iOS 9 Reskinning: Create and Publish Unblock Me iOS game

A-Z guide to build and publish the Unblock Me iPhone game without the need to program Full source code included
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  • Lectures 27
  • Length 1.5 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 10/2015 English

Course Description

***** Do you know you can "Publish iPhone games without coding" ? *****

This course will let you create a game similar to Unblock me puzzle game, a top chart game in the iTunes app store, all of it without coding. I had many students those who wanted to create game apps but they where not interested to learn programming. So here I am introducing a way to create games without coding. This course comes with the full source code so you will not have to refer anything from anywhere rather than in this course. Everything you need is included in this course. This game has hundreds of levels, which guarantees players to come back to your game which gives you more advertismenet exposure and more chances to sell in-app purchases.


You will have your very own iPhone game in the iTunes app store (works on iPad too!), ready to bring in revenues from Ads and in-app purchases. The game will contain hundreds of levels to guarantee players to come back and keep playing, which will in turn increase the chance of more profits.

You will be able to make an iPhone game similar to Unblock me, without coding.

You will be able to get all free resources, including the source code with an unlimited license.

You can publish games every weekend, using the same source code, included within this course as a bonus, for free.

You will have the potential to make a lot of passive income, awaken the entrepreneur in you.

Yes Here Is The Way To Make iPhone Game Apps Without Coding !

************ READ ON ! **************

Looking to boost your income as a App developer? Or maybe you're seeking a career change that gives you more free time and flexibility?

Then this is the right course for you.


iOS has a huge platform where you can sell your game app and make a lot of money . This course will take you from the very basic concepts of game development using the free software given by Apple.


There is actually no more expenses except signing up besides getting the iOS developer license ($99/year). And we will show you the places from where you can get the resources we want without spending a single dollar.

*********** HOW MUCH YOU CAN EARN *******

You can earn more than you think. I am the one example of that after studying this method i could create and publish game app every week . So i could make a lot of money without putting more effort . Join this course and follow me and you will make a lot money than you think.


What are the requirements?

  • a MAC OS computer or virtual image

What am I going to get from this course?

  • publish your very own iPhone game clone
  • Learn about making games without coding
  • Learn about itunes app store terminolgy
  • Get familiar with XCode, and publishing apps
  • Familiarize yourself with iTunes Connect
  • Get your iOS developer license

Who is the target audience?

  • entrepreneurs
  • indie devs
  • people interested in making trendy games the simple way
  • people interested in learning graphic design tips
  • hustlers
  • computer students
  • art & graphic design students

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Introduction

Get to meet your instructor and a few of his achievements.


Here is an overview of the course, and how to get the most out off it.

Section 2: Initial Setup

In this lecture, you will learn how to download the game source code. Then open the project within xcode and test the game in the iOS simulator.


In this lecture, we will get familiar with the game play so that we know what to modify.


In this lecture, you will learn how to quickly find a trending theme for your game.

Section 3: The Reskinning Process

In this lecture, we will go through an overview of the source code assets to know what to modify to make the new game unique and original.


In this lecture, you will learn how to modify the main background image using an image editor


In this lecture, you will learn how to customizing the blocks and create your own style.


In this lecture, you will go through changing the brown game board into a wood-texture one.


In this lecture, you will create your very own game title that shows within the game menu screen.


In this lecture, you will learn how to quickly modify the menu button colors.


In this lecture, you will get to learn how to create your mobile app icon from scratch, for free.


In this lecture, you will learn how to quickly resize the app icon to fit all iPhones and iPads home screens.


In this lecture, you will learn what kind of settings needs to be modified within xCode to make the custom game.

Section 4: iTunes Connect Setup
In this lecture, you will learn about iTunes Connect and get to familiarize yourself with it.

In this lecture, you will learn how to add your app in iTunes Connect


In this lecture, you will learn how to add the app icon in iTunes Connect, and how to enter mendatory settings such as the app title, ID, name and description.


Learn how to take screenshot within the iOS simulator and then upload them for all screen sizes


In this lecture, you will learn how to setup Chartboost Advertising network for the full screen ad


In this lecture, you will learn how to add your game into a live ad campaign to make passive income.


In this lecture, you will learn how to setup Google Admob, which is the small banner that is displayed at all time at the bottom of the game screen.


In this lecture, you will learn how setup social sharing like Facebook, Twitter and the likes.


In this lecture you will learn how to setup in-app purchases within iTunes Connect

Important Note: Updated code!

Under the iOS folder, look for the "sdkbox_config.json" file.

It now contains the inapp purchases IDs that used to be located in the prefix.pch file.

Change these IDs:




















It also contains the APP_ID used to rate/review the app:


"AppID":"376771144", ...

Section 5: Publishing to the app store

In this lecture, you will learn how to launch the Archiving process within Xcode.


In this lecture, I will guide you through uploading your app to the iTunes store for technical review.


In this lecture, you will get to finally submit your work of art (your game!) to the itunes app store for review.


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Instructor Biography

Yohann Taieb, Apps Games Unity iOS Android Apple Watch TV Development

Yohann holds a Bachelor of Science Degree in Computer Science from FIU University. He has been a College instructor for over 7 years, teaching iPhone Development, iOS 10, Apple Watch development, Swift 3, Unity 3D, Pixel Art, Photoshop for programmers, and Android. Yohann also has plenty of ideas which naturally turned him into an entrepreneur, where he owns over 100 mobile apps and games in both the Apple app store and the Android store.

Yohann is one of the leading experts in mobile game programming, app flipping and reskinning. His teaching style is unique, hands on and very detailed. Yohann has enabled more than 20000 students to publish their own apps and reach the top spots in iTunes App Stores, which has been picked up by blogs and medias like WIRED magazine, Yahoo News, and Forbes Online. Thanks to him, thousands of students now make a living using iOS 9, Swift 2, Objective C ( ObjC ), Android, Apple Watch ( watchOS ), Apple TV ( TVOS ), Unity 3D, and Pixel art animation

Instructor Biography

Le Thanh Hai, Mobile Apps Developer

Le is a software developer with more than 6 years of experience in the industry. In the past he used to work in a gaming company, exclusively with iOS games. Over the time he developed more than 50 iPhone and iPad apps and games, ranging from simple ones to big puzzle games and social networks.

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