
Explore Sketchup's user interface on Mac and PC, including title bar, menu bar, toolbars, templates, and cross-platform keyboard shortcuts and preferences.
Explore how SketchUp maps Mac keyboard modifiers to option, control, shift, and the command key for shortcuts, while Windows uses keys, and shows customizing shortcuts in SketchUp preferences.
Stack and collapse SketchUp window dialogs to reduce clutter, organizing entity info, soften edges, layers, and outliner, then move, resize, and collapse them by title bars.
Discover a complete keyboard shortcuts system for sketchup, including a printable pda and Mac and Windows shortcut files, with simple import steps to activate them.
Learn how to customize SketchUp through preferences, templates, and model info, including ruby extensions, Photoshop integration for textures, and saving a design template as default for new files.
Discover how Ruby scripts extend SketchUp by adding new tools and dynamic components. See how to load extensions, use a box tool, and why they cannot be dynamically unloaded.
Discover how to locate and load SketchUp Ruby scripts from the Ruby library depot and install them in the plugins folder, using numb and nom to add numbers and increment.
Learn to streamline SketchUp by organizing dozens of Ruby scripts into autoload and extension folders and using a loader to load and unload extensions.
Master basic navigation in SketchUp by using orbit, zoom, and pan with your input device - mouse wheel or middle-click, tablet touch strip, and the shift key for panning.
Switch between perspective and parallel projection in Sketchup to create accurate elevations and plans; use line view for precision and 2 point perspective for tall structures, keeping verticals vertical.
In SketchUp, explore multiple zoom methods, adjust field of view like a camera lens, and use zoom window and zoom extents to frame detail, including a zoom_selection ruby script.
navigate SketchUp spaces with a video-game style camera by positioning the camera, then walking and looking around, while adjusting height and field of view to explore interiors.
Toggle x ray mode to see inside the model, view plumbing on the second floor and appliances on the ground floor, and use the section tool for plan cuts.
Master SketchUp selection workflows, using spacebar or Q shortcuts, window and crossing window methods, and selecting by face, edge, or connected faces, material, or layer.
Explore useful selection scripts in SketchUp, including invert selection for faces and edges, quick selection for broad or specific criteria, and selection memory to store and recall complex sets.
Apply eraser tricks to manage edges in SketchUp: erase edges and faces by clicking, hide or smooth edges with option and shift, scrub to select edges for deletion or smoothing.
Explore multiple move methods in SketchUp, from typing precise distances and using geometry to auto fold mode and japes move tool for precise, controlled transformations.
Learn to copy objects in SketchUp using the move and rotate tools with the option key, adjust distance, and multiply or divide copies for even spacing.
Master the rotate tool and 3D modeling workflow in SketchUp by creating posts, beams, and a roof using origin-based rotations, copies, and Follow Me techniques.
Explore SketchUp's scale tool to resize, proportion, and model, including uniform, one- and two-dimensional scaling, three degrees of freedom with shift, and mirroring via scale, flip, and ruby scripts.
Discover how to scale a SketchUp model, group, or component with the tape measure, toggle guide mode, and resize items from 25 feet to about 6 feet.
Discover how to accurately scale objects in sketchup using the Freescale tool, orienting scaling to the object's axes, resetting drawing axes, rotating objects for alignment, and tapering for deformation.
Load the A-line tool extension, select the object, and define a six-point coordinate system to align a cylinder with a box, enabling precise center alignment.
Learn to model a stair in SketchUp using the divide tool and the divide with construction points script, create a step component, and array copies for elevation views.
Learn how to create and use complex SketchUp intersections to cut inside a joist with rafters, using intersect with model, context, and internal edges within a group.
Use the section tool to create sectional drawings inside enclosed SketchUp models, switch between plan and perspective views, and adjust style and color with Zoro and section cut face scripts.
Use guides in SketchUp to aid drawing, offset distances and angles without forming faces. Learn construction points, construction lines, tape measure guide mode, and how to delete guides.
Master SketchUp dimensioning with two-point and three-point styles, using the D tool to place point-to-point or edge-based dimensions with leader lines, and edit or move them as geometry changes.
activate the screen text and 3D text tools to create leaders and dimension notes, then organize with scenes and layers to switch views while keeping screen text anchored.
Explore how to modulate visibility of faces and edges in SketchUp using hiding and unhide shortcuts, the outliner, hidden geometry, and group versus component behavior.
Discover how layers control visibility and color in SketchUp, including creating, naming, purging, and setting a current layer. Learn how groups and components interact with layer 0 and inherited geometry.
Explore efficient layer management in SketchUp by organizing layers, setting and moving the current layer, and using the layer manager Ruby script to save, restore, and filter layer states.
Learn to use groups and components in SketchUp to isolate objects, protect geometry with a bounding box, and edit nested contents by opening groups, with outliner naming and locking options.
Explore component basics in SketchUp, including shared representations, instance edits, and when to make unique; learn to name components, use the outliner, and improve file efficiency.
define components and set gluing planes to place and orient furniture on horizontal, vertical, or sloped surfaces, ensuring items stay in plane and align with walls or roofs.
Learn to create a window component in SketchUp that cuts opening in a wall with offset and push/pull tools, then edit it to add glazing on a vertical gluing plane.
Learn to create face me components in SketchUp that always face the camera, set the insertion point and axes, apply textures from Photoshop, and manage shadows for realistic entourage.
Explore the components window to access, search, download, insert, purge unused, and organize components from local folders, file servers, and the 3-D warehouse, including drag-and-drop and creating collections.
Master paste in place with the clipboard to duplicate geometry in complex SketchUp models, navigate nested groups, and keep aligned copies, with notes on when to use components.
Explore dynamic components in SketchUp 7, including interactive color changes and scalable behaviors. Learn how authors extend components using the interact tool, component options, and the pro version.
Improve SketchUp performance on large models by using components, managing segment counts, purging unused items, using placeholder low-poly representations, and optimizing texture maps.
Explore using SketchUp's line tool, including click to start and stop, with rubber band feedback. Adjust preferences to auto detect, or always click-move-click and never continue drawing.
Sketch with the freehand tool to draw curves; SketchUp converts them into straight segments forming polylines. Weld joins segments into a single object and can close curves to form faces.
SketchUp's inferencing engine snaps lines to axes and existing geometry, using from-point, perpendicular, parallel, on-face, and intersection in multiple views, with green endpoints and cyan midpoints to ensure accuracy.
Lock inferences in SketchUp to reference other geometry and stack primitives, cone on box, cylinder on cone, and sphere on cylinder, using move, endpoints, and arrow-key constraints.
Set real-world scale in SketchUp by choosing architectural, fractional, decimal, or metric units with appropriate precision, and enter measurements via the measurements toolbar or entity info.
Explore drawing arcs in SketchUp with the arc tool and ruby scripts, setting start, end, bulge, and segments. Move arcs across planes and learn center, three-point, and two-point arcs.
Explore bezier spline in SketchUp using the Fredo6S Bezierspline extension to create polylines with control points in creation and addition modes, including escape shortcuts and editing polylines.
Toggle axis locks in SketchUp to move control points along red, green, and blue axes using arrow keys. This enables true 3d polylines and bezier splines.
Explore converting curves to polyline and other types in SketchUp, adjusting segment counts and distance intervals. Compare editing behaviors between splines and polylines to create precision and flexibility in models.
Close the loop with bezier splines to create surfaces, adjusting loop subdivisions and curve precision. See how segment counts impact polygons and render time in 3D modeling.
SketchUp auto-creates faces when a closed loop is formed from coplanar edges. Fix out-of-plane edges by using parallel mode, deleting, and moving along the blue axis to complete the face.
Delete faces in SketchUp by selecting them and pressing delete, then recreate faces by tracing existing edges; learn to break and heal edges to avoid seams when pushing and pulling.
Learn how SketchUp orients faces when you push/pull objects and how to reverse or orient faces to ensure surfaces face outward.
Explore two rectangle methods in SketchUp: dimension-on-input from any starting point and resizing after drawing, plus square and golden section guides and the Golden Gage plugin for elevation proportions.
Explore two circle methods in SketchUp: center-point sizing and resizing after drawing, then optimize by using an appropriate segment count to balance smooth curves with model performance.
Master the push/pull tool in SketchUp to extrude surfaces from plans into buildings and set precise heights. Create or erase geometry while noting limitations with curved or smoothed surfaces.
This SketchUp training course teaches you how to use this 3D modeling program designed for architects, engineers, designers. SketchUp comes in two versions, a free and paid version. This tutorial can be used with either version, and is designed for the absolute beginner. No prior experience with 3D modeling programs, or SketchUp specifically, is required.
You will start by exploring the user interface for SketchUp, getting familiar and comfortable with navigating and where the tools are located. The course utilizes many Ruby scripts, which are provided in the working files, and he will show you how to install and use the scripts throughout the course. Some of the functions that you will be taught throughout this tutorial include; working with lines and shapes, how to make faces and surfaces, drawing edges, scaling your models, working with layers and using the architectural tools. You will also learn how to style your work, use color and texture on your models, create walkthrough animations and finally, how to export your work to share and present it.
By the completion of this computer based video course for SketchUp, you will be comfortable using the tools within the software to create and share 3D models. This video tutorial includes working files, allowing you to follow along with the author throughout the lessons.