Learn Rigging & Animation Techniques in Spine
3.6 (11 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
70 students enrolled
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Learn Rigging & Animation Techniques in Spine

Are you ready to take your animations to the next level? Learn everything you need to get started in Spine.
3.6 (11 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
70 students enrolled
Last updated 3/2017
English
Current price: $10 Original price: $65 Discount: 85% off
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Includes:
  • 4.5 hours on-demand video
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What Will I Learn?
Learn basic rigging and animation techniques in Spine
Rig your own 2D characters
Animate your 2D characters
Take your 2D animations and give them a 3D feel
View Curriculum
Requirements
  • Copy of Spine Animation Software
  • Copy of Rigging & Animation Techniques in Spine eBook + videos - Included
  • Complete Spine files are now included with this course!
Description

Animation brings games alive. We believe creating great animation requires not only powerful software, but a powerful workflow. Spine is dedicated to 2D animation, providing an efficient workflow both for creating amazing animation and for integrating it into your games.

WHAT IS SPINE?

Spine is an animation tool that focuses specifically on 2D animation for games. Spine aims to have an efficient, streamlined workflow, both for creating animations and for making use of those animations in games.

BENEFITS

Animation in Spine is done by attaching images to bones, then animating the bones. This is called skeletal or cutout animation and has numerous benefits over traditional, frame-by-frame animation:

  • Smaller size Traditional animation requires an image for each frame of animation. Spine animations store only the bone data, which is very small, allowing you to pack your game full of unique animations.
  • Art requirements Spine animations require much fewer art assets, freeing up time and money better spent on the game.
  • Smoothness Spine animations use interpolation so animation is always as smooth as the frame rate. Animations can be played in slow motion with no loss in quality.
  • Attachments Images attached to bones can be swapped to outfit a character with different items and effects. Animations can be reused for characters that look different, saving countless hours.
  • Mixing Animations can be blended together. For example, a character could play a shoot animation while also playing a walk, run or swim animation. Changing from one animation to another can be smoothly crossfaded.
  • Procedural animation Bones can be manipulated through code, allowing for effects like shooting toward the mouse position, looking toward nearby enemies, or leaning forward when running up hill.

WHAT'S IN IT FOR ME?

This course will take you step by step how to get the most out of your character by implementing basic and advance rigging techniques which will give you more animation functionality. You will learn proper ways to add vertices to your meshes and allow you to give your 2D characters a 3D feel.

Easy to follow instructions for experienced and beginners. A full character rig is included with 6 different outfits for character customization. Take your game animations to the next level. Enroll today!

Who is the target audience?
  • 2D Animators
  • 3D Animators
  • Game Developers
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Curriculum For This Course
Expand All 17 Lectures Collapse All 17 Lectures 04:33:38
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Introduction
1 Lecture 02:49

By the end of this course you'll be able to greatly improve the quality of your games by adding a 3D effect to your animations.

Complete Spine files are now included!

Preview 02:49
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Working with Vertices
4 Lectures 01:05:24

You'll learn how to properly add vertices to each mesh to make it easy to add the dimensional pass later.

Preview 19:59

Working with vertices cont.

Working with Vertices Part 2
19:57

Working with vertices cont.

Working with Vertices Part 3
18:34

Working with vertices cont.

Working with Vertices Part 4
06:54
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Adding Bones and Binding
1 Lecture 20:55

In this section we'll add bones to the character and then bind the mesh to each bone. When done you'll be able to move the character around like a puppet.

Adding Bones and Binding
20:55
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Adjusting Weights
2 Lectures 34:01

Add more detail to your characters by adjusting weights to your meshes. Get more control over what bones move what part of the characters body.

Adjusting Weights Part 1
18:34

Adjusting Weights Part 2
15:27
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Reverse Foot Controls
1 Lecture 09:36

In this section you'll learn how to add reverse foot controls to both legs. This will make it easy to animate her legs later on by adding a single bone.

Reverse Foot Controls
09:36
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Dimensional Pass Section 1
4 Lectures 01:19:15

In this first section you'll start adding the dimensional pass. If done right you'll give your 2D character a 3D feel.

Dimensional Pass Part 1
20:00

Dimensional Pass cont.

Dimensional Pass Part 2
19:49

Dimensional Pass cont.

Dimensional Pass Part 3
19:33

Dimensional Pass cont.

Dimensional Pass Part 4
19:53
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Dimensional Pass Section 2
4 Lectures 01:01:38

Add the finishing touches to really bring your character to life. You'll learn how to tweak the graph editor to add extra polish to your animation.

Dimensional Pass Part 5
14:54

Dimensional Pass cont.

Dimensional Pass Part 6
19:27

Dimensional Pass cont.

Dimensional Pass Part 7
19:54

Dimensional Pass cont.

Dimensional Pass Part 8
07:23
About the Instructor
Take10 Animation Studios
3.6 Average rating
10 Reviews
70 Students
1 Course
Creative Director at Take10 Animation Studios

Take10 Animation is a production studio specializing in the art of character animation. Our focus is on 3D and traditional animation for tv, film, games, and other related products.

Take10 is dedicated to producing high-quality character animation on time and on budget. Although we think motion capture is great, we are a better choice for key-frame animation. Let Take10 Animation guide you through an enjoyable experience in bringing your characters to life. What we do: Flash Animation Spine Animation Character Design Animatics 3D Animation Facial Animation Games