The author, Ramin, is the founder of Cambridge Game Creators, a professional network for games developers in the UK. The lessons in this course are created from a series of interviews that he conducted with some of the most successful people in the UK games industry.
You will hear answers to many of your questions about starting up your own studio from the following people:
Where did we get the idea for our first game, the product that was going to make us successful?
How do we define success and a successful product? In other words, how would you know if your game is a success and what to do with it?
See how we took the next steps to becoming who we are today. Everything, from scaling up our operations to buying an office to work from.
If you are thinking of starting your own games development studio then this is what we would recommend.
I am an entrepreneur at heart and a software engineer by profession. I have founded many initiatives including the Cambridge Game Creators network which boasts more than 600 game developers and a one off international exhibition/conference, Mosaic3DX -dot- com.
I gained some experience of creating courses on Udemy while helping Ben Tristem create his "Unreal Engine" course ( look up "unrealcourse" on Udemy ) and I am hoping to bring more value to the Udemy community by creating new courses here.