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SpriteKit - Learn Apples First Ever Game Engine in iOS

Learn how to create Apple 2D game using Apple's first ever game Framework, Main Scene with Physics Bodies & Collisions.
3.3 (12 ratings)
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3,220 students enrolled
Last updated 11/2014
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  • 1.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What Will I Learn?
Train yourself to build 2D game applications
You will learn the basics of Spritekit
You get over 90 minutes of high quality training videos of 11 lectures and assignment
Starting point for making games on iOS
View Curriculum
  • You must have the Mac OS X Environment or a Virtual OS all setup
  • We assume you have some knowledge of programming
  • Basic Knowledge of Programming in Objective-C

Creating Games on iOS has been exciting, so far this was achieved by using third party frameworks or library or perhaps write your own game engine. But since launch of iOS7 Apple has introduced their first ever game engine called SpriteKit. This will make creating 2D games more fun and easy. It is now one of the best ways to make games on iOS completely supported by Apple. It doesn’t require additional libraries or additional dependencies.

If you are familiar with iOS programming then learning SpriteKit would be a piece of cake.

In this course our American Expert tutor will start with the basic of SpriteKit who know exactly how to present the topics of SpritKit in asystematic step by step manner.

The goal of this course it to train you to build 2D game applications including features for Animation, Particle Systems and a full Physics Engine.

The course spans over a total of over 90 minutes of high quality video training of 11 Lectures with Assignments.

Our prime focus is to ensure learning is simple and done step by step through easy to follow video sessions. All topics are easy to learn and presented in digestible short 5 to 15 minute videos with real world examples and demos. The course contains discussions and demos to test your skill. All demos come with full sourcecode that you can download which is complimentary and use for your projects.

Before you start, you should have some idea of the basics of programming in iOS platform. You will need a Mac OS X environment or a Virtual OS to get started. If you do not have one, you can Google it and get it up and running in about 30 minutes. This will help you with all your OS X development. We offer quick feedback and support via the Udemy discussion interface.

Who is the target audience?
  • Beginner and Advanced level developers who want to get started with Spritekit on iOS
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Curriculum For This Course
Expand All 11 Lectures Collapse All 11 Lectures 01:41:36
Brief Initial Set up
2 Lectures 12:23
Spritekit Scene
4 Lectures 40:22
Spritekit Scene Discussion

Spritekit Scene Detailed Demo

Spritekit Demo Part - 1

Spritekit Demo Part - 2
Physics Bodies and Collisions
3 Lectures 26:42
Physics Bodies Discussion

Main Scene with Physics Interaction Demo Part 1

Main Scene with Vector Demo Part 2
Spritekit Main Scene
2 Lectures 22:09
Collisions & Contacts Discussion

Main Scene with Categories and Collisions Demo Part - 3
About the Instructor
4.2 Average rating
5,041 Reviews
135,219 Students
80 Courses
Programming Made Easy

EDUmobile Academy develops high quality video training courses around topics in mobile development including iPhone, Android, Windows Phone, Java, Responsive Web Design and other emerging technologies.

Every course is created by an expert developer AND a trained mentor in the area of expertise.

Each course undergoes a rigorous planning, review and an internal quality check phase - to ensure that the teaching is of highest standards available online.

EDUmobile Academy was founded in 2008 when smart phones were just emerging into the market. Founder Vishal Lamba is experienced in multiple areas of digital design, mobile development and design, web technologies and digital marketing. He has a mathematics and computer science degree from Lawrence University, USA.

Vishal works closely with content creators and teachers to ensure that every course released meets the internal rigorous quality standards.

All course creators and trainers are currently based in the USA. Support for each course on Udemy is provided with quick turn around by a small team of developers and trainers.

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