Apple Swift step by step: create apps for iOS, watchOS, MacOS
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Apple Swift step by step: create apps for iOS, watchOS, MacOS

Learn how to develop apps for iOS8 using Swift, the new programming language from Apple, including a Flappy Bird clone
3.5 (8 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
279 students enrolled
Created by Fulvio Massini
Last updated 6/2015
English
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Current price: $10 Original price: $20 Discount: 50% off
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Includes:
  • 4.5 hours on-demand video
  • 1 Article
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Learn how to download and use the tools for Swift programming
  • Learn the basics of Swift language
  • After mastering the basics you will learn about more exotic topics like protocols or extensions
  • Learn how to access Cocoa and Cocoa Touch APIs from Swift
  • Once you have mastered the programming language, you'll put what you have learned into practice by actually developing apps for iOS using Xcode and Swift
  • Develop a Flappy Bird sibling using Sprite Kit
View Curriculum
Requirements
  • A Mac with mac OS X 10.9.3 or better is recommended to test the code and the examples
  • An Apple Developer account is needed in case you want to test your apps on a physical device or publish you apps on the app store
Description

# last update oct 5th 2014

Welcome to Swift, the brand new programming language from Apple. If you approached iOS development and always felt that Objective-C was a bit too complicated, then Swift will make your life a lot easier.

According to Wired "it will instantly remake computer programming" and it will be the core of iOS8 programming and further.

Even if you already know Objectve-C you will find great productivity advantages in starting to use Swift.

The only pre-requisite is to have familiarity with basic programming concepts (i.e. what is a variable, what is a control structure, etc.); we'll take care of the rest along the course.

More sophisticated concepts related to object-oriented programming will be dealt with in the curriculum.

The course will keep growing along time with new topics added. As new more advanced topics are added, the price will increase; so the sooner you enroll, the less you pay ! You will get all future updates at no extra cost.

The plan is to keep adding two new topics per month; these could be real app examples or explanations of Cocoa frameworks.

After a few months of beta testing Swift has finally reached version 1.0: this means you can develop and submit real apps to the App Store. After studying the language basics, it will be time to learn dealing with the Cocoa and Cocoa Touch APIs; finally you will be introduced to building real apps using Xcode. For a Flappy Bird alike game is used to get into the inner workings of Sprite Kit.

Almost every language module is conceived as two parts: an introductory and theoretical session with slides, followed by practical programming examples.

Of course we need and we appreciate your feedback to improve the course. And if you feel like we missed some topics or you'd like some explained, just let us know !

Who is the target audience?
  • Anyone who wants to learn Swift
  • Very basic-level programmers that would like to learn how to develop Apps for iOS or Mac OS without having to deal with the intricacies of Objective-C
  • Developers who already used Xcode and Objective-C but want to learn this new programming language
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Curriculum For This Course
Expand All 45 Lectures Collapse All 45 Lectures 04:38:41
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Getting started
7 Lectures 09:54

What is Swift and where does it come from ?

Preview 01:16

See how this course will evolve over time with the addition of new modules.

Extending the curriculum
01:15

Swift was designed to bring to programmers the best of both worlds: ease of use and speed leaving behind the complications of C

Preview 01:18

How to download Xcode 6 from Apple’s web site.

Get the tools to play
02:08

Current state of Xcode 6
00:41

Playgrounds are a new powerful feature of the Swift programming environment

The first playground
01:28

More about playgrounds
01:48
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Some fundamentals
8 Lectures 39:15
Notes about the syntax
00:49

Constants and variables
04:56



Operators
08:08

Working with strings
05:50

Optional values and nil
05:09

Tuples
03:34
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Loops and control structures
5 Lectures 29:14
Loops
04:17

Iterations in arrays and collections
06:16

If statements
06:23


While loops
03:48
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Functions
5 Lectures 24:30
Functions and Swift
00:55

Functions with input parameters
07:02

Functions with return values
07:23

Variadic parameters
04:05

More about function parameters
05:05
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Classes and structures
4 Lectures 30:48
Introduction
05:45

Structures
05:14

Classes
11:41

Enumerations
08:08
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Bridging to Cocoa
3 Lectures 18:30

First contact with Cocoa
07:43

Cocoa and Swift Playgrounds
09:39
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Building your first app
3 Lectures 20:41
Leaving playgrounds
02:46

The Xcode workspace
05:42

Hello World : the first app
12:13
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App delegates
2 Lectures 05:30
Understanding delegates
02:30

Do I need to worry about them ?
03:00
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Flappy Bird's Swift twin
8 Lectures 01:40:20
Preparing your project
06:15

It's a small world: SpriteKit scenes
07:53

Create the bird
06:06

Setting and animating the environment
17:55

Creating the columns
19:39

Rise and fall of the bird
13:02

Detecting collisions
10:11

Resetting the game
19:19
About the Instructor
Fulvio Massini
4.1 Average rating
187 Reviews
16,226 Students
4 Courses
Multimedia designer and developer

Fulvio is a longtime multimedia developer and designer with more than twenty years experience in the industry. He developed world-class multimedia CD-ROMs using Director and HyperCard (for those who come from that age), top-trending web sites using Flash (till it survived) and then chart-topping iOS apps using Unity3D and other IDT.

His skills include 2D and 3D interface design, fluency in Javascript, Unityscript, Livecode, Xcode SDK and Actionscript. He's been a certified trainer for Macromedia, Adobe and Apple Computer.

He is currently working as a freelance app developer and consultant, while in the free time enjoys sailing around the world.