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75 Billion Apps were already sold in the iOS App Store. If you ever wanted a chance to participate in this success, here is your chance.
In this course you are going to learn all the basics you need to know to create your own simple iOS applications using the new Swift programming language. After learning all about the basics of programming (variables, constants, if-statements, loops ...), you are going to become familiar with object oriented programming (OOP). These are the fundamentals to be able to grasp the awesome UIKit Framework which you are going to use to create awesome Apps. After getting in touch with many iOS User Interface components we are going to start using more advanced user interaction techniques like recognizing gestures on the iPhone screen. The conclusion of this course is a real-life example that will help you connect all the dots and pieces of your newly acquired knowledge.
Section 1: Welcome
You will start off creating a nice App that allows you to manipulate images, using image filters. Although this is an advanced topic, this example will show you the possibilities of the iOS SDK and the workflow within Xcode. This project is supposed to replace the standard „Hello World“ example.
Section 2: Xcode - Your favourite environment
You have to know the tools you are using. So, this section is all about Xcode itself.
Section 3: Swift Basics
Since you don’t need any programming experience to start developing iOS Apps, here are all the programming basics that you are going to need to be become a successful iOS App developer. We are covering topics like variables and constants, datatypes, collection types (Arrays and Dictionaries), control flow using if statements, loops …
Section 4: Swift beyond the Basics
Since object oriented programming is the fundamental paradigm, on which Swift and the iOS SDK are based, you are going to learn all the basics you need to know in order to successfully use the classes provided by Apple.
Section 5: Your daily bread – User-Interface Components
In this section we are going to cover UI components like textfields, buttons, labels and you are are also going to learn the basics about Storyboards, ViewControllers and Delegates.
Section 6: Let’s get dangerous
In this section you are going to learn how to use gesture recognizers for responding to touch events on the iPhone screen. You will also learn the basics of animating objects, as well as the usage of the UIAlertController class to display messages to your users.
Section 7: Welcome to the real world
In this final section we are going to put all the dots and pieces together and create a great calculator App from scratch. We are going to design the User Interface, write all the necessary Swift code and finally you are going to learn how to add a great Icon to your App.
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Desktop, iOS and Android.
Certificate of completion.
|Section 1: Welcome|
What you are going to learnPreview
Your first real App Part 1Preview
Your first real App Part 2
|Section 2: Xcode: Your favourite environment|
How to install Xcode
The Xcode User Interface
|Quiz 1||3 questions|
To help you remember the most important information of this chapter, try to answer to following questions.
If you cant't answer a question. Watch the video that covers the topic of the question again.
|Section 3: Swift Basics|
A new language is born: Our new Playground
2x = 4: Variables and Constants
More then just x: Different Datatypes
A little math: Addition, Subtraction, etc.
Collection Types: Arrays and Dictionaries
What if? Learning about Program flow
while- and for-Loops
The Scope of Variables and ConstantsPreview
|Quiz 2||4 questions|
|Section 4: Swift beyond the Basics|
What is Object Oriented Programming?Preview
Your first Class
Let's get on the Road: Complete your first Class
To be or not to be? - Working with Optionals
|Quiz 3||4 questions|
|Section 5: Your daily bread: Basic User-Interface Components|
UITextField and UIViewController
IBOutlets and IBActions
UITextView for multiline text
The Storyboard: Working with multiple ViewControllers
|Quiz 4||4 questions|
|Section 6: Let's get dangerous: Getting in touch with advanced UI Components|
UIImageView: Working with Images
Red Alert: UIAlertController and UIActionSheet
The power of Multitouch: UIGestureRecognizer
There is something moving: Getting started with Animations
|Quiz 5||3 questions|
|Section 7: Welcome to the real world: SwiftCalc - Developing an iOS Calculator|
Setting up the User Interface
Preparations for making Calculations
|Section 8: Conclusion|
Your new skills and where to go from here
I wrote my first line of code at the age of 10 by creating the simplest form of a Hello World Application within the Visual Basic Editor of Microsoft Word. For many years, programming was completely about the journey for me.
Starting off with Visual Basic and earning money by creating Access Databases for many clients was nice, but not the driving force behind my wish to know more about creating software.
After switching to the Mac, I started developing with Java, C++, and later ActionScript 3.0. After school I used my expertise in different scientifically used big data applications. My work was all about visualisation of large amounts of data and therefore creating the best user experience possible.
Although I do love programming, I chose a different path for my professional carrier. By becoming an educator I could follow my second passion which is sharing knowledge. Today and especially since the release of the iPhone SDK in 2008 my interest in programming mainly is focused on creating iOS Apps for educational use and finding ways to create software that can be used in classroom, at universities and by students themselves to make learning a great experience. Although my passion lies in educational software, I am also doing client work from time to time, which does not only include the development of iOS Applications but also the implementation of different iOS development trainings.