Publish Captain Rocket* iPhone game under 2 hours, Unity 5

A-Z video course to publish a top iOS game to the iTunes app store. Unity 5 source code included
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  • Lectures 27
  • Length 1.5 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 6/2015 English

Course Description

This course gives you the source code to create a clone of the Captain Rocket game for iPhone, made with Unity game engine.

You are shown every single step it takes to turn the existing game into your very own. You can apply any theme that you want. Some examples are Flying Angels, demons, ducks, penguins, or robots. Let your imagination go wild!

This course assumes you know nothing about making games, and you will publish your very own game to the apple app store without coding not even a single line of code,

The game comes with multiple advertising channels to bring your passive income.

And as a bonus, the game can also work on Android phones.

All it takes is one afternoon to have your very own game. Join us now.

What are the requirements?

  • a MAC computer or MacInCloud online virtual MAC if you want to do it as you follow the lectures.

What am I going to get from this course?

  • Learn how to get your iOS developer license
  • Learn how to create your own iPhone game without having to write code
  • Learn basic of Unity 5 for iOS development
  • Learn advertising network setup within Unity
  • Learn how find free graphic images for games
  • Learn how to modify and create your own game graphics, for non-artists
  • Learn how to find free or cheap sound effects for games
  • Learn how to add your own sound effects
  • Learn how to publish your very own iPhone game to the iTunes app store in one afternoon

What is the target audience?

  • Solo / Indi entrepreneurs
  • Graphic design students
  • Computer science students
  • great course for someone who wants to learn about the iTunes publication process
  • People who want to start a mobile app business the inexpensive way, on their own

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Initial Setup

Get to know who is your instructor and get an in-depth overview of the course


If you want to follow along, you can get the source code project for free.

Please go to the download tab and get the Captain Rocket Pro version, enjoy!

PS: Be proactive, take the whole course, finish it and write a review. thank you.


To publish iOS mobile apps, you need to get the Apple Dev license. This is how to do it


In this lecture, you will have an overview of the game assets, such as graphics, code, sounds, icons and launch images.


We need an interface development environment tool called XCode to do our game modifications and to publish the game to the iTunes app store. This lecture shows you how


Learn how to create the iOS certificate for distribution so that you're allowed to publish apps using your computer.

Section 2: Creating your own game theme

In this lecture, you will learn how to make your own background image and moving waves.

Note: If you want to follow allow, please download the source code on AppsFresh.


In this lecture, you will learn how to create the captain rocket title


In this lecture, you will learn how to design the main character and its walk animation.


In this lecture, you will learn how to modify the dynamic background items


In this lecture, you will learn how to modify the game over screen and the leader board.


In this lecture, you will learn how to create the icon icon and change the app settings.

Section 3: Settings

In this lecture, you will learn how to integrate the provisioning profiles in Unity 5


In this lecture, you will learn how to modify the info setup in XCode.


In this lecture, you will learn how to create the app settings in the iTunes connect online dashboard.


In this lecture, you will learn how to add the in-app purchase product ID for the "remove ads" functionality.


In this lecture, you will learn how to setup the game center leaderboard for the top scores.


In this lecture, you will learn how to create screenshots, used in the iTunes app store display.


In this lecture, you will learn how to setup the advertising IDs for Google Admob and Chartboost.


In this lecture, you will learn how to find free sound effects and use them in the Unity 5 source code.


In this lecture, you will learn how to upload your screenshots to the iTunes connect dashboard.


In this lecture, you will learn how to launch the chartboost campaign.

Section 4: Publishing the game to iTunes app store

I have made a video just for you to show you exactly how to integrade Google Admob inside xcode. I even waited for a "build succeeded" in xcode to show you that it's ready to publish.


In this lecture, you will learn how to launch the archiving process in XCode.


In this lecture, you will learn how to upload the app to the iTunes app store, for technical review.


In this lecture, you will learn how to get the most grow your app portfolio


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Instructor Biography

Yohann Taieb, Apps Games Unity iOS Android Apple Watch TV Development

Yohann holds a Bachelor of Science Degree in Computer Science from FIU University. He has been a College instructor for over 7 years, teaching iPhone Development, iOS 10, Apple Watch development, Swift 3, Unity 3D, Pixel Art, Photoshop for programmers, and Android. Yohann also has plenty of ideas which naturally turned him into an entrepreneur, where he owns over 100 mobile apps and games in both the Apple app store and the Android store.

Yohann is one of the leading experts in mobile game programming, app flipping and reskinning. His teaching style is unique, hands on and very detailed. Yohann has enabled more than 20000 students to publish their own apps and reach the top spots in iTunes App Stores, which has been picked up by blogs and medias like WIRED magazine, Yahoo News, and Forbes Online. Thanks to him, thousands of students now make a living using iOS 9, Swift 2, Objective C ( ObjC ), Android, Apple Watch ( watchOS ), Apple TV ( TVOS ), Unity 3D, and Pixel art animation

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