Scrum Made Easy: Become an Effective Scrum Team Member Today

Everything You Need to Know About the Scrum Roles, Events and Artifacts for Successful Product Development
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  • Lectures 46
  • Length 3 hours
  • Skill Level All Levels
  • Languages English, captions
  • Includes Lifetime access
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About This Course

Published 6/2016 English Closed captions available

Course Description

Scrum is becoming the most popular of the Agile Frameworks for delivering software applications and complex products.

By the end of this course you will know what the Scrum Framework is all about and be able to contribute to the success of your projects using the Scrum methods and processes.

Learn and Master the Scrum Roles, Events and Artifacts, Enhancing Your Career Prospects and Enabling You to Become a Valued Member of Your Agile Scrum Project Team

  • Be able to explain what the Scrum Framework is and how it will make your organisation more efficient in developing new products
  • Understand the three pillars of the Agile Scrum Framework: Transparency, Inspection, Adaptation. And the concept of Empirical Process Control where decisions are made based only on what is known
  • Feel confident participating in the formal and informal Scrum Events


Learn Why Using Agile Scrum is So Powerful in the Rapid Development of New Products

Scrum is most often used to manage complex software and product development using iterative and incremental processes

Delivering complex products using Scrum is all about creating quality, working versions that provide the highest business value in the shortest possible time

Scrum significantly increases productivity and reduces time to market compared to the traditional waterfall project management processes

The course is structured around the three Scrum perspectives of Roles, Events and Artifacts

Section one includes and overview of the Scrum Framework and the Scrum Process Flow

Section Two introduces the the Scrum Roles of Product Owner, Scrum Master and the Development Team

Section Three focuses on the Scrum events, or meetings that need to take place

Section Four  includes the Scrum Artifacts that are needed for monitoring and reporting the status of the works

Section Five is where we get into the practical aspects of working with the Scrum Framework including again the Roles, Events and Artifacts

Section Six is where we wind down a little and discus the theory behind developing products using the Scrum Framework and Processes

At the end of each section there is a short multi-choice quiz to keep you on your toes

There are also downloadable spreadsheets and checklists in the resources area of lectures

What are the requirements?

  • There are no prerequisites although experience working in a project environment or in software/product development will be useful

What am I going to get from this course?

  • Become a valuable member of a Scrum Team - Scrum Master, Development Team Member
  • Have a practical understanding of the Scrum processes and what you need to do to contribute to the success of your project. You will be able to use the Scrum process to deliver your product
  • Understand the different roles in a Scrum Team, the Scrum Artifacts and the Scrum Events
  • Confidently facilitate the Scrum Events, daily scrum, sprint planning meetings, sprint reviews, sprint retrospectives
  • Be able to write concise User Stories, develop your Sprint Backlog and create your Sprint Task-board
  • Be able to estimate the effort needed to complete tasks and monitor progress using burn-down charts
  • Appreciate a little theory: The Agile Principles, the Scrum Values

What is the target audience?

  • Anyone who is involved in software and product development using Agile/Scrum framework: Product Owners, Sponsors, Stakeholders, Project Managers, Business Analysts, Developers, Designers, Architects…
  • Scrum Masters and Development Team Members who want to improve their practical skills
  • Anyone wanting to improve the way they deliver a product

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Introduction to the Course
02:59

Hi, and welcome to the course. In this lecture I introduce myself, explain what the course is all about, how it is structured

04:29

By the end of this lecture you will appreciate the cyclical, incremental process used when developing a product using the Agile/Scrum framework.

Download a copy of the July 2013 Scrum Guide from the resources area

Section 2: Scrum Roles
01:00

Introduction to the three roles in a scrum team delivering a product using the Agile/Scrum framework

05:01
By the end of this lecture you will have a clear understanding of the tasks and responsibilities of the Product Owner as a member of a scrum team
03:50

By the end of this lecture you will have a clear understanding of the tasks and responsibilities of the Scrum Master as a member of a scrum team

03:32

By the end of this lecture you will have a clear understanding of the tasks and responsibilities of the Development Team in a project creating a product using the Agile/Scrum  framework

Quiz Section 2 Roles
3 questions
Section 3: Scrum Events, or Ceremonies, or Meetings, Whatever the Name they're the Same
01:25

Introduction to the main events in the product creation cycle

03:20

By the end of this lecture you will understand the reasons for limiting the duration of individual sprints to maximum one month and that all the key players need to be very disciplined to make the process work

03:22

By the end of this lecture you will understand the importance of a well planned and  facilitated coming together of the scrum team to agree what is in and what is out of the next sprint backlog

02:50

By the end of this lecture you will know to attend and the answers you need in the all important daily stand up meeting and with so little time…

02:55

By the end of this lecture you will appreciate the need for active participation from all key stakeholders so that the current increment and revised product backlog is exactly what they expect

02:38

By the end of this lecture you will appreciate there can be no ego when conducting the sprint retrospective and that’s good for the team

03:27

By the end of this lecture you will understand the need to groom or refine the product backlog continuously. And make sure it is reviewed and updated before the sprint planning sessions

Quiz Section 3 Events
3 questions
Section 4: Scrum Artifacts: Necessary for Transparency, Inspection and Adaptation
01:27

By the end of this lecture you will know what artifacts are needed in a practical scrum based project for transparency, inspection and adaptation of the product of the project 

04:46

By the end of this lecture you will have a clear understanding of the product backlog, who owns it, what’s inside it and most importantly that the product backlog is constantly changing as the work progresses and more details can be included

03:17

By the end of this lecture you will understand the difference between the Product Backlog and the Sprint Backlog, who is responsible for what and that the Product Backlog Items are decomposed to produce tasks in the Sprint Backlog

02:06

By the end of this lecture you will know that the Increment is a potentially shippable product

03:36

The definition of done is used to assess the completeness of the work on each increment and by the end of this lecture you will understand how important it is that the whole scrum team have a common understanding

03:30

By the end of this lecture you will understand the importance of showing the real status of the work with an emphasise on the work not done and the effort needed to complete that committed work within the sprint time-box

02:30

By the end of this lecture you will know what a sprint task board looks like and the importance of keeping it up to date

Quiz Section 4 Artifacts
3 questions
Section 5: Scrum in Practice
00:39

By the end of this lecture you will have a better understanding of the practical application of the scrum processes when developing a product incrementally and iteratively.

05:34

By the end of this lecture you will be able to develop product backlog items by writing effective user stories that can be estimated, prioritised and considered as “Ready” for inclusion in the next sprint

01:58

By the end of this lecture you will have a better understanding of the life cycle of a user story from creation, through to understanding and onto delivery of the end result

03:03

The mnemonic INVEST may help you remember a set of criteria that can be used to assess the quality of a user story

06:31

By the end of this lecture you will know what acceptance criteria look like and understand the importance of defining the acceptance criteria before work starts on creating the feature or requirement

04:26

By the end of this lecture you will know the main areas of responsibility of the product owner and where he needs to focus his attention

05:10

By the end of this lecture you will understand the complex nature of the Scum Master role and the need for the very best in communication skills

05:10

By the end of this lecture you will know the main responsibilities of the development team and how they should behave

05:33

By the end of this lecture you will be able to contribute to the creation and grooming of a product backlog

03:50

By the end of this lecture you will know how to conduct an effort estimating session using the technique called Planning Poker

05:32

By the end of this lecture you will understand the different ways to the measure the effort needed to complete tasks and be introduced to the concept of Story Points

06:07

By the end of this lecture you will understand the concept of ‘story points’ and be able to apply the process in your effort estimating sessions

04:23

By the end of this lecture you will understand the velocity metric and use it in your sprint planning, release planning and use it to estimate the probable completion date for your product

02:38

By the end of this lecture you know what the sprint goal is, it’s benefits and how best to develop it

03:08

By the end of this lecture you will know that the sprint backlog is defined during sprint planning sessions and it is after all only an objective, a target to aim for

05:32

By the end of this lecture you will become a valued contributor to the sprint planning meeting

04:22

By the end of this lecture you will be able to create your own burn-down chart using MicroSoft Excel.

There is also a downloadable template in the resources area for you to use

03:32

By the end of this lecture you understand the need to prepare for this daily meeting, that it is not to report status but to synchronise activities of the development team

06:01

By the end of this lecture you will know what to expect when you attend a sprint review

05:25

By the end of this lecture you will know the importance of a well facilitated scrum retrospective

Article

In this lecture you will be able to download a set of checklists that you can use to measure the health of your project processes

10:49

By the end of this lecture you will have a solid understanding of the need for a structured, repeatable process for prioritising product backlog items and sprint backlog tasks. Then we discus the MoSCoW Technique for prioritisation: The Must Have, The Should Have, The Could Have and the Would Have But Probably Won’t Get.

13:58

Earned Value Analysis integrates scope, cost, schedule and most importantly the progress of the actual work.

The result is a set of measurements that  provides an early warning of performance issues allowing time for changes to be made to get back on track.

The application in traditional waterfall projects is very effective however introducing the same metrics in a Scrum project appears to be overly complicated and well just not worth it.

Well I say that’s not true as long as we are pragmatic about the whole process and we adapt the waterfall approach to the scrum framework.

Quiz Section 5 Practical Scrum
3 questions
Section 6: A Little Theory…
04:37

By the end of this lecture you will appreciate the differences between managing a project using traditional waterfall approach and using an Agile/Scrum approach

05:30

By the end of this lecture you will know the four values and the twelve principles of the Manifesto for Agile Software Development

05:24

By the end of this lecture you will appreciate that Scrum is a lightweight agile framework focusing on delivering highest business value in the shortest possible time

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Instructor Biography

Jeb Riordan, PMP, Project Management Consultant

My name is Jeb Riordan and I've been a project manager for, well, too long.

Primarily in the telecommunications sector I have managed multi-million dollar projects in more than ten different countries, including, the UK, Australia, Thailand, Indonesia, Pakistan, Cambodia and the Caribbean.

I am a past member of the UK based Association for Project Management (APM) and the USA based Project Management Institute (PMI).

Although no longer a member of any professional institution I have maintained my PMI Project Management Professional Certification (PMP) status because it includes an element of continuing professional development (and it looks good on my resume!)

Oh, I also gained the Advanced Project Management Certificate from the International Institute for Learning. That was a long haul; simulating the NASA moon landing project.

Over the years, I have observed many projects failing because the project manager is overwhelmed with the need to adopt the latest fad in managing projects and managing people; losing sight of the real project objectives - On time, below budget and delighted stakeholders.

My mission is to simplify the complexity of modern project management by encouraging project managers, team members and stakeholders to focus on well proven, repeatable, solid practical project management processes making even the most complex of projects easy to monitor, control and complete successfully.

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