Build a Pirate Trading Game with Bolt & Unity - No Coding!
4.4 (13 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
142 students enrolled

Build a Pirate Trading Game with Bolt & Unity - No Coding!

My most Advanced Bolt Course Yet! Learn to use State Machines and Create Complex Flow Graphs To Make a Fun Pirate Game!
4.4 (13 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
142 students enrolled
Created by Odoo Class Videos
Last updated 12/2018
English
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Current price: $9.99 Original price: $99.99 Discount: 90% off
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This course includes
  • 3 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Assignments
  • Certificate of Completion
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What you'll learn
  • Build Increasingly Complex Games in Bolt
  • Understand how to use State Machines to Create a Robust Game Manager

  • Trigger Custom Events to Notify Objects and Create a Well Designed Game Architecture

  • Use Iterative Development Techniques to Continually Improve your Game Designs
Course content
Expand 16 lectures 03:05:25
+ Introduction
16 lectures 02:37:24
Creating a State Machine to Improve our Game Architecture
19:32
In this assignment you will create a flow graph so that when the currentcity index exceeds the list length that it resets the currentcity to 0.
Create a Flow Graph to Loop Through the Cities
1 question
Creating Objects to Represent the Products in our Game
08:07
Looping Through our Product Objects to Create Product Panels
11:47
ReDesign our Game Manager to Use a Start Game Event
02:43
Refactor Cities to use a List of Objects Instead of a List of Strings
10:18
Creating the CItyProduct Game Object to Store our Product Prices by City
10:18
Creating the CItyProduct Game Object to Manage our Product Prices by City
09:16
Refactor How we Generate our Product Prices
11:55
Update the Price in the Product Panel from CityProduct
06:47
Creating the Flow Machine to Buy Products
13:40
Refactoring Our State Machine to Include a Arriving At Port State
17:20
Creating a Flow Graph to Update the Ship Qty Text in the Product Panel
07:12
In this assignment you will need to use everything you have learned through this course to complete the buying process.
Using Everything You Have Learned to Complete the Buying Process
3 questions
Requirements
  • Basic Computer Skills
  • Basic Knowledge of Unity and Bolt
  • Desire to Learn how to build games visually
  • You must have Unity & Bolt which is available from the Unity Asset Store
Description

JUST RELEASED! 12/05/2018


IMPORTANT: You must have the Bolt Asset (You can purchase from the Unity Asset Store) to follow along with this course!

Are you ready to make a Fun Pirate Trading Game?

If you were looking for a Bolt course that goes into more complex and advanced Game patterns and development then this bolt course is for you. Based on the gameplay ideas from the original 1982 Taipain, Bolt Pirate Trader allows you so build a game from the ground up with absolutely no code. 

Make Developing Games Fun again with Visual Scripting

One of the most exciting aspects of Bolt is that it makes game development more accessible to those who learn visually. Even expert programmers get new perspectives into design patterns and composition due to the visual and accessible nature of Bolt.  Visual Scripting is great for prototyping and is often a great tool in the hands of graphic designers and creative people.  Many people in fact do learn better visually. Many experienced coders who once thought visual scripting was only for beginners or non-professionals are starting to take notice. Bolt can help many developers get a different perspective on design problems.

The beautiful thing about Bolt is so many things you learn apply to pretty much any game design / development project. If you do choose to experiment with C# it is going to be far easier if you can build games already with Bolt.  In version 2.0 of Bolt you will be able to see the C# get created right along side your flow graphs. Very exciting stuff.

Using Bolt's Powerful State Machine's Combined with Flow Graphs

This new course was built from the ground up to use Bolt's State Machine features. Much like playMaker's state machines this course uses Bolt's State Machine's to quickly create a robust game manager for states such arriving at port, leaving port, at sea, pirate encounters, etc. Like all of my game development courses we make them accessible to beginners but move rapidly into the design patterns that are required to solve real world development challenges. 


Prototyping in Unity using Bolt

With the power of the Unity Game Engine and the Visual Scripting environment of Bolt you have an extremely powerful prototyping tool right in your hands. Take for example the powerful Timer action that is built into Bolt. It's a powerful action that you can drop into a flow diagram and quickly do the most easy to the most complex timer related function. Even if you were to implement a C# timer library it could in no way be as easy to use and understand and implement as the Timer action built into Bolt. It's an example in which visual programming definitely works well.  

Quick access to the Unity Engine combined with visual feedback of variables will give even experienced programmers another tool in their toolbelt.



Who this course is for:
  • Beginning to Advanced Game Developers who wish to make Games with Bolt
  • Anyone who Wishes to Learn how to Architecture Games in Unity
  • Experienced Developers and Coders who wish to Learn Game Development from an Alternate Perspective
  • Graphic Artists, Creative Professionals or anyone who Learns Better Visually
  • C# Developers who are Interested in Visual Prototyping and Design