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This series is a continuation of the 2D Game Art series (free). We'll explore filters, layer styles, blend modes, and more to maximize the heavy lifting Photoshop does for us when creating textures. By the end of the course, you'll have a strong start to a library of base textures you can use to create designs for games, web development, and more. You'll practice a little hand painting of textures, and complete 3 projects. Two 2D game pieces and a desktop background.
No Wacom tablet is needed. You can complete this training using only a mouse!
Our instructor, Steve Curtis, will introduce himself and discuss what the course is all about.
In this video, we'll discuss the differences between texture and visual libraries. We'll cover why you need both, and should always be looking to add to them.
You'll get familiar with the tools in Photoshop that we'll access to do the heavy lifting. We'll also learn about value as opposed to color, and how it can help us "sell" the textures we create.
We'll start with a brushed metal. Useful as a base for many projects, this texture is very clean and easy to produce.
In this video we'll make two custom brushes to help ourselves with texture creation. We'll see our new brushes applied to make changes to our metal texture.
This texture lends itself well to an older, hammered style metal. Once you've built it, try changing colors to get a copper or silver!
In this video, we'll create a nice marble texture. In this case, a green marble, but you can create several based on marbles seen around the world.
Glass doesn't have to be simple transparency with a little reflection. You'll create a texture suitable for glass blocks, and be able to create additional glass textures with varying color hues and styles like frosted glass.
In the 2D course, we created stylized grass. Now you'll create a great top down grass that tiles.
You'll create your own very realistic cardboard using patterns. From this base you can easily texture cardboard boxes for that warehouse fps!
Creating character textures? Sooner or later, you'll need some denim.
This texture is great for 2D games or surrealistic web art. Looking more like pool water than ocean water, it even has a caustic effect!
This texture simulates water more associated with lakes or oceans.
We'll move on to creating another staple of the design industry, rust. This is a great texture to have available to pull smaller areas from to add to other projects like game assets or design projects.
Can you create a base texture that allows you to make variations from mud to brittle, cracked concrete? You sure can! Here's how.
It's not a bad movie title. We'll use Photoshop's built in actions to create a nice oak texture. Then we'll do some additional work to make it our own.
Now you'll create another wood texture for your library. This time, you'll create a very clean sample, suitable for things like furniture in your work.
Over the next three videos, we'll use Photoshop's tools to help us "paint" an awesome wood texture. This one screams games, but is useful for any project.
We continue to create value and visual information to make our texture interesting to the eye.
We'll finalize our texture, and take a look at variations I've created to inspire you to explore other looks.
Previously we covered a method to create mud, dirt, and concrete. Now we'll create a sandstone texture suitable for things like desert rock. It's a stylized texture, and looks pretty cool.
Having gained some experience creating our wood and sandstone textures, we'll bring that to bear creating a grungy metal texture common in games and design work.
We'll finalize our metal texture for a grungy, beat up look. Then we'll look at using our base texture to create a nice stone texture with minimal changes.
In this first project, we'll create a simple game coin. You'll learn how to use your gold texture as a base, and we'll discuss ways to vary what you use as a base. You'll cover creating some detail to the coin, and techniques for including embossed images and text.
Almost every game needs a crate, it's like a rule. You'll create a 2D crate made of wood and metal. However, the work could apply in 3D as well.
You'll finalize your wooden crate, and add some detail to make it really pop.
You'll create a render suitable for the web. In this case, it's meant specifically for creating a new desktop background. Also, a new way to do rust on one-off projects!
Time to finish up! We'll get the little details of our project set, I'll challenge you to add an additional detail of your own, and we'll wrap up! Thanks for joining me!
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