Learn ZBrush: Easy & Fun Character 3D Sculpt Modeling
4.8 (4 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
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Learn ZBrush: Easy & Fun Character 3D Sculpt Modeling

The Basics of ZBrush - Stylized Chick Modeling and Surfacing for Beginners
4.8 (4 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
37 students enrolled
Created by Cody Scites
Last updated 3/2017
English
Current price: $10 Original price: $35 Discount: 71% off
5 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 2 hours on-demand video
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Think critically about character design and the pipeline for designing appealing character models.
View Curriculum
Requirements
  • Students will need ZBrush, not much else. Oh, and imagination.
Description

Hello!

In this course, we're going to delve into all steps and functions of ZBrush, a dynamic creation tool that we'll be using to create a sculpted model from start to finish inside of the program.

Course Highlights:

  • Overview and Workflow of ZBrush
  • Elements of Character Design and Visual Language
  • Major Sculpting Operations

A major goal is to make this course as accessible as possible, as all of the major elements to the program are covered herein.

We'll begin with where to start, talk about the lifespan of a model and reach a point of acceptable completion, and will also discuss how to reach such a point when first starting out. We'll also cover how it's important to learn to get better results for your work by introducing character design elements to your projects early on. So sit back, relax and enjoy this comprehensive design tutorial for one of the most powerful 3D software packages to date!

Who is the target audience?
  • My target student is the 3D enthusiast/beginner wanting to learn about modeling in ZBrush.
Compare to Other zBrush Courses
Curriculum For This Course
20 Lectures
01:48:44
+
Introductory Opening: Getting Feet Wet
3 Lectures 09:04

Link to Sculptris: http://pixologic.com/sculptris/

In this lesson: Can I have the attention of the class for one second? 

Hi, my name is Cody. Today your mission, if you choose to accept it will be to embark on a learning journey to bring your imagination to life.

Alright, tone set.

So in all seriousness, I am a certified 3D artist and designer, graduated in 2015 and have just gotten around to finishing some projects developed using this program called Zbrush (Sculptris free version) that are visualization and design tools used as an industry standard in countless creative endeavors in our world. 

Created by Pixelogic, Zbrush eliminates the countless hurdles between creator and creation in a way never before imagined by creating special working methodology that makes Zbrush a joy to work with. 

Preview 02:48

In this lesson:

When it comes to learning something new, it's best to start out simply. Too much complication early on is a fast track to frustration and confusion in this line of work, and is best to go in with a plan.

In this lesson, we'll go over the basics of getting around ZBrush and how to load up references.

Preview 04:04

In this lesson:

We will be looking at the "potential" UI options for Zbrush while we're still getting used to the look of the program. Settle in.

Preview 02:12

The Easy Quiz
6 questions
+
The User-Interface
9 Lectures 01:01:43

In this lesson:

In this one, we will look at the main possible starting points for getting started on a character. There are pros and cons to them all, and a combination of two or three never goes amiss. 

We continue with moving forward with combining two of the possible three.

Preview 01:10

Not just the tools:

You could become the ultimate master of everything ZBrush-oriented but would still be doing your efforts a disservice by not realizing the hidden language used to translate visuals. 

Visual Language.

These are the main elements I use when working on character designs in both 2D and 3D. Rather nuts and bolts, yes, but that doesn't mean it isn't important to know.


Using Zbrush I
05:31

What does this button do? Oh, that:

This is a rather in-depth look at the most prominent features that ZBrush has to offer. 

It may look like a lot but half of the tools appear twice for the sake of convenience. 

Using Zbrush II
06:42

In this lesson:

We look at Transpose and see what all it can do.

How to Transpose
01:50

In this lesson:


We continue from Lesson 3, building an understanding of Zbrush's capabilities.

Zbrush Concepts II
03:19

In this lesson:

You could become the ultimate master of everything ZBrush-oriented but would still be doing your efforts a disservice by not realizing the hidden language used to translate visuals. 

Visual Language.

These are the main elements I use when working on character designs in both 2D and 3D. Combining program function with artistic expression may require a varied approach.

Visualization
06:03

In this lesson: 


We cover how to import and benefit from references.



References
13:55

In this lesson:

Here is where we shall delve deep into the inner workings of zSpheres and their functionality. Basing the creation on brush size and transpose tools working in tandem, we can throw together a humanoid zSphere rig that can act as our character's base. Let's get started.

Creating a zSphere Base
13:08

Extracting SubTools
10:05

It's the last bit of this section. Quiz game show music in holding!

Mid-Term Quiz
7 questions
+
Project Workflow
8 Lectures 37:57

In this lesson:

There is a specific method to sculpting that I have learned over the course of my 3D design career. I've modeled a lot of different things but I've always gone back to the ability to determine character designs in 3D. In this lesson, I will spill the beans about the systematic approach to Zbrush and what makes it as comprehensive as it is.

The Science of Sculpting
02:03

In this lesson:

We'll be going through the process of modeling human qualities and discovering the usefulness of underlying anatomy.

Organic Modeling
06:20

In this lesson:

We go over the idea of modeling clothing and the best approaches.

Modeling Clothing
01:50

Onward and upward:

Reaching the zRemesher stage is something of a model graduation. It states that your project is solid enough to add the final pass of detail. Wholesale changes should be complete before reaching this point.

The Refinement Stage
05:31

In this lesson: We will explore the possibilities and avenues of adding glorious, vibrant color to our working projects. Texture maps are touched on, but for this visualization-fueled course we will only mainly cover the process of Polypainting.

Painting Textures [Timelapse]
02:32

In this lesson:

We go over the steps for building a timeplase in Zbrush. We also explain what that is herein.

Making a Timelapse
01:53

In this lesson: You will learn how to pose characters fluidly and acquire an understanding of what a character model needs to be considered, "animation ready." 

Transpose Master & being Animation-Ready
14:20

So life-like, it's almost as if they're alive:

This detail pass focuses on the underlying thought process of combining anatomy with stylized attributes.

Rendering a Turnaround to Show Off with
03:28

Have a look at the articles before tackling this one. A refresher is a pretty good thing. 

It's all come down to this. How ZBrush savvy have you become? Let's find out. 


Remember, pass all of the tests to earn the personalized Certificate of Done with the Course, or your DWTC.

Screenshot your victory and email it to awsumackus@gmail.com and it's yours!


Final Destination Quiz
7 questions
About the Instructor
Cody Scites
4.8 Average rating
4 Reviews
37 Students
1 Course
Certified Zbrush Instructor

My name is Cody, I'm a graduate of Columbus College of Art & Design which is where I got a Degree in Computer Animation. I'm also highly analytical, so developing a course that breaks down character development fundamentals for both 2D & 3D was the next logical thing to do. I hope you enjoy my course, and thanks for reading! 


Have a splendid day.