Screens Essentials for UI Designers
4.3 (371 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
11,160 students enrolled

Screens Essentials for UI Designers

Get to know formats, resolutions, DPI and more
4.3 (371 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
11,160 students enrolled
Created by Greg Rog
Last updated 11/2017
English
English [Auto-generated]
Price: Free
This course includes
  • 1 hour on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What you'll learn
  • Working with bitmaps & vectors
  • Assets for HiDPI and Retina screens

  • DPI, resolution, aspect ratio

  • Efficient workflow across the tools
  • Optimal formats for your assets
Requirements
  • Willing to start designing UI
Description

Learn some of the most important terms and factors for successful UI design. We'll start from the tiniest element you design for - pixel. Then we move on to different screens, resolutions, we'll explore retina, DPI and so much more. You will get to know optimal formats for UI design as well as workflows that will let you create highest quality assets!

You will find plenty of tutorials and articles on how screen design essentials work with explanation of terms and key techniques. The thing is the more you read the more complicated this topic appears. Let's focus on theory and keep it short and to the point so it is most useful in your workflow.

We'll explain the difference, but also get deeper into the best ways for exporting design assets from software such as Sketch, Illustrator or Photoshop. You will see multiple benefits of working in vector-only environment but also there are some hints for Photoshop design flow.

You will also get to know some approaches to designing for hi-density screens such as Retina and therefore explore differences between Pixels, Points or Density Independent Pixels. It will all sum up to a modern way to start in 1x scale and then export the assets accordingly for different screens, if needed.

Who this course is for:
  • User Interface Designers
  • Graphic Designers
  • Web Designers
Course content
Expand 5 lectures 44:49
+ Introduction
5 lectures 44:49
Screen Basics
05:15
Scaling on Devices
06:28
Graphic files formats
15:08
Platform Specifics
07:40
Things worth remembering
10:18