Whether you are a software developer, architect, project manager or just someone who codes for fun; knowing what to write is just as hard as knowing how to write it. 'Software requirements gathering' is the process of capturing the objectives, goals and wishes of the customer upfront and early-on in the Software Development Life Cycle (SDLC).
This course is accompanied by several templates and document files, that you can use as a guideline during your next requirements gathering project. There is a feasibility study template, a software specification template, a terminology guide and a couple more.
This course will get you 'asking the right questions' early in the process, saving you time, money and effort. You will learn how to 'manage the requirements process' from start to finish. How to differentiate between 'Functional and Non-functional requirements'. How to 'capture and record requirements'. Plus, you will get an insight to how one system is used throughout an organization.
This course will guide you through the entire range of 'Scoping Documents', 'Technical Specifications', 'Feasibility Studies' and 'Requirements Gathering'.
Your time is precious and that matters to me, this course has been arranged into small lectures that you can consume when you have a spare few minutes. They follow-on from each other, making the entire course watchable in one sitting. you can be sure that the project you embark on is the same as the project you deliver. On time and on budget.
Capturing Software Requirements, Meeting Deliverables, Exceeding Expectations and Documenting the whole process can take years to learn, this stuff is not taught in colleges, it is learned in the trenches. So save yourself time, get the insider information on the topics that matter. By the end of the course, you will have amassed a large number of key takeaways and several useful template files that together will take your software development skills to the next level.
This course is for life, meaning you can learn whenever you have the time. You have access to the discussions area, where I will personally answer any questions you have on this course. This course is also backed by a 30 day money back guarantee.
If you need a deeper understanding of the software development life cycle. Are about to begin work on a new software project or embark on a prospective customer collaboration? this course will guide you through the process.
I look forwards to seeing you on the inside.
Kind Regards, Robin.
This lecture will describe the course, its materials and the logical structure. Students will understand the scope of the entire course, and how to access the resources.
Students will learn Why requirements are needed, and how they can manage expectations, how requirements can mitigate potentially heated discussions and how requirements describe, specific measurable features as clearly as possible.
Students will learn how to identify the different types of requirements. Understand how requirements address big issues like scope, understanding and stability and learn the differences between functional and non-functional requirements.
Students will learn how to determine if a project is feasible before embarking on expensive work. How to factoring human resourcing and expected product lifetime. Plus, you will learn the output from the feasibility study and what it is used for.
After completing this lecture students will be able to effectively justify the need for a feasibility report, and how to employ 4 different techniques for eliciting requirements from customers.
In this lecture you will learn how to focus on the right people, collect the correct information, validate the need and establish benchmarks. You will see the 5 phases that you must go through to gathering requirements and ensure that consideration is given to the priority tasks.
After completing this lecture, you will be able to identify the value of existing 'SOP docs', you will learn how it can be necessary to look to the past before moving forwards and finally, you will learn why some requirements are contrained by the client.
After completing this lecture you will have the ability to ask the right questions and why wrong questions can sometimes be useful. You will also learn how to re-phrase a question to elicit better responses from your clients. You will also learn my Power-Question, which never fails to coax out the best details that are needed when gathering requirements.
After completing this lecture you will be able to identify both bad and good requirements, you will learn how to employ 5 techniques for converting bad into good. Plus, you will learn a few ways to think about the requirement gathering process designed to save you time and effort.
After completing this lecture you will be able to understand the interactions between different departments within an organization, you will be able to identify the role that mediation plays in the requirements gathering process. Plus you will be able to avoid conflicting statements by understanding information flow.
In this lecture you will learn how to perceive a system as a tiered architecture, you will learn how by adopting a 'pluggable' approach to software design, make it easy to capture requirements and think in a modular manner.
After completing this lecture you will be able to value 'language-neutrality', understand where the SRS document fits within the SDLC and why ambiguity is the biggest cause of confusion when gathering software requirements.
After completing this lecture, you will be able to justify the validation process, you will be able to remove ambiguity from the problem domain. You will learn the 4 steps to validating requirements. Plus, you will learn how to think 'smart' to manage your requirements gathering process to be the most productive it can.
After completing this lecture you will have a firm grasp on what needs to be included in a requirements specification. You will learn why both people and problems needs to be described. If you have not done so already you should go download the template for this course from the resources section at the start of this course.
This lecture contains a summary of the main topics covered in this course together with a few useful take away notes.
If you have any questions, then please do not hesitate to ask in the discussion area. I humbly ask that if you enjoyed this course you consider leaving a review, so that future students can see if this course appeals to them. Finally, Thank you for taking the time to complete this course.
Hi, I’m Robin. I’m a self-taught Freelance Digital Artist and Illustrator.
I have published drawing courses, ran google hangout sketching sessions and shared tutorials through social media but what I’m best known for is running a Youtube channel where I talk about and create Concept Art, Fantasy Art and more Specifically Creature Design.
I believe drawing and illustration is a skill not a gift! Which means that anyone can learn a skill it simply takes guidance, perseverance and a little patience. We are all artists with our own visions to share. And as we go through life we are touched and shaped by many experiences. It is this unique path that each of us follows which makes creating unique and original art so compelling.
It’s never to late to pick up a pencil and start learning, so I invite you to check out my YouTube Channel, my Website and my Courses here on Udemy to learn more about me and the art that I create.
I look forwards to helping you realize the visions in your imagination!