Rapid Prototyping for Entrepreneurs| Build a Demo in 2 hours
4.4 (578 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
30,785 students enrolled

Rapid Prototyping for Entrepreneurs| Build a Demo in 2 hours

Learn how to wireframe and create realistic interactive prototypes in just 2 hours, all without using code.
Bestseller
4.4 (578 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
30,785 students enrolled
Created by Evan Kimbrell
Last updated 3/2019
English
English [Auto-generated]
Current price: $11.99 Original price: $94.99 Discount: 87% off
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This course includes
  • 5.5 hours on-demand video
  • 3 articles
  • 16 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Understand the benefits and correct usage of prototypes
  • Understand the basic terminology of web and design speak

  • Use Sprintkick's product creation framework: Sx5

  • Efficiently create and articulate a strategy for your product
  • Outline the scope and specifications of your potential product
  • Create professional sketches of your product with just a pen and paper
  • Create "sketch" wireframes with Balsamiq
  • Used advanced features and export settings in Balsamiq
  • Create non-sketch wireframes of your idea in Pidoco
  • Use all advanced features and techniques in Pidoco
  • Build a sitemap for outlining your product and communicating your project externally
  • Bring reviewers and collaborators into your design process to accelerate your feedback cycle
  • Take design assets and convert them into a format that Pidoco can accept
  • Create a functional and interactive prototype in Pidoco
  • Present your prototype in the best possible way to investors, team members, and developers
Requirements
  • Basic computer skills and access to the internet.
  • A minimum half day's worth of time to devote to the class .
Description

What's the difference between an entrepreneur or product manager that finds the right idea, brings stakeholders on board, and effectively communicates their vision and one that doesn't? A prototype. Yes, the ability to make prototypes can work wonders with your startup or organization. A prototype allows you to not just imagine a product, but make it real. No more spreadsheets or vague verbal descriptions. Show your users and your team exactly what you want and get taken seriously.

Whether you're a solopreneur or part of a larger organization you need to be able to effectively turn ideas into real, tangible working demos. This course is focused on giving you, the digital professional, the ability to rapidly assemble and deploy working web and mobile prototypes in just a few hours. The best part about this course is that we're going to do it without code. No programming, no technical books to study, no distractions from what you do best. 

Entrepreneurs

  • Launch your MVP for free and start getting real user feedback today.
  • Cut through the fundraising noise and show investors something they can understand, a real product.
  • Stop guessing which feature is essential to your vision. Prototype it and test it this morning and have your answers this afternoon.
  • Cut your contracting costs by 50% and save yourself the headaches of misunderstandings and poorly compiled project specs.

Product Managers

  • Stop bugging your developer team to make incremental changes that they don't understand. Show them exactly what you need done and keep them out of the “is it worth it" debate.
  • Test new features and get user feedback before you make major changes.
  • Get organizational approval for initiatives by letting then use the exact thing you're proposing.

Designers

  • Bring some life to your PSDs and make them interactive.
  • Bridge the gap between design and development by removing any chance for miscommunication or misunderstanding.
  • Get more accurate feedback from users and reviewers by deploying your designs in their browser and phones.

Growth hackers

  • Cut your experiment iteration time in half and stop overloading your developer resources.

Web and marketing agencies

  • Get more projects approved and increase your billable hours by pitching your clients with prototypes.
  • Never waste time and money building something incorrectly. Prototype it and find out exactly whether you're on the right path.
  • Win over prospective clients by rapidly building their proposal and demo-ing it back to them. A huge advantage in the client acquisition game.

There's no course like this online. I'm going to walk you through how you can take an idea, conceptualize the requirements, and roll out a polished and professional prototype, without touching any code.

If you're trying to be successful online, do yourself a favor and learn this incredibly valuable skill.

Who this course is for:
  • Entrepreneurs who want to take their game to the next level by prototyping their ideas before building.
  • Any person who is non-technical and wants to develop skills that will allow them to create professional web / mobile apps.
  • Project and product managers who want a more effective way of pitching new features and ideas.
  • Marketers who want a more rigorous way of testing their ideas before launching them.
  • Anyone who works for a web or marketing agency that wants to win more clients and have an advantage against competition.
  • Anyone who wants to minimize risk and cost associated with launching their ideas.
  • Anyone who aspires to be an entrepreneur but lacks the skills or the confidence.
  • Anyone looking to hire, outsource, or contract a developer / designer but wants a more accurate estimate and lower price.
Course content
Expand all 42 lectures 07:16:16
+ Introduction (75 minutes)
11 lectures 01:12:04
Join our community on Slack!
00:06
Crash course terminology
11:23
What is a wireframe? What is a prototype?
06:23
High fidelity and low fidelity
06:38
Understanding why we use wireframes and prototypes
09:30
Picking a tool
08:07
Important things to understand beforehand
04:43
Following the construction path
18:00
Section 1 review material
00:00
+ Coming up with details (30 minutes)
3 lectures 29:08
Coming up with a strategy
11:08
Coming up with the scope
18:00
Section 2 review material
20 pages
+ Building our low fidelity version (167 minutes)
17 lectures 02:42:24
Intro to sketching
01:10
Materials for sketching
03:45
Sketch it out part 1
08:13
Sketch it out part 2
14:20
Upgrade to a tool: getting started with Pidoco
10:14
Get used to the features in Pidoco
11:31
The site elements to start with
05:37
Use templates
02:19
Handle images in Pidoco
09:22
Add and control layers in Pidoco
07:53
Annotate everything
10:20
Alternative: Use Balsamiq part 1
19:48
Alternative: Use Balsamiq part 2
03:32
An example project created in Balsamiq
03:20
Creating the low fidelity version of the Happy Hour app
37:29
Section 3 review material
54 pages
+ Creating an interactive prototype (61 minutes)
7 lectures 58:47
Getting it designed and polished
09:15
Why I don't use HTML/CSS
02:43
Introducing M.A.P.
09:46
Adding interactivity to your prototype
15:02
Collaborators and reviewers
12:43
Creating the tablet version
09:18
Section 4 review material
29 pages
+ Prototyping and beyond (6 minutes)
4 lectures 06:39
What's next?
03:10
How to get your next course for $9.99
00:52
Section 5 review material
5 pages