Publish Your Flappy Bird* iPhone Game, EZ & No Coding, iOS9+

Do you want to ride the trends of the Flappy Bird game? Create your own clone with this course + source code included.
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  • Lectures 31
  • Length 2.5 hours
  • Skill Level All Levels
  • Languages English, captions
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 2/2014 English Closed captions available

Course Description

Ready for iOS 9.3

This course gives you the source code to create a clone of the ultra famous Flappy Bird game for iPhone. You are shown every single step it takes to turn the existing game into your very own. You can apply any theme that you want. Some examples are Flappy Angel, demons, ducks, or penguins. Your imagination is the limit!

This course assumes you know nothing about making games, and without coding not even a single line of code, you will publish your very own game to the apple app store!

The game comes with multiple advertising channels to bring your passive income.

What are the requirements?

  • a MAC computer or a virtual image ( or )

What am I going to get from this course?

  • Publish your very own Flappy Bird iPhone game clone to the apple app store today

Who is the target audience?

  • everyone

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Initial Setup

We're going through the process of creating an iOS developer account with Apple


Creating a developer distribution certificate


Getting the Xcode IDE from the mac app store and making sure it's working


Download the source code from the download tab, unzip it and launch it in XCode. Then verifying the game works in the simulator.

UPDATE: Since the new XCode with iOS 7.1, some of you are getting an error building the app. Please check the next lecture on how to solve this (remove 64-bit architecture, just armv7 and armv7s)

UPDATE #2: The source code file named "FBIRD 64 CODE Rewritten 02" is the code rewritten with another technology and contains different assets path, more images to change since it now has RETINA HD displays, YAY!!!

And to top it off, it's all in 64-bits, ready for 2015 new requirements!



UPDATE: Since the new XCode with iOS 7.1, some of you are getting an error building the app. (remove 64-bit architecture, just armv7 and armv7s)


Creating the game's bundle ID and provisioning profile


Creating a new app in itunessconnect website


Enabling iAD advertising network and creating a leaderboard

Section 2: Advertising Networks and Provisioning Profiles

Setting up Revmob and Chartboost advertising networks


Creating an admob advertising account and banner

Section 3: Reskinning Process

Modifying game icons and launch images


Modifying game icons and launch images, part 2


Modifying main game graphics, such as background image, character, and title, part 1


Modifying main game graphics, such as background image, character, and title, part 2


Modifying the game sound effects and background music

Section 4: Game Settings

Updating the source code's game settings, part 1


Updating the source code's game settings, part 2


Updating the source code's game settings, part 3


Creating an itunesconnect test user to be able to test game center and leaderboards.


Optional lecture: Leaderboard is a tough nut to crack. This lecture goes the extra mile to help you troubleshoot and get through the issues you may be having.

Section 5: Publishing the Game

Testing the game with all the changes before publishing it to the app store


Taking admob mediation ID from test mode to LIVE mode


Publishing the game to the apple itunes app store, part 1


Important: New field in iTunesConnect when preparing the app for upload (Clicking on ‘ready to upload binary’)

The new field asks if you’re using IDFA IDs (Ads): please select YES


Publishing the game to the apple itunes app store, part 3

Section 6: What to do Next

Turning LIVE mode on for the admob banner so that we can see real advertisement instead of placeholder ones.


Being on time to ride a trend is a must in the mobile app reskinning world.

You want to be informed of the upcoming trends and deals before anyone else.


Must have icons


Note: Make sure to select "GameFree" target, in the dropdown menu, next to the "Play" Button to run the game in the simulator


What happens when Flappy Bird meets 2048?

An explosive combination of 2 great titan games. A Flappy 2048 game source code, of course!

Fresh off the mill, pick it up today and enjoy a first-mover's advantage.

At the moment, this type of game can only be played on the web browser. This type of game does not exist on the iTunes app store yet!

The press is going crazy about it, it has been featured on Techcrunch, NET, reddit from page, and much more of the top media names out there!

Both 2048 & Flappy Bird games are spectacularly popular, and it's up to you to make history on the App Store with the fusion of both games together.

Make sure to watch the video in lecture 29 or visit appsFresh[dot]com

Why you should get it:

- Source code is based on the Flappy Croco code, you already know the reskinning process. Only 4 extra images!

- First Mover Advantage

- The Fusion of Two Top Chart Games

- Integrated Revenue Channels via Advertising Networks

- Minimal Amount of Work Need - See more at:


Introducing the app trailer kit that allows you to create professional looking promotion videos in minutes. The After Effects template was built with an app reskinning mindset. Simply replace a few graphic elements in the Resources folder, hit the Render button and your files will be saved to your desktop.

- See more at:


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Instructor Biography

Yohann Taieb, Apps Games Unity iOS Android Apple Watch TV Development

Yohann holds a Bachelor of Science Degree in Computer Science from FIU University. He has been a College instructor for over 7 years, teaching iPhone Development, iOS 10, Apple Watch development, Swift 3, Unity 3D, Pixel Art, Photoshop for programmers, and Android. Yohann also has plenty of ideas which naturally turned him into an entrepreneur, where he owns over 100 mobile apps and games in both the Apple app store and the Android store.

Yohann is one of the leading experts in mobile game programming, app flipping and reskinning. His teaching style is unique, hands on and very detailed. Yohann has enabled more than 20000 students to publish their own apps and reach the top spots in iTunes App Stores, which has been picked up by blogs and medias like WIRED magazine, Yahoo News, and Forbes Online. Thanks to him, thousands of students now make a living using iOS 9, Swift 2, Objective C ( ObjC ), Android, Apple Watch ( watchOS ), Apple TV ( TVOS ), Unity 3D, and Pixel art animation

Instructor Biography

Vojtect Svarc, Founder at

Hello, I am the founder at StartAppYard and we aim to bring you the best and Exclusive App Source Codes possible. We found udemy to be a great way to show you how to reskin and launch your apps so we partnered up with some great people to make this possible. Hope you enjoy

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