Beginner Bootcamp - Easy Games & Apps in SpriteKit & Xamarin
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Beginner Bootcamp - Easy Games & Apps in SpriteKit & Xamarin

Learn to use SpriteKit to build 2D games for iOS. Learn how to code iOS and Android apps in the same program with C#.
0.0 (0 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
1 student enrolled
Last updated 9/2017
English
Current price: $10 Original price: $200 Discount: 95% off
5 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 36 hours on-demand video
  • 6 Articles
  • 4 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Build 2D games in SpriteKit.
  • Code in Swift.
  • Navigate Xcode's interface.
  • Plan, design, and develop games from scratch.
  • Organize your project and animate sprites.
View Curriculum
Requirements
  • To follow along with these tutorials, you will need SpriteKit, Apple's free framework for making 2D games, and Xamarin.
  • To follow along with the tutorials, you will need a Mac or MacOS virtual machine software.
Description

In this course, you learn how to make simple 2D games using Apple's SpriteKit. You build the following games: Breakout Clone, Pong Clone, and Space Invaders. This course is unique because we make both the code and the design for the games from scratch.  

Also, you make cross platform apps with Xamarin! Make Android and iPhone apps in the same application.

Other tutorials only show you how to make the functionality or design of a game. We at Mammoth Interactive show you how to do both. 

Don't worry if you've never coded before. We start simple and add more to the game as the course goes on. This course begins with an introduction to SpriteKit for those who have never used it before. You will learn how to navigate SpriteKit's interface.

Is this course for me?

Even if you're not an artist, you can design basic games. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?

Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too.

By taking this course, you will gain the tools you need continue improving yourself in the field of game development. You will be able to apply what you learned to further experiment in SpriteKit or any other game development framework.

One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.

This course is project-based, so you will not be learning a bunch of useless coding practices. At the end of this course, you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.

Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.

You will get full lifetime access to this course for a single one off fee.

How you will make money by learning new skills

  • Learn practical skills
  • Learn about how leverage your new skills to greater wealth
  • Learn through practical examples

Get started today!

Who is the target audience?
  • Anyone who wants to learn to use SpriteKit and Xamarin.
  • Anyone who wants to learn game development.
  • This course is targeted towards complete beginners.
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Curriculum For This Course
213 Lectures
35:56:21
+
Introduction
2 Lectures 01:11

Download Xcode and Photoshop. You must have a Mac to take this course.
00:31
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1. Introduction to SpriteKit
14 Lectures 03:59:41



1.2. Intro to SKView
08:30

1.3. Intro to SKScene
16:58

1.4. Intro to SKNode
14:40

1.5. Accessing Nodes via Swift File
23:43

1.6. Node Section Wrap up
13:59

1.7. Intro to SKActions
18:24

1.8. Attaching Actions to Nodes Through Code
24:01

1.9 Intro to Physics Bodies
22:15

1.10. Modifying Physics Body Attributes Through Code
22:43

1.11. Fixing Contact Collision Problem with Physics Bodies
28:07

1.12. Intro to Field Nodes
21:39
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2. Breakout Game Tutorial
8 Lectures 01:52:54
2.0 Intro and Demo
03:27

2.0 Learning Goals
01:58

2.1. Setting up the Main Game Scene
13:15

2.2. Initializing Scene Variables and Creating a Boundary
18:34

2.3 Implementing Player Movement and Brick Removal
15:31

2.4 Implementing Game Over Logic
21:20

2.5 Fixing Collision Issues
27:29

2.6 Summary
11:20
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3. Pong Clone Tutorial
9 Lectures 01:55:34
3.0 Intro and Demo
04:03

3.0 Learning Goals
02:27

3.1. Building Scene in sks File
09:59

3.2. Finishing Set up in GameScene.swift
15:34

3.3. Implementing Player and Opponent Movement
13:05

3.4. Adding a Scoring System
31:33

3.5. Fixing Slow Moving Collision Issues
11:03

3.6 Summary
08:12

3.7 Bonus - Modded Paddle Collision
19:38
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4. Space Invaders
15 Lectures 02:52:24
4.0 Intro and Demo
03:37

4.0 Learning Goals
02:52

4.1 Setting up the Scene
12:56

4.2. Finishing Set up in Swift File
11:28

4.3. Implementing Player and Alien Movement
13:26

4.4. Spawning and Firing Bullets
17:59

4.5. Implementing Bullet Contact
08:59

4.6. Implementing End Game Logic
20:40

4.7. Pixelart Scene Setup
03:18

4.8 Pixelart UFO
07:45

4.9 Pixelart Spacecraft
09:36

4.10 Pixelart Resize and Exporting
06:01

4.11 Space Background
13:08

4.12 Adding Textures and Summary
15:24

4.13 Bonus Features
25:15
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Source Code - SpriteKit
1 Lecture 00:02
Source Code
00:02
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Introduction to Xamarin
1 Lecture 05:05
Introduction
05:05
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Variables
15 Lectures 01:34:34
Installing Xamarin for Windows
03:06

Installing Xamarin for Mac
02:15

01. Setting up Xamarin Studio
11:59

02. Introduction to Variables
07:10

03. Boolean Variables in iOS
07:19

04. Boolean Variables in Android
04:46

05. Integer Variables in iOS
09:33

06. Integer Variables in Android
07:03

07. Float and Double Variables in iOS
09:07

08. Float and Double Variables in Android
07:12

09. Character Variables in iOS
05:10

10. Character Variables in Android
04:27

11. String Variables in iOS
07:10

12. String Variables in Android
05:35

13. Summary of Variables
02:42
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Arrays
10 Lectures 01:15:20
01. Introduction to Arrays in Xamarin
03:03

02. Boolean Arrays in iOS
06:31

03. Integer Arrays in Android
05:58

04. Floats and Double Arrays in iOS
07:31

05. Character Arrays in Android
06:03

06. String Arrays in iOS
04:27

07. Access Elements in Number Arrays in Android
13:07

08. Accessing Elements in Boolean, Character, and String Arrays in iOS
08:15

09. Modifying Variables Within an Array in Android
12:21

10. Multidimensional Int Arrays in iOS
08:04
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If Statements
9 Lectures 01:17:19
01. Introduction to If Statements in Xamarin
02:32

02. Basic If Statements with Booleans in iOS
06:00

03. Basic If Statements With Integers in Android
05:50

04. Test Two Conditions with One If Statement in iOS
08:28

05. Test Two Conditions Using Nested If Statements in Android
06:49

06. Two If Statements With Different Outcomes in iOS
08:35

07. Else If Statements in Android
08:04

08. Else Statements in iOS
12:34

09. Piecing it all Together and Recap in Android
18:27
12 More Sections
About the Instructor
Mammoth Interactive
4.4 Average rating
1,962 Reviews
39,064 Students
67 Courses
Best selling course provider since 2011!

Mammoth Interactive is a company that was formed in 2008 by John Bura. Mammoth Interactive has produced games for the iPhone, iPad, XBOX 360 and more. Their games have been sponsored by highly esteemed companies such as Nickelodeon.

Mammoth Interactive has a long history of providing support to other developers. Mammoth Interactive has been contracted to produce epic soundtracks, addicting levels, rock solid programming  and business development.

What makes John a good teacher?

  • I have released over 40 games and apps that have done very well in the app store.
  • I run a company called Mammoth Interactive, so I am actively in the field building apps and making money.
  • I have been teaching since 2002.
  • I personally love learning online, and my life is much better because I have learned online rather than a classroom.
  • I am one of the top 10 highest grossing Udemy teachers.
  • I have been a Udemy instructor since 2011.
  • I make sure people learn how to make money from their creations.
  • I have over 300’000 students worldwide.


John Bura
4.4 Average rating
5,990 Reviews
130,079 Students
148 Courses
Best Selling Instructor Web/App/Game Developer 300k Students

John Bura is has been a successful Udemy instructor since 2011. John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to the top 10 in the Apple's app store. In his spare time John likes to play ultimate Frisbee, cycle and work out.