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In this course, you will learn the essential knowledge of the game industry. This is meant even for those who are totally new to game development, and/or those who are not sure how to start. You will begin with the facts of the video game industry using up-to-date statistics of the business. After, you will be introduced to the various elements of the industry and taught the sections and basics of game development. The course is prepared with beginners in mind so no knowledge is necessary beforehand. It will help you choose which aspect of gaming you would like to pursue, and guide you through the necessary process to attain your goal. This course is designed to teach you all the elements from the beginning to the final product. At the end, you will receive a complimentary hour-long beginner's crash course on how to develop a tower defense type game using the Unity3d game engine.
- Video Game Platforms
- Brief details about game companies
- Revenue models
- Examples of revenue and loss
- How video games work
- How video games are created
- Sections of video games i.e. graphics, sound, programming, etc.
- Tools of game development
- Brief knowledge of game engines
- Brief knowledge of computer languages
- How to start game development
- Bonus video tutorial on 3d game development
All 23 sections of the course are in HD, and are full of useful information with actual statistics (no motivational talk). After this course, you will be ready to decide which route to take to start developing games yourself. Check our introduction video and decide for yourself. Let's start developing games!
Not for you? No problem.
30 day money back guarantee.
Learn on the go.
Desktop, iOS and Android.
Certificate of completion.
|Section 1: Introduction|
History of game development
|Section 2: Video game industry|
Video Game Platforms
Video Game Companies
Some Examples Of Financial Success And FailurePreview
|Section 3: The Basics|
Basics of Video Games
How Are The Video Games Created?
Sections Of Video Games
Tools Of Game Development
|Section 4: Game Engines|
Which Game Engine To Use?
|Section 5: Computer Languages|
|Section 6: Moving Forward|
Where To Start?
|Section 7: Let's Create A Tower Defense Game From Start To The End|
Creating The ViewPreview
Shooting And Interactions
Creating The Waves Of Enemies
Completing The Game
Bahadir Yerdelen is the owner of PLAYMOB Studios which is specialised on mobile apps and developing games for more than five years.
Before the rise of mobile platforms, he was developing custom programs in Visual Studiofor small companies but right after IOS market was opened, he started to create small scale indie games for IOS platforms. He mastered Unity3D game development environment and continued his way with a larger scale including web, mobile and computer programs-games. In 2010, he created PLAYMOB and started to develop games for other mobile game companies. He was the developer of IOS weapon building app : Gun Builder Elite, which still has huge success.
In 2012, he started to make agreements to outsource graphic elements from different designers which brought the Europe's most downloaded quiz series: Football Logos Quiz, Football Players Quiz, Football Legends Quiz.
He created many first person shooting games such as Silver Bullet:
Call of the Zombie Sbombers:
He has developed many titles such as puzzle games, helicopter simulations, turret defence games etc. and still continues to develop games under his company and work as a freelance Unity expert.
Please visit PLAYMOB website to check the games and contact us