Publish your own Candy Crush* iPhone Game Today. iOS Code
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Publish your own Candy Crush* iPhone Game Today. iOS Code

A-Z guide to help you publish your own Candy Crush inspired iPhone game mechanics in a day. Source Code included
3.2 (45 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
4,708 students enrolled
Created by Yohann Taieb
Last updated 4/2016
English
Current price: $10 Original price: $20 Discount: 50% off
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Includes:
  • 2 hours on-demand video
  • 1 Article
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What Will I Learn?
Publish your own Candy Crush inspired Game in the Apple app store
Go through the entire process of making an iPhone game without missing any step
View Curriculum
Requirements
  • A Mac OS X or MacinCloud.com for PC users
Description

This course's main objective is to become the go-to source for anyone willing to enter the iPhone app industry.

The course starts with us in front of a regular Apple computer (or MacInCloud for PC users) and I will guide you through all the step necessary to set up your computer for development. I will also go through each steps to become a licensed iOS developer.

We will then install the game from the source code(included with this course), run the game on the simulator, then modify the graphics and sounds to customize the 'match 3' game into one of your own.

Then we will setup three advertising channels to ensure money coming in. Then we will publish the game to the Apple app store.

This course is not about theories. Once you complete this course, you have a real product of your own in the app store, bringing in profit. You can't pass this opportunity.

There has been plenty of reskins of these apps by myself and by many students.

Also feel free to ask me anything that goes through your mind, I love to help!

Cheers!

Yohann

*The sourcecode is not Candy Crush's source code, it does have the same match-3 game mechanics.

Who is the target audience?
  • Anyone wanting to have a mobile app of their own
  • People that want an economic way of increasing their mobile app portfolio
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Curriculum For This Course
Expand All 23 Lectures Collapse All 23 Lectures 01:46:55
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Introduction
1 Lecture 01:03
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Initial Setup
7 Lectures 29:40

In this lesson, we're going through the Apple developer license registration process.

Preview 03:19

Learn what XCode is used for, how to find it, install it, open it and yourself.

Preview 03:30

Make sure you download the Match 3 Lite Source Code zip file.

UPDATE: Since the new XCode with iOS 7.1, some of you are getting an error building the app. Please check the next lecture on how to solve this (remove 64-bit architecture, just armv7 and armv7s)

Game Source Code Setup
06:12

UPDATE: Since the new XCode with iOS 7.1, some of you are getting an error building the app. (remove 64-bit architecture, just armv7 and armv7s)

Troubleshooting newer XCode with iOS 7.1+
01:26

Going through the creation and install of the iPhone Distribution Certificate

Distribution Certificates
03:47

Creating Identifiers and provisioning profiles

Provisioning Profiles
04:49

UPDATE: The name of the game in the advertising account does not have to match the name of the game in the app store. Here, we are using "Pinball" game because this section is taken from another course. Feel free to name it at your will.

Advertising Accounts Setup
06:37
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Reskinning Process
5 Lectures 39:09

Make sure to download the placeholders.zip file which contains temporary files to use during the creation of a new app in iTunes Connect

Match 3 Game Setup
11:50

Note: You can use Photoshop or GIMP (100% free - www.gimp.org) to create your own icons and images. You can also buy icons on Fiverr.com for $5.

Preview 06:21

Here, we're modifying the required images to make the game unique, and going through the images that are not necessary to update but is recommended.

Preview 15:46

Here we learn about how to modify sound effects and the background music.

Modifying Game Sounds
02:34

Testing the game one last time prior to publishing it.

Testing the Reskinned Game
02:38
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Apple App Store Submission
2 Lectures 14:37

Going through the submision process so that an Apple technician can approve the game and deploy it in the Apple app store.

Publishing it to the iTunes app Store for Review
13:40

Apple needs to know your bank & tax information in order to be able to pay you the profit made from inapp purchases

Setup Tax & Banking information to get paid
00:57
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Conclusion
2 Lectures 03:57

Once you've published the game, this is only the beginning, it keeps getting better.

What to do next?
01:45

A variety of resources to help you strive in the mobile app flipping industry.

Expand Your Reach Horizontally and Vertically
02:12
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What to Do Next? Level Up Your Business
6 Lectures 19:09

A quick crash course on how to maximize your exposure in the app store using App Store Optimization (iTunes keyword SEO)

App Store Optimization Techniques (ASO): App Name and Itunes Keywords
06:39

Showing you where to look at how your game or app performs in the app store.

Game Analytics
01:27

Tips and Ticks on how to ride the next trend.

Upcoming Trends Techniques
03:11

Being on time to ride a trend is a must in the mobile app reskinning world.

You want to be informed of the upcoming trends and deals before anyone else.

Preview 01:27

Must have icons to become a professional app publisher.

Going Professional with Top Icon Templates
04:15

BONUS
02:10
About the Instructor
Yohann Taieb
4.3 Average rating
2,065 Reviews
46,853 Students
75 Courses
Apps Games Unity iOS Android Apple Watch TV Development

Yohann holds a Bachelor of Science Degree in Computer Science from FIU University. He has been a College instructor for over 7 years, teaching iPhone Development, iOS 10, Apple Watch development, Swift 3, Unity 3D, Pixel Art, Photoshop for programmers, and Android. Yohann also has plenty of ideas which naturally turned him into an entrepreneur, where he owns over 100 mobile apps and games in both the Apple app store and the Android store.

Yohann is one of the leading experts in mobile game programming, app flipping and reskinning. His teaching style is unique, hands on and very detailed. Yohann has enabled more than 50000 students to publish their own apps and reach the top spots in iTunes App Stores, which has been picked up by blogs and medias like WIRED magazine, Yahoo News, and Forbes Online. Thanks to him, thousands of students now make a living using iOS 9, Swift 2, Objective C ( ObjC ), Android, Apple Watch ( watchOS ), Apple TV ( TVOS ), Unity 3D, and Pixel art animation