Learn How to Make iPhone Apps! Make Your Own Mobile Apps! New Apps Added Every Month!
JOIN 9,400+ ACTIVE STUDENTS MAKING APPS FOR THE IPHONE!
Do you want to make iPhone apps? Ever had a great idea for an app but didn't know where to start, or how to finish successfully?
You've found the course that solves those problems!
Make a New App Every Month in 2015! App Tutorials Added Monthly!Mobile Application Development Made Easy
Throughout this course you will:
Learn how to make an app for the iPhone using three example apps within the course!
My teaching method employs long regarded master techniques to help you learn more easily, and to reinforce what you've learned!Be the App Builder - Learn Swift Programming Fast
This course is designed with the beginner programmer in mind, no experience is required. In the course we'll learn the Swift programming language, how to use Xcode, and how to make iPhone and iPad apps.
This course is for anyone that wants to learn how to make apps for iOS devices and publish them to the App Store! Perhaps you have a killer app in mind, or you're just looking to get your feet wet, I'll guide you step by step.Become an App Developer - Put Your Apps in the App Store!
By the time you've finished the course you will know how to develop apps and be well on your way to a rewarding experience as an app developer. Let's go!Core Data Tutorial
NEW!: Core Data (the simple way to learn what confuses developers.)
New apps for January, February, March, April and May have been added.
You can expect to learn the basics of the Swift programming language. I'll guide you step by step through the learning process... you do NOT need any prior programming experience. Not only will you learn about Swift, but you'll also learn about the Xcode editor which is used to edit and create applications for iPhones, iPads, and Mac OSX. I've built in quizzes throughout the course to help better your understanding of the subject material.
By the end of this course you will have built five iOS applications and will have a solid understanding on how to build your very own dream app, modeled and coded from the ground up, and how to distribute it to friends, family and the App Store!
You actually don't need much to get started coding applications in Swift... basically two things.
First, you'll need a Mac with OSX Mavericks or OSX Yosemite. Next, you'll need to download the free Xcode editor and IDE from the Mac store.
That's it, you're ready to learn!
All course content is included in HD format, but you may see blurry text... Here is how to fix that.
In this video we will look at the macincloud.com service and see if this is an option for users who do not have a Mac system.
This quiz is designed to help you determine what you already know. Most of the subjects in here will be covered in detail. Please note that it is not expected that you score very well on this quiz... so fear not! Also, there is much more to the class than is in this simple quiz. Go ahead and take the quiz and we'll move forward with the nitty gritty details of making apps!
Ready to take the plunge and look at your first bit of code? Great! In this lesson we'll look at constants and variables, two core elements of the language.
Reference material for Integers, Floats, Doubles, and Operators. In addition, some or the mathematical concepts are explained.
In this lesson we'll take a closer look at Integers, Floats, Doubles, Strings, Operators, and a little more info about the Swift code syntax.
This quiz is meant to be a refresher on the last two lessons, let's see how well you're doing. Don't be afraid of getting anything wrong, there is no penalty, but it may point out areas you might consider revisiting.
Reference material for the basic syntax and rules for if and switch statements.
So we now know the basics of creating variables and constants, including all the number types. Now its time to actually put them to work in our code.
In this lesson we look at if and switch statements, both compare values and control the flow of your code based on the result. Lets get started.
Now that you've wrapped your head around if / else statements let's take a look at a shorter way to write simple if /else statements using Swift's ternary operator.
This document shows the basic syntax of the for/for-in loops, and the while/do-while loops.
Loops in Swift are very powerful ways to iterate over values such as arrays, dictionaries, and ranges. In this lecture we'll learn how for/for-in and while/do-while loops work.
Time for a short refresher quiz about if and switch statements, and for and while loops.
Reference material for functions.
Swift functions make your code cleaner, more reusable, and better organized. You can think of functions as little code helpers, they help you automate repetitive tasks and allow you to used them anywhere in your code once they've been created. Lets put some functions to work in your code now!
Functions are a very important part of the Swift programming language, and as such, we'll do a short review of what we just learned.
Reference materials for Arrays.
The Swift programming language has two collection types; Arrays and Dictionaries. Arrays store a collection of like type items (for example; all Integers or all Strings) in a certain order, they can even store collections of Arrays. Dictionaries on the other hand store key/value pairs, which can be easily referenced by their key. There are benefits and things to consider when choosing a collection type for your data. Lets take a closer look at Arrays and in the next lesson we'll discuss Dictionaries and see how they compare.
Reference and general syntax for Swift dictionaries.
This short quiz will serve to reinforce the key concepts you have learned about arrays and dictionaries within the Swift language.
Sets are a collection type in Swift that was added in version 1.2 of the language. They allow you to basically create a data container that stores values or other information and makes sure that each entry is indeed unique. Sets look very similar to Arrays and therefor when a set is used it must be explicitly declared as a set, otherwise Swift would assume it is an Array.
Download the Answer Ball app source code here.
A brief summary of how the app creation flows from concept to App Store.
This brief quiz reinforces some of the concepts we learned while making the Answer Ball app.
Tuples syntax and reference sheet.
Tuples are used to group related information and pass it around as a single, compound value. Tuples support mixed types like Strings, Integers, and more in the same Tuple, so it is not surprising to see them used quite a bit in Swift code. Tuples, while good at what they do, are not meant to replace more complex data types like classes and structures. Let's take a look in a playground.
Reference materials for Optional values. This explains forced unwrapping, checking the value via an if statement, and optional binding.
Optional state that a variable has a value, or no value at all. This is not the same as saying the value is zero or false, rather, it is completely empty (nil).
Reference material for enumerations.
Enumerations in Swift allow you to define a common type for a group of related values. This allows you to interact with the data in a type safe way. Although enumerations aren't used by beginning developers that often, they are used extensively in Apple's frameworks, you cannot avoid them. Learn about enumerations in this lesson.
Closures group code into a self-contained reusable unit within your program. Sound familiar? It should because I just described a Function, which we learned about earlier. Don't get confused, there is a simple explanation:
Functions are a type of closure -- specifically, they are a named closure. If you are coming from another language you may know functions as anonymous functions, lambdas, or even code blocks. If this is your first foray into coding there is no reason to get hung up on the concept. As I'll describe in the video a closure is simply a function without a name... or a function is a closure with a name. Watch the video so you know what to look out for.
A brief introduction to classes and their syntax.
Classes are code constructs that contain properties and methods and are considered the building blocks of an object oriented programming language. In Swift classes and structures are very similar, so we simply call an instance of a class a, well, an instance rather than an object. We'll talk about the differences between classes and structures soon, but for right now we'll be focusing our attention on classes.
In our first code example of classes we'll gain an understanding of class properties, methods, instances, and initializers. In addition to understanding these concepts we'll see how to set up custom initializers to make our classes more useful and efficient.
Classes are a very powerful feature in Swift, and like within other object oriented programming languages, classes in Swift can have subclasses. When you define a new class based off of another class you are creating a subclass, this subclass inherits all of the properties and methods of it's 'super' class. You can then add more methods and properties, or override the ones that were inherited to create a more specialized class. In this lesson we're going to learn how to do just that.
Classes and Structures in Swift are very similar, but there are a few key differences you should be aware of when writing your code. While structures in Swift are much more versatile and powerful than they are in most other programming languages, they are still intended for simpler code situations. A good general rule of thumb when deciding to use a class or a structure is this; if you plan on passing complex values such as objects within the code, use a class instead of a structure. We'll take a look at the specifics in this video.
In this video we will explain and display how getters and setters work in Swift.
Extensions allow you to add extra functionality to classes, structures, and enums where you otherwise may not have access. For example, in this lesson we will add extra functionality to the String type.
The Cat & Dog Days App source code file (entire Xcode project folder) is attached to this lecture. This code is compliant for Xcode 6.3.2+ and Swift 1.2.
An introduction to the next app we'll be creating - Cat & Dog Days, a cat and dog age calculator. In the making of this app we will modify the standard viewController class, work with arrays, work with if/else statements and switch statements, transform redundant code into a function, and play audio within the app.
In this lesson we go through the process of creating the new app.
The NSUserDefaults example source code file (entire Xcode project folder) is attached to this lecture. This code is compliant for Xcode 6.3.2+ and Swift 1.2.
In this short video you will learn what NSUserDefaults are and when and why you might choose to use them over a more robust persistent data method like Core Data
Find out what exactly core data is and why it is important to learn as an app developer.
The Core Data Grocery List App source code file (entire Xcode project folder) is attached to this lecture. This code is compliant for Xcode 6.3.2+ and Swift 1.2.
Starting the Core Data Application.
Here we will learn how to create the Data Model that Core Data will rely on to store and deliver information for our shopping list app.
Continued from previous lesson, be sure to take previous lesson first or you may be a bit lost.
I've been developing web sites and programming since 1999, I know about a dozen different programming languages and I am an expert in Internet Security.
Out of all the languages I know the newcomer Swift is one of my favorites. I began studying the language the day the documents where released to the world by Apple and I have yet to stop. In my courses I apply the concepts I've learned in a language that is clear and understandable to even non-programmers. I understand learning a new language sometimes has a high learning curve and I minimize this obstacle by adapting proven teaching methods and reinforcement messages to make sure my students fully understand the material.
In 2010 I fulfilled my dream and became a successful full time web designer and app developer creating my own small business XBSJASON TECH SERVICES. I spend my time developing web sites, creating Enterprise applications, making custom code solutions, and evaluating and advising on security thresholds for clients in the New Jersey, New York metro area.
I love being creative and solving problems, programming and web design allow for this passion quite nicely. I also love teaching, I think information and knowledge is power, and we should never stop learning new things.