Reskinning Jump Chump iPhone & iPad Game - EZ, Quick & Fun
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Reskinning Jump Chump iPhone & iPad Game - EZ, Quick & Fun

Simplest way to get your very own game published in the iTunes App Store. Source Code included. Follow my instructions
4.8 (4 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
122 students enrolled
Last updated 4/2016
Current price: $10 Original price: $20 Discount: 50% off
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  • 2 hours on-demand video
  • 1 Article
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Learn and DO. Get your game published in the iTunes app store. I know the way, all the shortcuts, just follow me, I got your back.
View Curriculum
  • A MAC computer or a virtual image, or

Thank you for your interest in this course, my name is Yohann, I will be your instructor.

With this course we give you the full source code of a game clone called Jump Chump, it reached the top charts in

every app stores worldwide!

This game is easy to pick up, fun, and extremely addictive. All the ingredients needed to make it to the top charts.

I show you every single step you need to publish your own version of the game, and I’m assuming you know nothing or very little,

and I’m gonna help you succeed having your very own game, published in the itunes app store, without having to write not even one single line of code!

I’ll show you everything, and I really mean EVERYTHING, from getting an iOS developer license to creating graphics with Adobe Photoshop,ann the way till you get your game to the app stores!

By the way your game will bring you passive income because the source code comes with advertising banner already integrated for you.

Now, if you ever wanted to create a game really quickly, this is the right course for you.

I don’t have to tell you that in the mobile app industry, these are priceless skills to add to your toolbox.

Make the right decision and join us now. I’ll see you in the classroom.

Who is the target audience?
  • anyone wanting to start or expand their mobile app business
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Curriculum For This Course
Expand All 35 Lectures Collapse All 35 Lectures 02:04:09
Initial Setup
8 Lectures 27:27

We need an Apple developer license to be able to publish apps to the iTunes app store, here we go through the whole process.

Preview 03:19

We need a tool called XCode to be able to customize the app or game. Here we're downloading it and opening it.

Get Xcode Tool

Important: Download the source code from the tab folder of this lecture.

Download Source Code & Verify Game Works in the Simulator

Getting familiar with the game code folders and assets organization.

Code Folder Structure and Choosing a Theme

The computer you're working on needs a certificate to make sure nobody else but you can publish apps and games with your credentials.

iOS Certificates

Each application needs a provisioning profile to be published on the app store.

Provisioning Profiles

Chartboost is another advertising network that will generate money through advertising. We're going through account creation and app setup.

Preview 04:20

Upsight Advertising Network Account setup. It is one of our sources of revenues.

UpSight (Playhaven) Advertising Account Setup
Modifying Graphics - Main Characters
4 Lectures 17:45

After choosing a new theme for our very our game, we now get to create the main characters named Jump and Chump.

Modifying the Main Characters - part 1

Resizing the Chump Character for all iPhones and iPads resolutions: retina display (HD), standard, iOS7.1 and up.

Modifying & Resizing the Main Characters - part 2

Here we're making sure the new graphics work smoothly when used within the game source code by launching the game in the iPhone simulator

Verifying Main Character Changes in the Simulator

Working on the graphics of the character named JUMP.

Modifying the second main character - JUMP
Modifying Enemy Graphics
3 Lectures 16:33

Modifying the enemy graphics to suit our game theme. Part 1

Enemy Graphics - part 1

Modifying the remaining enemy graphics and resizing them to fit every iPhone and iPads screen sizes.

Enemy Graphics - part 2

Validating our new game graphics for the enemies in the iOS 8 simulator.

Preview 00:52
Game Settings
1 Lecture 03:03

Changing the title and description (about section) within the game.

Modifying in-game title and description (about)
Game Icons
5 Lectures 23:54

Creating the game icon from scratch in Adobe Photoshop. Also make sure to check out the professional icon templates at

Creating the Game Icon in Adobe Photoshop

Resizing icons to each iOS devices dimensions.

Resizing Game Icons

Creating new icon dimensions and adding them to the app settings.

Creating newer icon dimensions

If you're planning on taking it to the next level, then this professional icons are a must have.

Preview 04:15

Validating our icons now show up on the iPhone and iPad devices.

Verifying Icon in Simulator
Launch Images
1 Lecture 05:13

Modifying the launch images

Modifying Launch Images (splash screens)
Game Screenshots
2 Lectures 05:50

Taking gameplay screenshot to use for itunes connect in the next section.

Taking Screenshots

Resizing screenshots for all iOS devices dimensions.

Resizing Screenshots for iPads, iPhone 3.5 inches and 4 inches.
Game Settings B
5 Lectures 17:14

Creating the application settings with itunes connect dashboard.

Itunes Connect app settings

Taking the game settings from Itunes connect, then adding them to the source code using Xcode.

XCode Game Settings Taken from ITC

Creating and adding the game center leaderboard

Creating the Game Center Learderboard - Top Scores

Adding the Playhaven Ids to the game source code.

Adding Upsight Playhaven IDs

Adding Chartboost Advertising Network IDs within the source code.

Adding Chartboost Advertising Banner IDs
Publishing to the App Store
6 Lectures 07:50

Verifying App Settings and changing the app status to ready to upload binary file in itunes connect dashboard.

Verifying Setting and Changing App Status to Ready to Upload

Going through the Archiving process, part 1.

Archiving the Product - part 1

Uploading our binary file to the itunes app store for further review.

Distributing to the App Store - part 1

Last part in the app store publication process.

Distributing to the App Store - part 2

Tips and Tricks to get ahead of the curve.

Positioning Yourself Ahead of the Curve

About the Instructor
Yonatan Zvik
3.8 Average rating
26 Reviews
1,029 Students
4 Courses
Mobile Application Development Expert

Yonatan has been in the game development field for over 6 years, and has been specializing in the mobile industry for the last 3 years. He holds an M.B.A degree in marketing and advertising. He is 31 years old, happily married, and when he’s not working he enjoy spending time as a father of 2 beautiful twin sisters. He love apps, games and entrepreneurship. His most famous mobile game is Mooniz, which topped over 1.7 Million players!

Yohann Taieb
4.3 Average rating
2,330 Reviews
51,764 Students
76 Courses
Apps Games Unity iOS Android Apple Watch TV Development

Yohann holds a Bachelor of Science Degree in Computer Science from FIU University. He has been a College instructor for over 7 years, teaching iPhone Development, iOS 10, Apple Watch development, Swift 3, Unity 3D, Pixel Art, Photoshop for programmers, and Android. Yohann also has plenty of ideas which naturally turned him into an entrepreneur, where he owns over 100 mobile apps and games in both the Apple app store and the Android store.

Yohann is one of the leading experts in mobile game programming, app flipping and reskinning. His teaching style is unique, hands on and very detailed. Yohann has enabled more than 50000 students to publish their own apps and reach the top spots in iTunes App Stores, which has been picked up by blogs and medias like WIRED magazine, Yahoo News, and Forbes Online. Thanks to him, thousands of students now make a living using iOS 9, Swift 2, Objective C ( ObjC ), Android, Apple Watch ( watchOS ), Apple TV ( TVOS ), Unity 3D, and Pixel art animation