The Blender Bitesize Course - A complete guide
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The Blender Bitesize Course - A complete guide

Learn anything you want in blender in under 5 minutes
4.2 (10 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
101 students enrolled
Created by Joe Baily
Last updated 6/2017
English
Current price: $10 Original price: $200 Discount: 95% off
5 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 17.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • This is a long list.....
  • Use the blender interface
  • Change and customise the layout
  • Install add ons
  • Create 3D models
  • Use all of blenders modelling tools such as extrude and loop cuts
  • Understand the modifier system and how to use modifiers
  • Using sculpt tools to add detail to objects
  • Import and export to other platforms such as game design suites like unity or 2D design suites like Gimp
  • Create realistic or non realistic materials
  • Create textures or import textures from sources like texture.com
  • Understand how lighting works
  • Differentiate between using the different render engines
  • Create rigs to allow objects to move as they would in the real world
  • Animate the objects in our scene
  • Render images and animations
  • Plus a whole lot more...
View Curriculum
Requirements
  • Students don't need to know anything as this will look to cover everything.
  • Very basic computer knowledge is required as with any technical course
Description

Welcome to the blender bitesize course, the only blender course of its type today. This course is designed to help students learn any tool they want to use on the blender platform such as the ability to merge objects together or how to import materials and textures for use on our creations. If you are looking for knowledge of a specific blender tool, then this course will have a lecture on that tool so that you can learn how to use it.

The blender bitesize course is structured as an 'all content, no rambling' compromise guide to blender where every single lecture focuses on the content and nothing else. As a result this bitesize course has two key advantages. First, nearly all lectures in this course have a duration of under five minutes, meaning that this is the perfect course for those with busy life styles and is great for use on the daily commute if you have a smart device. The second advantage is this course is a 2 in 1 deal where you are not only getting a taught course but also the most comprehensive guide to blender on the internet.

THIS COURSE IS SUBJECT TO UDEMY'S 30 DAY MONEY BACK GARUNTEE IF YOU ARE NOT HAPPY WITH THE COURSE SO THERE IS ABSOLUTELY NO RISK TO YOU.

Who is the target audience?
  • If you use blender in any capacity and you are either a beginner, expert or anywhere in between then this guide will help you to learn how to use blender as a whole or reveal some of those secret features that you never knew about. Even if you already have plenty of knowledge and dont want to go through the whole course this still acts as an encyclopedia of blender content for you to access.
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Curriculum For This Course
300 Lectures
17:38:48
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Welcome to the course
4 Lectures 10:23

This lecture is a brief introduction to the course and the basic materials that you will need before beginning the course, in terms of hardware or software, or required knowledge.

Preview 02:23

This lecture provides a brief overview of what the course is about and the sort of topics that you will be learning about as we move through the course.

Preview 02:19

This lecture provides an outline on how the course has been laid out for the student. Most lectures in this course are of the bitesize format where the length of lectures will rarely go beyond the 5 minute mark. No lectures in this course go beyond six minutes in length as the course is designed for students who have busy lifestyles and don't have the time to watch through a 20 minute lecture.

Preview 02:37

This lecture shows how you can download blender from two sources. One being directly from the blender website and two being from the steam gaming platform. 

Preview 03:04
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The blender basics
98 Lectures 05:35:38

The splash screen is the little box that comes up whenever you open up blender. Its most useful feature is the ability to instantly open up your more recent projects.

The splash screen
03:54

The default layout is what you get when you first open blender. We go through how the layout works and the panel system that blender uses to offer full customisation.

The default layout
03:18

Blender has different panels for different features, and so also has different layouts other than the default. each layout has its own design and purpose, such as the animation and compositing layouts.

Pre made layouts
02:56

Blender is a fully customisable system, and it starts with the panels. Each panel has a drop down menu in its corner where you can change to different panels whenever you need to use other blender functions.


Changing panels
04:30

In this lecture, learn how to create your own layout in blender and also how to save that layout if you want to use it for other projects.

Creating your own layout
04:04

The user preferences panel can be opened up in its own window and can be used to change the core settings of blender such as the colour scheme, use of GPU or CPU, or the addition of add on's.

The user preferences
03:25

Blender can further change its appearance through different colour schemes. In this lecture we will see how to create our own colour scheme with the help of the user preferences panel.

Custom theme
04:57

Blender has a view pre made colour schemes that you can use if you don't like blenders default colour scheme but don't want to manually create your own one then blender allows you to use one of its own colour sets.

Pre made color theme
01:53

By going to the system subsection in the user preferences we can change the DPI value which put simply is the font size of any text in the blender interface. Increasing this value makes the text larger and easier to see.

The DPI
03:21

In this lecture we will save a project for the first time and take a look at blenders unique in house file directory that is used instead of the traditional layouts of windows and mac.

Saving and loading
02:35

Now that we have some saved files, lets load up a saved file be either opening up the directory or using the open recent option.

Loading
01:36

3D modelling is a constant progression of work. Saving copies of your work can allow you to return to previous versions of your project in case you decide that you want to make major changes.

Saving copies
04:11

Learn how you can save as many different colour themes as you like and use them across all of your projects.

Multiple themes
02:39

For some people the blender interface can be cumbersome with too much on the screen. Collapsing menu bars can reduce the clutter on the screen and make blender more presentable. 

Collapsing menu bars
02:54

The blender grid is the reference point for both the center of the blender world and the size of objects created. We can change the size of the blender grid to suit the needs of our project. 

Resizing the blender grid
04:44

Blender structure
2 questions

If you are unhappy with the way that you have customised your blender experience, you can also revert blender back to its original setup by loading factory settings. Keep in mind that you will still need to save the start up file AFTER loading the factory settings to keep those settings.

Loading factory settings
02:28

Blender has a rendering engine that allows it to render images and animations. As a result we have the option of choosing between either the CPU or GPU to render our images. What one works best will depend on your computers set up.

The graphics card
03:02

This first challenge of the course is a test of how well you can use the blender interface and panels.

First challenge
01:33

Origin is a coordinate in the blender world that is used as the point of reference when changing the location, rotation and scale of an object.

Setting the origin
06:14

Blender users a layer system where you can place different objects and scenes on different layers within a single project so that you can create more without existing objects creating clutter in the 3D viewport.

The layer system
04:10

While an object can only be on a single layer, it is in fact possible for multiple layers to be made visible at the same time therefore making the objects within those layers visible as well.

Selecting multiple layers
03:02

If you are conducting your work primarily in a single panel such as the 3D viewport, then you have the ability to temporarily maximise the panel to take up the full screen allowing you to work more effectively in that panel.

Maximising panels
04:16

Our second challenge continues with the theme of controlling the blender interface.

Challenge two
00:45

Blender is very much hotkey intensive and you can save a lot of time by learning the hotkey system which allows you to perform almost any blender related task at the push of a button.

Hotkeys
03:57

Grab, rotate and scale (gizmo)
03:58

Grab, rotate and scale (Hotkeys)
04:26

Grab, rotate and scale (scene tab)
03:19

Grab, rotate and scale (object tab)
02:03

The pivot point is the coordinate that blender uses to manipulate location, rotation and scale. The origin is the default example of the pivot point used for an object but this lecture will demonstrate other ways of using the pivot point.

The pivot point
05:28

By standard in blender we can see every single face on an object as each face has its own level of shading to make it easily distinguishable from the others. However while this is great for editing it is not ideal for the final creation. We can use smooth shading to create a more organic effect of light hitting the object and disguise the positioning of individual faces.

Smooth and flat shading
03:02

In the same way that we can manipulate the location, rotation and scale of an entire object in object mode we can also manipulate geometry in this way as way. Note that the type of geometry you are using may have restrictions. For example you cannot rotate and scale vertices.

How editing geometry works
04:18

In this lecture we will be covering what geometry is and the three forms of geometry that make up a 3D object. These are the vertices which are single coordinates. Edges are lines joining two separate vertices. And faces which are three or more vertices connected together to make a flat plane.

Vertex, edge and face
03:24

In this lecture we will be using edit mode for the first time and learn how to select the geometry of an object by switching between vertex mode, edge mode and face mode. Each mode selects its own type of geometry.

Vertex, edge and face select
04:06

Multiple selection is where we activate more than one selection method for use at the same time. We can do this by holding down the shift key when selecting the methods that we want to use. Blender allows us to use any one, two or three of these methods but at least one must always be selected.

Multiple selection
02:59

Loops are sections of connected geometry that often reach around the entire circumfurance of an object.

Selecting vertex loops
03:43

Loops are sections of connected geometry that often reach around the entire circumfurance of an object.

Selecting edge loops
04:05

Loops are sections of connected geometry that often reach around the entire circumfurance of an object.

Selecting face loops
03:45

For this challenge we will be modifying the blender layout so that it is more in line with layout that is often used for autodesk 3ds max.

3DS max format challenge
01:29

Having too many objects in our scene can make it difficult to edit single objects due to clutter in the scene. We can hide objects from view to reduce this clutter.

Hide objects
02:46

Other objects are not the only things that can make editing more difficult, the selected itself can make it difficult to select geometry in certain players without fiddling about with dodgy camera views. By turning of the limit selection to visible button we will be able to select any geometry on our object without moving the camera.

Limit selection to visible
03:10

There are three ways in which we can create duplicates of objects, these being appended duplication, linked duplication and array modifier. Appended duplicates are copies of the original that become independent objects of their own.

Appending duplicates
04:48

There are three ways in which we can create duplicates of objects, these being appended duplication, linked duplication and array modifier. Linked duplicates are copies of the original object that will always share the same shape of the original even when one has been edited.

Linked duplicates
03:58

Two or more separate objects can be made into a single object via joining. This is of particular use when creating an object with individual parts such as a car.

Joining objects
03:06

3D viewport shading
03:26

Undo steps
03:58

Selecting islands
03:38

Undo History
04:35

Adding primitive objects
02:20

2D views
02:45

Mouse emulator
02:15

Numpad emulator
02:09

Using the numpad
03:38

Walk and fly mode
03:22

Fly mode
03:37

Seperate by loose parts
02:30

The Quad view
02:15

Naming our objects
03:02

Selecting objects
02:39

The 3D cursor
02:48

Moving the cursor using the scene tab
03:25

Locking axis
03:50

Using multiple gizmos
02:22

Hiding the gizmo
01:46

Deleting objects
01:48

Flipping normals
04:56

3D viewport quiz
2 questions

Moving menu bars
01:36

Snapping in increments
04:19

Adding a background image
04:43

Circle select
03:31

Lasso select
03:36

Inverse selection
03:04

Seperate by selection
05:08

Random selection
03:47

Checker deselect
04:13

More/Less selection
02:28

Selecting linked geometry
03:11

Axes based selection
04:56

Shortest path selection
02:32

Shortest path selection two
03:20

Selection quiz
2 questions

Applying matcaps
04:43

Import appended files
04:27

Import linked files
03:18

Locking the camera to view
02:53

Snapping the camera view to the viewport view
02:09

Rotating the camera view
02:55

Camera focal length
03:46

Camera shifting
02:37

Camera clippling
03:45

Depth of field
04:56

Lamp types
04:11

Lamp strength
05:41

Lamp colour
02:46

Shadow casting
01:54

Max Bounces
04:12

Lamp size
04:44

Spot shape
04:44

Area lamp
04:16

Render an image
01:56
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Modelling
53 Lectures 03:14:55
Extrude tool one
04:08

Extrude tool two
04:31

Extrude tool three
03:13

Auto extrude
03:30

Loop, cut and slide
03:16

Loop, cut and slide two
04:41

The randomise tool
03:48

Inset faces
04:01

Inset faces two
05:21

The bevel tool
04:24

The bevel tool two
05:56

Shrink, fatten, push and pull
03:28

Delete geometry
03:51

Dissolving geometry
02:14

Edge and face fill
02:41

The knife tool
03:22

The spin tool
04:28

Vertex construction
02:59

The screw tool
04:37

Parenting objects
04:02

Moving ovjects to other layers
02:38

Redo
02:05

Undo history
03:21

Transform orientation
04:29

What are normals
03:10

Modifiers
01:10

The Array modifier
05:06

The array modifier two
06:25

The array modifier three
05:31

The array modifier four
03:23

The bevel modifier
04:28

The bevel modifier two
03:59

The bevel modifier three
02:25

The bevel modifier four
02:58

The boolean modifier
03:23

The boolean modifier two
03:42

The boolean modifier three
02:23

The mirror modifier
04:02

The mirror modifier two
05:44

The mirror modifier three
02:15

The triangulate modifier
04:59

The solidify modifier
03:44

The solidify modifier two
04:57

The solidify modifier part three
01:47

Solid box challenge
01:38

The wireframe modifier
04:27

The wireframe modifier two
02:57

The subdivision surface modifier
04:42

The subdivision surface modifier two
02:43

Model a chair challenge
01:18

The skin modifier
03:36

The skin modifier two
02:42

Modifier stacking
04:17
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Sculpting
18 Lectures 01:03:23
Sculpt draw
04:20

Symmetry lock
02:52

Using control to reverse sculpt
02:57

Add and subtract options for sculpting
01:49

Dynamic topology
04:39

Detail size
03:23

Detail refine method
04:22

Relative detail method
03:15

Constant detail method
04:34

Brush detail method
03:40

Smooth shading sculpt tool
02:00

Inflate sculpting tool
05:03

Rotate sculpting tool
03:38

Clay sculpting tool
03:48

Flatten sculpting tool
03:49

Smooth sculpting tool
04:01

Nudge scuplting tool
02:50

Pinch sculpting tool
02:23
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UV mapping
25 Lectures 01:22:19
UV mapping section
01:32

UV unwrap
02:20

UV unwrap two
02:20

Smart UV project
03:04

Smart UV project two
04:50

Lightmap pack
04:27

Shape projection
03:02

Project from view
03:34

Project from view bounds
02:03

Marking seams
04:28

Keeping the map in sync
03:33

Selecting in the UV grid
02:27

Selecting in the UV grid two
03:50

Multiple UV maps
03:43

Using the snapping tool
03:26

Grab, rotate and scale in the UV Grid
05:23

Creating a blank image
03:24

Creating a UV Grid
03:56

Creating a colour grid
03:11

UV advanced selection
02:36

Unwrap the monkey head challenge
00:48

Saving an image
04:33

Average island scale
03:14

Island packing
01:59

UV proportional editing
04:36
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Materials and textures
43 Lectures 02:51:07
Adding a material to an object
02:47

Adding and subtracting material slots
03:13

Deleting materials
04:33

The node editor
04:15

What are shaders
02:12

Emission shader
03:53

Diffuse shader
04:15

Change shaders quicktime
03:00

Multi colour cube challenge
00:56

Glossy shader
04:33

Mix shader
04:38

Add shader
02:44

Anisotropic shader
03:41

Ambient occlusion node
04:25

Node editor layouts
01:52

Selecting multiple nodes
03:00

Names and labels
04:45

Colour code nodes
04:21

Using the grease pencil
05:43

Copy to the clipboard
03:39

Automatic offset
02:26

Snapping in the node editor
04:16

Frames
04:10

Node groups
04:13

Wood texture challenge
02:17

Background node
03:51

Hair shader one
05:38

Hair shader two
05:36

Toon shader
04:54

Subsurface scattering
05:59

Refraction shader
05:44

Translucent shader
04:28

Transparent shader
05:31

Velvet shader
05:39

Volume absorbtion shader
04:28

Volume scatter shader
05:45

Blackbody node
04:40

Texture painting
01:04

Create a texture map
04:23

Drawing on the canvas
05:05

The fill brush
02:50

Changing the color of the environment
02:43

Changing the strength
03:02
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Rigging
14 Lectures 44:30
Rigging
02:03

Adding a bone
03:42

Applying the x-ray
02:56

Naming our armature
02:19

Correct rotation and scale
03:44

Naming bones
02:56

Rotating and scaling bones
03:50

The bones structure
04:35

The display types
04:24

Display the axes
03:54

Extruding bones
03:56

Creating bones challenge
01:22

Display bone names
02:52

Create a spider rig
01:57
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Animation
27 Lectures 01:37:39
Animation
01:32

Inserting a keyframe
04:12

Timeline controls
03:02

Changing the length of an animation
03:37

Changing the frame rate
04:26

Automatic keyframes
03:49

Using keying sets
04:58

Deleting keyframes
03:47

Setting frame range
02:52

Setting preview range
04:13

Animating rotation and scale
04:25

Intro to the graph editor
04:22

Selecting frames in the graph editor
02:29

Moving keyframes across frames
05:57

Basic data editing
03:12

Zooming and panning graph editor
01:37

Rotation maipulation example
04:00

Scale manipulation example
02:49

Rotating data points
03:33

Rotating data points
02:39

Scaling data points
04:16

Samples
04:16

Tiles
05:08

The aspect ratio
04:41

Render pre set
02:22

Creating a new render set
03:36

Animate a ball challenge
01:49
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Particle systems
5 Lectures 11:59
Particle systems
01:35

Applying an object to a particle system
05:15

Hair length
01:37

Number of particles
02:44

Bearded monkey challenge
00:48
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Physics
8 Lectures 27:53
Blender physics
01:13

Adding cloth and collision physics
04:35

Cloth presets
03:34

Geometry and physics
04:37

Cloth speed multiplier
03:35

Pinned vertices
03:40

Adding the force of wind
04:48

Collision absorption
01:51
1 More Section
About the Instructor
Joe Baily
4.3 Average rating
231 Reviews
6,149 Students
13 Courses
3D Artist, qualified teacher and coach

Hello, my name is Joe Baily and I am a Udemy instructor who specialises in computer graphics software and sport coaching, quite a combination I know. I have been involved in computer graphics for several years where I have developed my skill sets in asset creation, 3D modelling, animation, game creation using tools such as Blender, Adobe, Gimp etc.

In addition I have also gained a great deal of knowledge in the field of computer coding with languages such as C++, java and HTML. On the flip side of this I have also worked as a sports coach as my official profession where I have worked in multiple environments from schools to sports clubs to summer camps. I have over 10 years experience in sport coaching and have coached football, tennis and athletics amongst many other sports.