Realistic Environment Texturing for AAA Games
3.8 (3 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
19 students enrolled
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Realistic Environment Texturing for AAA Games

Learn the skills to create amazing textures for environments and terrains with MegaScans Studio for Unreal Engine 4!
3.8 (3 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
19 students enrolled
Created by Moustafa Nafei
Last updated 6/2017
English
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Current price: $10 Original price: $20 Discount: 50% off
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Includes:
  • 1 hour on-demand video
  • 1 Article
  • 4 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Texture environments at a high level
  • Understand how terrain / environment texturing work
View Curriculum
Requirements
  • You should have access to Megascans Studio
  • Unreal Engine 4, which is free!
  • Minimal knowledge in Unreal Engine 4
Description

In this course, we will be going through the process of making realistic-looking environment textures for AAA games. You will be taught the creation of environment textures on level with Metal Gear Solid 5, Arma 3 and more. We will be be starting off by exploring the features of MegaScans and its powerful and amazing high-resolution surface scans. I will be guiding you through the whole process with as much explanation as possible. After exploring the features of MegaScans, we will jump right into MegaScans Studio and create our high-resolution environment textures. We will then be exporting the texture maps from MegaScans Studio to Unreal Engine 4, where we will create our landscape material. Creating this material will allow us to easily paint the high-resolution environment textures onto our new landscape. This course contains knowledge that takes months to years to come by! You're saving a lot of time.

(Remember that you (as a student) can download the source files associated with the lesson. They can be found in Section 1 / Lecture 1).

Who is the target audience?
  • Anyone who wants to learn realistic texturing
  • Anyone who wants to get started with Megascans Studio
  • Both beginners and intermediates will be able to follow
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Curriculum For This Course
12 Lectures
01:00:39
+
MegaScans
3 Lectures 20:46

MegaScans Studio Overview
09:57

Creating and Exporting Our Textures
06:20
+
Unreal Engine 4
4 Lectures 31:16
Importing Our Textures
04:02

Creating a Landscape Material
13:44

Creating a Landscape
04:33

Painting the Landscape
08:57
+
Next Step
1 Lecture 01:00
What to do Next
01:00
About the Instructor
Moustafa Nafei
3.8 Average rating
3 Reviews
19 Students
1 Course
Texture Artist, Pharmacist, Teacher

Teaching and helping is my biggest passion.

My name is Moustafa and I've been working with game design for over 10 years. I took this path because I've a creative mindset and I've always been interested in creating games. Whatever I learn in my game design journey, I want to teach people what I've learned so they can benefit too. Beside being a self-taught texture artist, I'm an educated pharmacist.

Experience in creating simple and understandable courses from advanced topics!

Since I started school for the first time, I've always liked to teach people what I already knew. Teaching people in such a manner that they would understand every single thing about the subject.

People might describe me as patient and a perfectionist. I like doing things as best as I can and I don't like leaving a task without it being perfect.