Learn Rigging & Animation Techniques in Spine

Are you ready to take your animations to the next level? Learn everything you need to get started in Spine.
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  • Lectures 17
  • Length 4.5 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 5/2015 English

Course Description

Animation brings games alive. We believe creating great animation requires not only powerful software, but a powerful workflow. Spine is dedicated to 2D animation, providing an efficient workflow both for creating amazing animation and for integrating it into your games.


Spine is an animation tool that focuses specifically on 2D animation for games. Spine aims to have an efficient, streamlined workflow, both for creating animations and for making use of those animations in games.


Animation in Spine is done by attaching images to bones, then animating the bones. This is called skeletal or cutout animation and has numerous benefits over traditional, frame-by-frame animation:

  • Smaller size Traditional animation requires an image for each frame of animation. Spine animations store only the bone data, which is very small, allowing you to pack your game full of unique animations.
  • Art requirements Spine animations require much fewer art assets, freeing up time and money better spent on the game.
  • Smoothness Spine animations use interpolation so animation is always as smooth as the frame rate. Animations can be played in slow motion with no loss in quality.
  • Attachments Images attached to bones can be swapped to outfit a character with different items and effects. Animations can be reused for characters that look different, saving countless hours.
  • Mixing Animations can be blended together. For example, a character could play a shoot animation while also playing a walk, run or swim animation. Changing from one animation to another can be smoothly crossfaded.
  • Procedural animation Bones can be manipulated through code, allowing for effects like shooting toward the mouse position, looking toward nearby enemies, or leaning forward when running up hill.


This course will take you step by step how to get the most out of your character by implementing basic and advance rigging techniques which will give you more animation functionality. You will learn proper ways to add vertices to your meshes and allow you to give your 2D characters a 3D feel.

Easy to follow instructions for experienced and beginners. A full character rig is included with 6 different outfits for character customization. Take your game animations to the next level. Enroll today!

What are the requirements?

  • Copy of Spine Animation Software
  • Copy of Rigging & Animation Techniques in Spine eBook + videos - Included
  • Spine files which include rig and assets are NOT included. Please read the intro section below to see how to purchase the spine files needed for this course.

What am I going to get from this course?

  • Learn basic rigging and animation techniques in Spine
  • Rig your own 2D characters
  • Animate your 2D characters
  • Take your 2D animations and give them a 3D feel

Who is the target audience?

  • 2D Animators
  • 3D Animators
  • Game Developers

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Introduction

By the end of this course you'll be able to greatly improve the quality of your games by adding a 3D effect to your animations.

Please note Spine files with assets are NOT included. This course includes only videos and ebook. To purchase the basic Spine file please click on the link below.


If you are interested in purchasing the advance rigging and character customization Spine file please click on the link below.


Section 2: Working with Vertices

You'll learn how to properly add vertices to each mesh to make it easy to add the dimensional pass later.


Working with vertices cont.


Working with vertices cont.


Working with vertices cont.

Section 3: Adding Bones and Binding

In this section we'll add bones to the character and then bind the mesh to each bone. When done you'll be able to move the character around like a puppet.

Section 4: Adjusting Weights

Add more detail to your characters by adjusting weights to your meshes. Get more control over what bones move what part of the characters body.

Adjusting Weights Part 2
Section 5: Reverse Foot Controls

In this section you'll learn how to add reverse foot controls to both legs. This will make it easy to animate her legs later on by adding a single bone.

Section 6: Dimensional Pass Section 1

In this first section you'll start adding the dimensional pass. If done right you'll give your 2D character a 3D feel.


Dimensional Pass cont.


Dimensional Pass cont.


Dimensional Pass cont.

Section 7: Dimensional Pass Section 2

Add the finishing touches to really bring your character to life. You'll learn how to tweak the graph editor to add extra polish to your animation.


Dimensional Pass cont.


Dimensional Pass cont.


Dimensional Pass cont.

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Instructor Biography

Take10 Animation Studios, Creative Director at Take10 Animation Studios

Take10 Animation is a production studio specializing in the art of character animation. Our focus is on 3D and traditional animation for tv, film, games, and other related products.

Take10 is dedicated to producing high-quality character animation on time and on budget. Although we think motion capture is great, we are a better choice for key-frame animation. Let Take10 Animation guide you through an enjoyable experience in bringing your characters to life. What we do: Flash Animation Spine Animation Character Design Animatics 3D Animation Facial Animation Games

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