Raising Curious & Creative Children with Gamification
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In our modern world change is coming faster than ever. Skills and knowledge that once lasted centuries and decades is now often obsolete within a few years. Our children need the skillset of the 21st century that allows them to adapt to the change and create the change and lead happier lives.
In this course I teach what the factors are that help children become and stay creative. Creativity can be taught, practiced, and turned into a habit. I start with explaining related concepts terminology such as curiosity, asking questions, boredom, or failure and what's their role for creativity.
I introduce multiple techniques and practices, talk about common pitfalls, show results of studies that tested and experimented with conditions to increase (or decrease) creativity.
One part of the course describes the basics for creativity, including curiosity, boredom, mindset, and failure. In the main part I walk you through what creativity is, how it is measured, what influences it, and what are good practices and tools to foster creativity.
Each course lecture comes as a video and the majority of them also has some supporting slides.
If you want to prepare your child or children to be creative and take control of their professional and private lives, and if yo have not been happy with the way traditional schools are teaching, then this course is for you.
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|Section 1: Introduction|
A quick explanation of what this course is about and what skills are required for innovation.
|Section 2: Curiosity|
|Learn about the four types of curiosity and why creativity needs it.|
Learn about the factors for success with curiosity and learn that too much of them of too few can become a problem.
|Section 3: The Importance of Asking Questions|
You will be amazed how many questions children ask in the first years. And I will tell you why you should not stop them from asking, but encourage them.
|Section 4: Quiz #1|
|Quiz 1||3 questions|
Ready? Set! Go!
|Section 5: What is Creativity?|
We define and learn about the misunderstandings of creativity, and how thinking comes into play.
|Creativity can be measured through different tests. And it will surprise you how creative scores change with age. Let me tell you so much: not in the good way.|
|Section 6: The Impact of Play on Creativity|
|Video games have got some bad reputation with parents and caretakers. But there are some positive aspects that we must not forget that foster creativity and learning. And the reason videogames are so successful is partly due with how much learning in classrooms suck.|
|Playfulness is liberating when you need creative thinking. Many successful innovators an creators were notorious for their playfulness and pranks. Children are able to re-live situations and experience from different positions, giving them a better understanding of the world and their options.|
This father recorded the adventure playground in Berkeley, California. If you are a helicopter parent, then you will cringe and just feel bad with all the tripping, cutting, stumbling hazards and dirt you see here. But relax: the kids seem to have fun and really feel empowered.
|Section 7: Boredom (And Why It Can Be Good)|
|In a time when we over-schedule children, we miss out that boredom is an important element in our tool set for creativity.|
|Section 8: Fostering Creativity|
Creativity needs attitude, but also some things a child may not have under control, and the parents, caretakers, and society have to provide.
|Setting boundaries, making it difficult and challenging is actually good for creativity. Limericks, Haiku, and startups not having money are examples of some of the most creative fields.|
|Unfortunately, thinking we help children in their creativity, we may sometimes do the opposite.|
|Section 9: Quiz #2a|
|Quiz 2||4 questions|
Ready for some more quiz questions? I think you didn't really pay attention...
|Quiz 3||2 questions|
Ok, here are more questions. I still don't think you paid attention.
|Section 10: Creative Techniques and Habits|
|Over 100 creativity techniques to help form creative habits, both applicable for children and adults, are shown here.|
Learn from Apple chief-designer Jonathan Ive why the choice of words can influence your creativity.
Creativity can be done in phases, each phase contributing to a part of it.
The City X Project toolkit is the most educationally relevant introductory 3D printing and design thinking curriculum available for 8 to 12 year-olds. It is a detailed guide to facilitating the City X Project workshop with your own students. Though it is best run with a 3D printer, the City X Project still works great using just free 3D modeling software recommended in our instructor's guide.
So many creativity tools are available at our disposal, for every kind of area where we want to be curious and creative.
|Section 11: Mindset & Attitude|
|Sometimes it's the child that is limiting itself with its mindset and attitude.|
How we limit ourselves like fleas in a jar.
Yep, you read it correct. Sometimes it's the very praise that you meant to be encouraging that actually discourages the child to be creative.
|Section 12: Failure|
Nobody wants to fail. But success is not giving us as much of a learning experience as failure does. Here is why.
I felt sooo dumb after watching this video. And look who taught us the lesson.
|Section 13: Quiz #3|
|Quiz 4||4 questions|
Ready! Set! Go!
|Section 14: Summary|
|You've done it! Congratulations! Now let's quickly recapitulate what we have learned in this course.|
|Section 15: Resources|
I tell you what books and resources I've read and that can give you more and deeper insight.
MARIO HERGER is CEO and partner of Enterprise Garage Consultancy LLC, a strategic consulting company focused on innovation, Silicon-Valley-Mindset, creativity, gamification, and intrapreneurship in the enterprise. Formerly a Senior Innovation Strategist at SAP Labs in Palo Alto, California and Global Head of the Gamification Initiative at SAP, he has encountered and supported efforts on gamification, innovation, and mobile app development in the enterprise from multiple levels and departments.
He is the author of the following books: