Photoshop for Non-Artists: Texture Libraries
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Photoshop for Non-Artists: Texture Libraries

Learn how to create a library of textures for use in games, design, and web applications
4.5 (14 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
203 students enrolled
Last updated 12/2015
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  • 4.5 hours on-demand video
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Create a library of textures suitable as a base for game and design work
  • Use Photoshop's native tools to create without any experience with drawing.
  • Gain skill and knowledge to add basic painting to enhance the quality and realism of your textures
View Curriculum
  • No experience is required to complete this course. However, it is shown in Photoshop. (CS2 is now open-source.) All of these techniques will work in software such as GIMP, but may require research to find the tools name/location.
  • As this course is intended to enhance the skills learned in our 2D Game Art course (free), it is recommended to go through that first. However, this course functions perfectly well as a stand alone course

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Easy to follow!

This series is a continuation of the 2D Game Art series (free). We'll explore filters, layer styles, blend modes, and more to maximize the heavy lifting Photoshop does for us when creating textures. By the end of the course, you'll have a strong start to a library of base textures you can use to create designs for games, web development, and more. You'll practice a little hand painting of textures, and complete 3 projects. Two 2D game pieces and a desktop background.

No Wacom tablet is needed. You can complete this training using only a mouse!

Who is the target audience?
  • This course was created for programmers and designers who may not have access to an artist for their games or web applications.
  • This course is not for experienced artists familiar with digital art
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Curriculum For This Course
28 Lectures
The What and the Why
3 Lectures 16:28

Our instructor, Steve Curtis, will introduce himself and discuss what the course is all about.

Preview 01:38

In this video, we'll discuss the differences between texture and visual libraries. We'll cover why you need both, and should always be looking to add to them.

Texture Libraries vs. Visual Libraries

You'll get familiar with the tools in Photoshop that we'll access to do the heavy lifting. We'll also learn about value as opposed to color, and how it can help us "sell" the textures we create.

Tools and Value
Textures: Starting Our Library
20 Lectures 03:20:02

We'll start with a brushed metal. Useful as a base for many projects, this texture is very clean and easy to produce.

Preview 07:04

In this video we'll make two custom brushes to help ourselves with texture creation. We'll see our new brushes applied to make changes to our metal texture.

Making Custom Brushes

This texture lends itself well to an older, hammered style metal. Once you've built it, try changing colors to get a copper or silver!

Hammered Gold

In this video, we'll create a nice marble texture. In this case, a green marble, but you can create several based on marbles seen around the world.

Creating Marble

Glass doesn't have to be simple transparency with a little reflection. You'll create a texture suitable for glass blocks, and be able to create additional glass textures with varying color hues and styles like frosted glass.

Don't Pass on Glass

In the 2D course, we created stylized grass. Now you'll create a great top down grass that tiles.

Preview 08:31

You'll create your own very realistic cardboard using patterns. From this base you can easily texture cardboard boxes for that warehouse fps!

Creating Cardboard

Creating character textures? Sooner or later, you'll need some denim.

Doing Denim

This texture is great for 2D games or surrealistic web art. Looking more like pool water than ocean water, it even has a caustic effect!


This texture simulates water more associated with lakes or oceans.

Deeper Waters

We'll move on to creating another staple of the design industry, rust. This is a great texture to have available to pull smaller areas from to add to other projects like game assets or design projects.

A Little Rusty

Can you create a base texture that allows you to make variations from mud to brittle, cracked concrete? You sure can! Here's how.

Mud, and Dirt, and Concrete! Oh My!

It's not a bad movie title. We'll use Photoshop's built in actions to create a nice oak texture. Then we'll do some additional work to make it our own.

Action Wood

Now you'll create another wood texture for your library. This time, you'll create a very clean sample, suitable for things like furniture in your work.

Wood - Clean Grain

Over the next three videos, we'll use Photoshop's tools to help us "paint" an awesome wood texture. This one screams games, but is useful for any project.

Preview 09:04

We continue to create value and visual information to make our texture interesting to the eye.

Painterly Wood - Pt. 2

We'll finalize our texture, and take a look at variations I've created to inspire you to explore other looks.

Painterly Wood - Pt. 3

Previously we covered a method to create mud, dirt, and concrete. Now we'll create a sandstone texture suitable for things like desert rock. It's a stylized texture, and looks pretty cool.

Simply Sandstone

Having gained some experience creating our wood and sandstone textures, we'll bring that to bear creating a grungy metal texture common in games and design work.

Painterly Metal - Pt. 1

We'll finalize our metal texture for a grungy, beat up look. Then we'll look at using our base texture to create a nice stone texture with minimal changes.

Painterly Metal - Pt. 2 - Plus Stone!
The Projects
5 Lectures 01:04:33

In this first project, we'll create a simple game coin. You'll learn how to use your gold texture as a base, and we'll discuss ways to vary what you use as a base. You'll cover creating some detail to the coin, and techniques for including embossed images and text.

Preview 09:32

Almost every game needs a crate, it's like a rule. You'll create a 2D crate made of wood and metal. However, the work could apply in 3D as well.

The Perennial Game Crate - Pt. 1

You'll finalize your wooden crate, and add some detail to make it really pop.

The Perennial Game Crate - Pt. 2

You'll create a render suitable for the web. In this case, it's meant specifically for creating a new desktop background. Also, a new way to do rust on one-off projects!

Design Project - Pt. 1

Time to finish up! We'll get the little details of our project set, I'll challenge you to add an additional detail of your own, and we'll wrap up! Thanks for joining me!

Design Project - Pt. 2
About the Instructor
3D BUZZ Programming and Digital Art training
4.5 Average rating
3,677 Reviews
60,987 Students
17 Courses

3D Buzz is a company dedicated to providing the world with quality technical education over 3D animation, programming, game design, and much more. We have been producing training videos since 2001, always pushing the envelope in the development of informative lessons with an engaging and personable format. We try to make the viewer feel more like they're involved in a classroom discussion with an energetic teacher as opposed to being stuck in a dry, uninspired, run-of-the-mill training video.

But 3D Buzz is so much more than just training videos. We maintain one of the most helpful online communities on the internet. We do our very best to keep in close contact with our community, and to make sure that when you're here, you feel at home.