you may sculpt and true light and with real clay you may be building on layers you're going to be adding things in smoothing things out pushing things and pinching things. The intent here is that the tools represent a lot of the same functionality that you have in real life that you can go in for instance with Grab that we can grab onto an area and pull it around that we can go in and actually pinch an area together. And as we move left and right we're tightening up that area and they bring it in a bit closer so we can watch this happen. So you can see the topology here and as we tie in this and we're just pinching it together. You might find this really useful if you're trying to create a nice sharp edge on say something more hard surfaced more of a non-organic shape or maybe it's an eyelid. Or character he to create a nice tight line that goes down it you can also have tools for flattening where we can go in and flatten out an area that flattened this to the highest point plane that it's on. But this way as you flatten out gives you that control that you may need and with the phone me this is going to pull up our shape and and just keep pulling as long as we're just wiggling around. We have our other options for our spraying or repeat that actually work with our stamps our imprint of a sheet with our stamps and our wax tool. And again we have our pop up and does that come with the tool so that as you're staring at it and you need a little more information be sure to just kind of hover on top. And that way you can take a look at it and get a better feel for what it is you're going to want to use. We'll be using a lot of these different tools during the project. But for right now we just want to touch on the ones that most useful when you get started your scraped you're going to be really nice is going to basically focus in some fashion like you would think when you're working with a tool for me just shrink this down live as we can see this with Clay you're simply scraping off the different layers is just pulling is basically offsetting it pushing it down. And then with a knife it allows us to just cut straight through. And of course when we see this effect and this is a great effect to see right now you see how you see this jag witness the jagen this could be compared to when the resolution of a 2D image. If I have a 2-D image and I have a low resolution and it starts to get pixilated and I see little pixels that same effect with these jagged edges is simply saying hey you need more geometry. If you're trying to get that detail of a spot the effect is just saying subdivide me up get me smoother give me more geometry and with more geometry a much better shape that much better line. All right. And our other option here we have a bulge and bulging is simply just going to bring out to a certain height and then you can pull along again when you get certain itching that comes out like this is simply because we don't have enough geometry in that area try to pull that off from the side like that. We have to make sure that we've got the geometry in place. Okay. And with that I think that sets you up in a good in a good position to try out these sculpting tools. Definitely try them out just on a plane like this so that you can get a good feel for the effect that you're getting from that you'll be sure to play around with it for a while have some fun maybe create a terrain with it or just try digging in and pulling out to try to get comfortable with the tools and how they work and be sure to have some fun with it.