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Practical Game Development in Unity 4: Level 1
Rating: 4.2 out of 5(122 ratings)
22,621 students
Last updated 11/2013
English

What you'll learn

  • Learn how to build a complete game in the Unity3d game engine!
  • Understand Unity's component-oriented architecture to create reusable assets for our levels!
  • Tie everything together in a complete package that can be deployed to Android, iOS, MacOS, Windows and the web!
  • Learn the basics of Unity's particle engine to create effects for our game!

Course content

5 sections14 lectures5h 41m total length
  • VTM Introduction1:30
  • Overview of Unity 49:58

    This video goes over basic Unity concepts - such as assets, scenes, game objects and common widgets.

  • Game Objects, Components, Meshes, Materials and Lights30:18

    This video covers the concept of game object components, and shows how to use the most common ones - such as mesh filters, renderers and colliders. In addition, we take a look at what materials are and how to create our own.

  • Introduction to Unity Scripting46:01

    We will now create a reusable component inside of Unity to track and display the health of one of our buildings. We also import the building mesh as an asset, and create a reusable prefab out of it.

Requirements

  • Beginner-level understanding of C#
  • Unity Standard (the free edition) available on Unity's homepage
  • Visual Studio or MonoDevelop (which comes bundled, free, with Unity standard)

Description

This video series is all about the practical approach to using the tools made available to us in Unity 4 to create our very own video game! We will be creating a Missile Commander clone; which allows us to explore many of the techniques we can employ in our own projects: such as collision detection, asset management, level management, basic GUI implementation, particle effects and more!

The purpose of this series is to lead by example; and as a result, everything we discuss will be put to immediate use in the form of completing our game.

Who this course is for:

  • Beginner-level programmers who want to learn how to create games using Unity
  • People who have never even touched Unity before
  • People who have used Unity to some extent, but want to explore new techniques for authoring games