The Complete LibGDX Game Course Using Java
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The Complete LibGDX Game Course Using Java

Learn How To Plan, Design, And Create Your Games Using LibGDX Java's Game Development Framework
Bestselling
4.5 (165 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
973 students enrolled
Created by Awesome Tuts
Last updated 2/2017
English
Current price: $10 Original price: $170 Discount: 94% off
5 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 20.5 hours on-demand video
  • 1 Article
  • 4 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Use Java To Solve Complicated Programming Problems
  • Understand OOP Concepts
  • Undersand How LibGDX Works
  • Understand How Box2D Works
  • Create Menus In LibGDX
  • Play Music In Your Game
  • Animate Sprites
  • Use LibGDX Actions To Program Advanced Game Behavior
  • Create A Character Select System
  • Understand How Physics Engines Work Under The Hub
  • Save Data Using LibGDX Preferences
  • Save Data Using Encryption
View Curriculum
Requirements
  • Android Studio(We Will Download It In Lecture 2)
Description

*** This Is The Only LibGDX Course That Teaches How To Make Complete Games From Scratch On Udemy!!! ***

The course is completely project based, and we are going to create full featured games from scratch using LibGDX framework.

We will start with simple things so you will be comfortable if you are using LibGdx for the first time.

You will also benefit from my super fast response if you have any issue that you are stuck with(I check Udemy forums every day if someone posts a question). Oh and all the students taking the course will also be there to help you!

All project files will be included and you are free to use them for anything that you like, personal or commercial use!

Lets take a look at the games that we are going to create inside of this course:

We are going to start with a simple game that I call Jack The Giant. In this game we are going to help Jack climb down the beanstalk, along the way we can jump on white clouds but we need to avoid dark clouds. Besides of creating our gameplay we are going to create menus, implement background music, and much much more.

The next game that we are going to create is Flappy Bird, and I know what you are thinking oh not another Flappy Bird clone, but this is not a regular Flappy Bird clone, oh no, I've added a lot of features that you can't find in any other flappy bird clone such as selecting a bird(choose between different flappy birds), and many other features that you will see inside of the course.

Using what you obtain in this course, you will be equipped with more than enough knowledge in order to continue improving yourself in the field of game development, using LibGDX or any other game engine.

If You ever had an idea for an awesome game, then enroll in this course and learn the tools that you need to develop Your next hit game!!!

What Is Your Risk By Taking This Course?

Nothing!! If you are not satisfied with the course, I promise I will give you a full refund of your money NO questions asked!!

Enroll Now!! You Will Not Be Disappointed!!

Who is the target audience?
  • Complete Beginners
  • Anyone Who Wants To Learn Game Development
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Curriculum For This Course
92 Lectures
20:41:52
+
Introduction
1 Lecture 06:48
+
Introduction To Java
13 Lectures 02:58:26

Creating Our First Project
09:54


Operations With Variables
11:46

Methods(Functions)
17:18

Conditionals
19:52


Arrays
18:46

Classes
20:58

Data Encapsulation
12:59

Inheritance
20:33

Interfaces
08:59

Array Lists
09:37
+
Introduction To LibGDX
10 Lectures 02:40:16

LibGDX Main Components
17:31

Helpers, Static Variables And Moving The Player
20:23

Creating New Scenes Using The Screen Interface
20:14


The Physics System
17:53

Creating The World And Making The Player Move
11:23

Drawing The Bodies On The Screen And Pixels Per Meter Ratio
15:28

Moving The Player
17:00

Detecting Collision
16:46
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Jack The Giant
45 Lectures 10:02:18


GameInfo Class
06:28

Creating And Drawing Our Backgrounds
15:47

Main Camera And Gameviewport
11:37

Check If Backgrounds Are Out Of Bounds
12:34

Cloud Class
20:43

Debug Renderer And Debug Camera
13:20

Clouds Controller
13:41

Positioning And Drawing The Clouds
12:28

Randomizing The X axis of the clouds
10:53

Creating And Arranging New Clouds
22:42

The Player Class
20:16

Solution To The Cloud Body Position Problem
06:46

Moving The Player
06:58


Animating The Player
24:53

Main Menu
09:25

Creating Main Menu Buttons
19:46

Adding Listeners To Our Buttons
07:25

Highscore Menu
06:39

Highscore Buttons
23:45

Options Menu
05:57

Options Menu Buttons
21:50

UI Hud
29:45

Pause Panel
10:51

Fixing Players Position
04:18

Collectables
10:04

Positioning Collectable Items
09:01

Sensors, Filters and Colliding With The Collectable Items
14:26

Removing Collectable Items
09:58

Spawning Collectable Items In Our Game
15:15

Removing Off Screen Collectables
05:21

Singleton Patern
13:13

Game Manager
25:03

Player Out Of Bounds
12:16

Players Score
05:38

Player Died Method
13:05

Actions
14:56

End Score Panel
12:28

Saving Data
26:08

Displaying Highscore And Changing The Difficulties
12:36

Setting The Speed Based On The Difficulty
06:56

Playing Music
16:35

Running The Game On An Android Device
09:07
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Flappy Bird
22 Lectures 04:53:43



Creating Our Backgrounds
13:54

Moving Our Backgrounds
11:38

Drawing And Moving Grounds
11:56

Bird Class
21:09

Bird Flap
08:14

Ground Body
13:28

Pipes Class
28:34

Moving The Pipes
08:42

Creating Multiple Pipes And Moving Them
19:22

Score Body
18:19

Detecting Collision
15:04

Check For First Touch And Score System
17:45

Creating Our Buttons
10:42

Main Menu
17:34

Change Bird Method
19:42

Packing Bird Animation Images
10:35

Animating The Birds
10:05

Saving Data
05:16

Showing Highscore
14:20
+
Bonus Section - Download Free Assets
1 Lecture 00:24
About the Instructor
Awesome Tuts
4.5 Average rating
3,407 Reviews
33,079 Students
9 Courses
Teaching People How To Make Games And Apps

Awesome Tuts is a part of Awesome Graphics Company that makes awesome games and provides quality e-learning for people who want to learn game development and programming.

We are focusing on game development and try to teach people how to develop games using practical examples, but you can find other topics as well.

We are a team of 4 people lead by Fahir, main tutor, programmer and leader of the group.

We also started a YouTube channel where we also teach game development so you can check that out and see what we have to offer.

We enjoy teaching people and mostly providing information that is not accessible anywhere else, you can join our Epic 2D Game Development Course and see for yourself… And if you like it, then we have good news for you, this is just a start, more courses are coming so stay tuned.

So what are you waiting for? Why don't you join our Epic 2D Game Development Course And Learn How To Make Awesome Games??