Reskinning the Side scroller Jumpy Skating Game iOS Game, EZ
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Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
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Reskinning the Side scroller Jumpy Skating Game iOS Game, EZ

Easiest way to make & publish your very own iPhone side-scroller game that brings income. Dreams do come true, start now
4.7 (6 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
279 students enrolled
Last updated 4/2016
Current price: $10 Original price: $20 Discount: 50% off
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  • 3.5 hours on-demand video
  • 1 Article
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Make your own Jumpy Skating iPhone game and publish it in the app store, the quick and easy way
View Curriculum
  • a mac or (or equivalent MAC virtual image)

Thank you for your interest in this course, my name is Yohann, I will be your instructor.

If you’ve ever tried to make a mobile app, you know how hard it can be especially if you’re missing a step, you could get stuck for hours or even days, and you will end up giving up.

Now you’ve come to the right place. With This course we give you the full source code of the Jumpy Skating iPhone game clone, a game that made it 2nd in the apple app store worldwide!

This source code license already cost $200 on its own and you’re getting it with this course!

I show you every single step you need to start, and I’m assuming you know nothing or very little,and I’m gonna help you succeed having your very own game, published in the app store, without having to write not even one single line of code!

I’ll show you everything, and I really mean EVERYTHING, from getting a developer license to creating graphics with Adobe Photoshop and Illustrator, finding free graphics,the process to submit your game to the app store, and a lot more!

Now, These skills are priceless, and I can assure you that in the future, you will thank yourself for having taken this course.

Oh and by the way, I forgot to mention that the game that you will publish will bring you passive income because we’ve integrated advertising banners and in-app purchases right out of the box.

This is a great course, with an addictive game source code, make the right decision and join us now. I’ll talk to you in the classroom.

Who is the target audience?
  • anyone that has an afternoon to spare
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Curriculum For This Course
Expand All 36 Lectures Collapse All 36 Lectures 03:38:46
Initial Setup
7 Lectures 26:02

We need an Apple developer license to be able to publish apps to the iTunes app store, here we go through the whole process.

Preview 03:19

We need a tool called XCode to be able to customize the app or game. Here we're downloading it and opening it.

Get Xcode Tool

Here we're downloading the source code form the download tab and testing the game works on your machine, right out of the box.

Download Source Code and Verify the Game Works on Your Machine

The computer you're working on needs a certificate to make sure nobody else but you can publish apps and games with your credentials.

iOS Certificates

Each application needs a provisioning profile to be published on the app store.

Provisioning Profile

Setting up the Applovin advertising network that will bring passive income. Some of you may have to contact support to get approved as a publisher.

Setting Up Applovin Account

Chartboost is another advertising network that will generate money through advertising. We're going through account creation and app setup.

Setting Up Chartboost Account
Modifying Game Graphics - Main Character
7 Lectures 37:58

We are finding a new theme for the game.

Choosing a new theme

We're starting to customize the game graphics to our own theme

Preview 04:10

This is part 2 of game graphics customization using our own theme

Modifying Game Graphics - part 2

This is part 3 of game graphics customization using our own theme

Preview 04:30

We're creating our main character using Adobe Photoshop

Modifying Character Graphics in Photoshop

Resizing the Main Character images to iPhone size

It's always a good idea to often test our graphics modifications.

Testing the New Main Character Graphics in the iPhone Simulator
Modifying Game Graphics - Backgrounds and User Interface
6 Lectures 44:10

Working on the game main background image

Creating the Background Images - part 1

Part 2 of Working on the game main background image

Preview 06:18

Part 3 of Working on the game main background image.

Preview 01:28

Testing the newly created background image in the iPhone simulator.

Creating the Background Images and Testing in the Simulator - part 4

Creating interactive environment objects such as bricks and sidewalk.

Creating Bricks and Sidewalk images

Testing that the bricks and sidewalk appear correctly in the iPhone simulator.

Testing Bricks, Sidewalk, Background Images in the Simulator
Customizing the User Interface
3 Lectures 31:21

Modifying the menu items and buttons to fit our own style

Creating the User Interfaces Menu Items and Buttons

Adding the game upgrades items.

Modifying the Upgrade Items Images
Game Icons
3 Lectures 32:00

Here is how you can create a professional iOS app icon yourself.

Creating a Professional App Icon

We need multiple sizes for the icon so that it can fit all types of devices, and version of the framework iPhone 4, 5, 5s, iOS7, iOS7.1 etc...

Resizing Icons for iPhones, iPad sizes, Standard & Retina Display

Last step to have the icon added in the app.

Updating the Icon Assets Resource File
Taking Gameplay Screenshots
3 Lectures 19:37

Last step to setup advertising network IDs.

Setting Up Chartboost and Applovin IDs

Taking screenshot that will be used to be displayed in the itunes app store.

Taking Gameplay Screenshots for iTunes App Store Display - part 1

Part 2 of taking screenshots.

Taking Gameplay Screenshots for iTunes App Store Display - part 2
Itunes Connect Setup
3 Lectures 18:09

Creating the settings that will be displayed in iTunes.

Creating App Settings in Itunes connect

Enabling the iAD banner within iTunes Connect.

Enable iAd Network

Setting up Game Center so that people can post and compare their scores worldwide.

Create and Configure Game Center Leaderboards
Publishing to the iTunes App Store
4 Lectures 10:09

Getting ready to publish the game in the itunes app store for technical review.

Getting Ready to Submit the App

The publishing process, part 1

Publishing to the itunes App Store - part 1

The publishing process, part 2

Publishing to the itunes App Store - part 2

About the Instructor
Yohann Taieb
4.3 Average rating
2,323 Reviews
51,554 Students
76 Courses
Apps Games Unity iOS Android Apple Watch TV Development

Yohann holds a Bachelor of Science Degree in Computer Science from FIU University. He has been a College instructor for over 7 years, teaching iPhone Development, iOS 10, Apple Watch development, Swift 3, Unity 3D, Pixel Art, Photoshop for programmers, and Android. Yohann also has plenty of ideas which naturally turned him into an entrepreneur, where he owns over 100 mobile apps and games in both the Apple app store and the Android store.

Yohann is one of the leading experts in mobile game programming, app flipping and reskinning. His teaching style is unique, hands on and very detailed. Yohann has enabled more than 50000 students to publish their own apps and reach the top spots in iTunes App Stores, which has been picked up by blogs and medias like WIRED magazine, Yahoo News, and Forbes Online. Thanks to him, thousands of students now make a living using iOS 9, Swift 2, Objective C ( ObjC ), Android, Apple Watch ( watchOS ), Apple TV ( TVOS ), Unity 3D, and Pixel art animation

Gareth Ffoulkes
3.4 Average rating
82 Reviews
13,820 Students
2 Courses
Mobile Developer & Entrepreneur

Gareth has over 7 years experience in mobile development. He has been developing apps since the beginning of the Appstore in 2008, before establishing One Dreamer in 2013.

Gareth has now made it his mission to provide aspiring and indie developers high quality resources to join and thrive in the mobile App Industry.