Publish Captain Rocket* iPhone game under 2 hours, Unity 5
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Publish Captain Rocket* iPhone game under 2 hours, Unity 5

A-Z video course to publish a top iOS game to the iTunes app store. Unity 5 source code included
3.2 (66 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
1,273 students enrolled
Created by Yohann Taieb
Last updated 4/2016
English
Current price: $10 Original price: $20 Discount: 50% off
5 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 1.5 hours on-demand video
  • 2 Articles
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Learn how to get your iOS developer license
  • Learn how to create your own iPhone game without having to write code
  • Learn basic of Unity 5 for iOS development
  • Learn advertising network setup within Unity
  • Learn how find free graphic images for games
  • Learn how to modify and create your own game graphics, for non-artists
  • Learn how to find free or cheap sound effects for games
  • Learn how to add your own sound effects
  • Learn how to publish your very own iPhone game to the iTunes app store in one afternoon
View Curriculum
Requirements
  • a MAC computer or MacInCloud online virtual MAC if you want to do it as you follow the lectures.
Description

This course gives you the source code to create a clone of the Captain Rocket game for iPhone, made with Unity game engine.

You are shown every single step it takes to turn the existing game into your very own. You can apply any theme that you want. Some examples are Flying Angels, demons, ducks, penguins, or robots. Let your imagination go wild!

This course assumes you know nothing about making games, and you will publish your very own game to the apple app store without coding not even a single line of code,

The game comes with multiple advertising channels to bring your passive income.

And as a bonus, the game can also work on Android phones.

All it takes is one afternoon to have your very own game. Join us now.

Who is the target audience?
  • Solo / Indi entrepreneurs
  • Graphic design students
  • Computer science students
  • great course for someone who wants to learn about the iTunes publication process
  • People who want to start a mobile app business the inexpensive way, on their own
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Curriculum For This Course
27 Lectures
01:26:23
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Initial Setup
6 Lectures 16:38

Get to know who is your instructor and get an in-depth overview of the course

Preview 03:52

If you want to follow along, you can get the source code project for free.

Please go to the download tab and get the Captain Rocket Pro version, enjoy!

PS: Be proactive, take the whole course, finish it and write a review. thank you.

Preview 00:13

To publish iOS mobile apps, you need to get the Apple Dev license. This is how to do it

Get the iOS dev license
03:27

In this lecture, you will have an overview of the game assets, such as graphics, code, sounds, icons and launch images.

Preview 00:47

We need an interface development environment tool called XCode to do our game modifications and to publish the game to the iTunes app store. This lecture shows you how

Get XCode tool and Open it
03:30

Learn how to create the iOS certificate for distribution so that you're allowed to publish apps using your computer.

Create the iOS certificate and app provisioning profile
04:49
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Creating your own game theme
6 Lectures 28:57

In this lecture, you will learn how to make your own background image and moving waves.

Note: If you want to follow allow, please download the source code on AppsFresh.

Modifying the game background images and waves
04:58

In this lecture, you will learn how to create the captain rocket title

Creating the captain rocket space robot new title
04:07

In this lecture, you will learn how to design the main character and its walk animation.

Designing the main robot character and its walk animation in unity 5
04:45

In this lecture, you will learn how to modify the dynamic background items

Modifying the dynamic background items
06:22

In this lecture, you will learn how to modify the game over screen and the leader board.

Preview 04:10

In this lecture, you will learn how to create the icon icon and change the app settings.

Working on the app settings and the app icon design
04:35
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Settings
10 Lectures 30:58

In this lecture, you will learn how to integrate the provisioning profiles in Unity 5

Certificates and provisioning profile setup in unity 5 and xcode
09:16

In this lecture, you will learn how to modify the info setup in XCode.

Preview 00:45

In this lecture, you will learn how to create the app settings in the iTunes connect online dashboard.

Create the iTunes Connect main app settings
03:45

In this lecture, you will learn how to add the in-app purchase product ID for the "remove ads" functionality.

Preview 03:38

In this lecture, you will learn how to setup the game center leaderboard for the top scores.

Create the game center leaderboard in itunes connect and unity 5
03:00

In this lecture, you will learn how to create screenshots, used in the iTunes app store display.

Creating screenshots for all device dimensions
04:18

In this lecture, you will learn how to setup the advertising IDs for Google Admob and Chartboost.

Setup advertising networks google admob banner and chartboost full screen ad
02:02

In this lecture, you will learn how to find free sound effects and use them in the Unity 5 source code.

Find free sound effects and adding them to unity 5 source code
01:40

In this lecture, you will learn how to upload your screenshots to the iTunes connect dashboard.

Preview 00:52

In this lecture, you will learn how to launch the chartboost campaign.

Preview 01:42
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Publishing the game to iTunes app store
5 Lectures 10:28

I have made a video just for you to show you exactly how to integrade Google Admob inside xcode. I even waited for a "build succeeded" in xcode to show you that it's ready to publish.

Preview 03:32

In this lecture, you will learn how to launch the archiving process in XCode.

Start XCode archiving process
00:53

In this lecture, you will learn how to upload the app to the iTunes app store, for technical review.

Preview 02:56

In this lecture, you will learn how to get the most grow your app portfolio

Preview 00:57

About the Instructor
Yohann Taieb
4.3 Average rating
2,906 Reviews
66,454 Students
77 Courses
Apps Games Unity iOS Android Apple Watch TV Development

Yohann holds a Bachelor of Science Degree in Computer Science from FIU University. He has been a College instructor for over 10 years, teaching iPhone Development, iOS 11, Apple Watch development, Swift 3, Unity 3D, Pixel Art, Photoshop for programmers, and Android. Yohann also has plenty of ideas which naturally turned him into an entrepreneur, where he owns over 100 mobile apps and games in both the Apple app store and the Android store.

Yohann is one of the leading experts in mobile game programming, app flipping and reskinning. His teaching style is unique, hands on and very detailed. Yohann has enabled more than 50000 students to publish their own apps and reach the top spots in iTunes App Stores, which has been picked up by blogs and medias like WIRED magazine, Yahoo News, and Forbes Online. Thanks to him, thousands of students now make a living using iOS 11, Swift 4, Objective C ( ObjC ), Machine Learning, Augmented Reality / VIrtual Reality, Android, Apple Watch ( watchOS ), Apple TV ( TVOS ), Unity 3D, and Pixel art animation