My name is Yohann, I will be your instructor.
I want to thank you for your interest in this course.
This course comes with the Super Zombie Juggle source code. Now I’m sure you’ve heard about the Flappy Bird game, haven’t you?.
The source code we give you is a clone of the flappy bird’s owner second best selling game called Super Ball Juggling.
Many of my students have been riding the Flappy Bird trends and made tons of money with it, and I’ve got to admit I did too!
If you’ve ever tried to make a mobile app, you know how hard it can be especially if you’re missing a step, you could get stuck for hours or even days, and would end up giving up.
Now you’ve come to the right place. In this course I show you every single step you need to get the game published in the app store,
This game will bring you passive income because we’ve integrated advertising banners and in-app purchases right out of the box.
Now the game Super Ball Juggling is gaining popularity and you don’t want to be late to the party,
So don’t wait for another opportunity and come ride the wave with us
See you in the classroom.
In this lesson, we're going through the Apple developer license registration process.
Learn what XCode is used for, how to find it, install it, open it and yourself.
IMPORTANT: the source code is in the download tab of this lecture!
UPDATE: Since the new XCode with iOS 7.1, some of you are getting an error building the app. Please check the next lecture on how to solve this (remove 64-bit architecture, just armv7 and armv7s)
UPDATE: Since the new XCode with iOS 7.1, some of you are getting an error building the app. (remove 64-bit architecture, just armv7 and armv7s)
Going through the creation and install of the iPhone Distribution Certificate.
Creating Identifiers and provisioning profiles
We need to setup an AppLovin advertising account to use it in our game, and also get paid.
Here, we're going through the process of deciding what theme to use and how we will get graphical images.
Here' we've decided to go the hard way by creating game graphics on our own. The easy way it to just get already made packages from https://appfresh.us/?tag=graphic+pack
part 2 - We're creating game graphics on our own. The easy way it to just get already made packages from https://www.AppFresh.us/graphics/
part 3 - We're creating game graphics on our own for the main characters. The easy way it to just get already made packages from https://www.AppFresh.us/graphics/
part 4 - We've created the graphics for the main characters ans are now testing them out in the iOS simulator
Here, we're creating the graphics for the main level background image
We're creating the graphics for the backgroundimage of the main menu.
We're changing the ball graphics from a zombie brain to an abused teddy bear's head!
We're customizing the 4 medals (bronze, gold, silver, and platinum), instead of having the symbol of a brain, they will have the symbol of a teddy bear's head.
We're going through the customization of the menu items, such as the "game Over" label, the "score" board, and we're discussing the ones that are optional to change.
Showing you how to create your own game icon using Adobe Photoshop CS suite or just its open source equivalent, named GIMP (gimp.org)
We're modifying the images that are displayed when the game loads. We call them launch images (or splash screens)
We've made a lot of modifications so far. It is good habit to take a break and test how things are doing.
The itunes app store needs to display screenshots of your game. We're tackling this here.
iTunes need plenty of information about your game, such as the name, description, keywords, contact info, etc... We're taking care of it right here.
We're mirror the settings from itunesconnect into the xcode project.
Handling the game advertising network IDs within the xcode project
We're adding the infamous in-app purchase system within the xcode project.
One more step to do for in-app purchases.
Adding a leaderboard where players can post their score and compare it to other players worldwide.
Doing one final round of testing before publishing the game to the itunes app store.
Last settings needed prior to uploading the game file
The best way to create a solid source of passive income is to grow your app portfolio quickly.
Anticipating what the next trends will be and embrace them in our games
The Mobile App Flipping podcast has the latest news. Also the best experts explain how they made it big reskinning games and apps. Also plenty of freebies and give aways.
Being on time to ride a trend is a must in the mobile app reskinning world.
You want to be informed of the upcoming trends and deals before anyone else.
Icons are the first thing someone sees about the app. It needs to be as professional as it can be.
Yonatan has been in the game development field for over 6 years, and has been specializing in the mobile industry for the last 3 years. He holds an M.B.A degree in marketing and advertising. He is 31 years old, happily married, and when he’s not working he enjoy spending time as a father of 2 beautiful twin sisters. He love apps, games and entrepreneurship. His most famous mobile game is Mooniz, which topped over 1.7 Million players!
Yohann holds a Bachelor of Science Degree in Computer Science from FIU University. He has been a College instructor for over 7 years, teaching iPhone Development, iOS 10, Apple Watch development, Swift 3, Unity 3D, Pixel Art, Photoshop for programmers, and Android. Yohann also has plenty of ideas which naturally turned him into an entrepreneur, where he owns over 100 mobile apps and games in both the Apple app store and the Android store.
Yohann is one of the leading experts in mobile game programming, app flipping and reskinning. His teaching style is unique, hands on and very detailed. Yohann has enabled more than 50000 students to publish their own apps and reach the top spots in iTunes App Stores, which has been picked up by blogs and medias like WIRED magazine, Yahoo News, and Forbes Online. Thanks to him, thousands of students now make a living using iOS 9, Swift 2, Objective C ( ObjC ), Android, Apple Watch ( watchOS ), Apple TV ( TVOS ), Unity 3D, and Pixel art animation