Tic-Tac-Toe Clone - The Complete Cocos2d-x C++ Game Course
3.5 (26 ratings)
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Tic-Tac-Toe Clone - The Complete Cocos2d-x C++ Game Course

Ultimate Cocos2d-x Game Development Course
3.5 (26 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
3,714 students enrolled
Created by Frahaan Hussain
Last updated 6/2017
English
Current price: $10 Original price: $20 Discount: 50% off
5 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 3.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Use C++ To Make A Game
  • Create A Cross Platform Game
  • Create A Multi Device Game
  • Use The Cocos2d-x Game Engine To Make A Game
  • Use The Cocos Helper To Implement Extra Features
  • Understand Game Logic
  • Understand How To Create An Adaptable Game Template
  • Understand Tic-Tac-Toe Game Mechanics
View Curriculum
Requirements
  • C++ Programming
  • Cocos2d-x (optional)
  • Coding
  • Game Design (optional)
Description

Learn how to make cross platform games using Tic-Tac-Toe as an example. A step by step process is used to show everything from project setup to essential game design techniques.

Gain a good understanding of the following concepts:

  1. C++ Game Programming
  2. Video Game Logic
  3. Cocos2d-x Game Programming
  4. Game Mechanics

Cocos2d-x is one of the most popular game engines in the world and will provide you with a solid foundation for your game development journey. The gaming industry is bigger than Hollywood and is constantly growing, start your journey now.

You will be provided with the full source code to aid in development during and after this course. The source code and artwork is free to use in as many projects as you wish.

Who is the target audience?
  • Suited for C++ Developers
  • Suited for Budding Game Developers
  • Fan of Tic-Tac-Toe
  • Love Video Games & Relish The Prospect Of Making A Game
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Curriculum For This Course
12 Lectures
03:34:18
+
Intro
1 Lecture 02:06

Take a sneak peak at what you will be creating throughout this course and the skills you will obtain.

Preview 02:06
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Setup
1 Lecture 14:54

In this video we will cover the following:

  • Prerequisites
  • Project setup
  • Resources
  • Features
Project Setup
14:54
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Scene Setup
3 Lectures 48:23

We will create all the different scenes that the game will use.

We will create the following scenes:

  • Splash Scene - to showcase the logo of our company
  • Main Menu Scene - portal to the game and achievements
  • Game Scene - this is the main section where the gameplay will take place
Scene Creation
06:48

Now lets implement our Splash Scene with these main features:

  • Background image
  • Timer to showcase the scene
  • Transition animation to go to the Main Menu Scene
Splash Scene
08:19

Now lets implement our Main Menu Scene with these main features:

  • Background image
  • Play button
  • Achievements button
  • Audio toggle
  • Game title
Preview 33:16
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Grid & Gameplay
3 Lectures 01:17:21

Let's implement a grid system to provide gameplay. We will cover the following topics:

  • Grid setup/initialisation
  • Placing pieces
  • Touch detection
  • Game states
  • Animations
  • Checking if a player has won
Grid System
17:12

Let's finish off the grid system to provide a working game.

Grid System Part 2
26:19

Learn how to implement an awesome AI to play against.

AI
33:50
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Popups
2 Lectures 51:41

Learn how to implement a game over popup in your game.

Game Over
28:23

Learn how to implement a pause popup in your game.

Pause
23:18
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Extras
2 Lectures 19:53

Learn how to add awesome achievements in your game.

Achievements
08:25

You have created an awesome game, lets discuss where you can go from here.

Extras & Going Forward
11:28
About the Instructor
Frahaan Hussain
4.2 Average rating
401 Reviews
39,425 Students
10 Courses
CEO and Lead Developer at Sonar Systems

I am CEO of Sonar Systems which is the world leader in educational material for the game engine Cocos2d-x, one of the best and most popular game engines in the world. With years of experience programming and running an online education platform (Sonar Learning) I can help and support new programming like you.

I am also a University Lecturer teaching a variety of topics in Games Programming from Games Design to OpenGL Shader Programming.

I am also a published author of games design and soon to be released Responsive Web Design. I have all the facets required to educate and inspire.