Hi, I’m Marouane and welcome to my course Photoshop for Designers, part 1.
This is a beginners course and the first course in a series of courses to come that will help you understand product design sketching in Photoshop better.
In this first course, we are going to be covering the basics such as what tools to use when sketching digitally, how to fire up your creative side of the brain in a matter of minutes.
I’m also going to show you two ways of shading in Photoshop and we are going to practice this using a simple cube that will follow us along throughout the course.
As a final step in this class, we are going to jump into texturing. We are going to use the cube we create in this class as an example and add different textures to it such as wood, fabric and metal and I’m going to show you a trick that will speed up the process and make it look really cool.
Thank you for you interest in my class, now let’s get started!
I've used the same sketching tablet for almost 10 years and it still works great. The tools you use doesn't have to be expensive, here are some examples of digital sketching tablets.
Going from pen & paper to digital sketching can be tricky in the beginning. Here's one exercise to get warmed up with tablet sketching.
There are several ways to shade your design in Photoshop. In this lecture we are going to talk about two ways to do this. The first technique can be used both with pen & paper and in Photoshop, the second technique is way faster and more suited for digital sketching!
Sometimes when we use shading on top of a line drawing, it can get a bit messy with lines sticking out in all directions. Here's how to easily clean your sketch up using one single tool.
Highlights define the material of your design. Glossy surface equals strong and high contrast highlights while a matte surface doesn't reflect the light as much. In this lecture, we will talk about what to think about when adding highlights to our cube.
Using the selection tool or any one tool too much can sometimes result in a lifeless rendering. What I mean by that is it lacks personality. In this lecture, I'll walk you through one quick way I use to add my own touch to the rendering and make it less stale and more "sketchy".
When we create out shadow for the cube, we don't have to sketch out perspective lines of the precise location where the shadow will hit the ground. This is taught in every sketch tutorial anyway so in this video, I'll show you how I prefer to do it. Faster & definitely more fun!
Final exercise! Now we will add textures to our cube. Since we have already shaded the cube, all we have to do is "wrap" the texture around it, get it right in perspective and we are all set. Don't worry, I'll show you each step in detail so you can follow along.
Short quiz on the lectures on this section.
Hi, I'm Marouane. I'm here to give you the tools and information you need to reach your goals in your professional career. I value your time and I'm honored that you chose to know more about my courses here on Udemy.
What I can guarantee you in all my courses is that you'll get actionable advice and learn techniques that you can implement immediately and see results. I cut the nonsense out of my lectures and focus on what matters. This is something I know I appreciate when taking a course and I think you do too.
Who are you and what can you do for me, Marouane?
You could say I'm a wannabe surfer and backpacker (34 countries and counting) who loves design and helping others succeed. I have worked as an industrial designer, concept artist and illustrator for over 8 years and online marketer for a couple of years now. The techniques I'm sharing with you have allowed me to live my vision I had as a kid, which was to work as a designer and move from a small suburb outside of Stockholm, Sweden to the sunny beaches of South Florida.
My professional design journey began in 2008 designing consumer electronics for companies in Hong Kong and the U.S.
In 2010 I moved to Italy to study a master degree in automotive design in collaboration with the design team from Audi and Lamborghini and I graduated a year later. Since then my designs have been featured online and in numerous magazines such as Auto Motor & Sport, Auto Express, Car Magazine, Top Speed and Car Scoop.
What I do
I currently work with the largest privately owned medical device developer in the world to help them solve their design problems and create better products. I'm also the founder and creator of TheSketchMonkey and ProVideoSlides where we create products for video marketers.
Throughout the years I've had the opportunity to work with companies in Switzerland, Italy, USA and Sweden, designing products ranging from medical equipment and food packaging machines to concept art and automotive design.
Why should I join your courses?
If you are serious about improving your skills and you want someone to guide you in the right direction, my courses are for you. One thing to remember though, you need to be prepared to put in the work. I will be there to help you as much as I can in the discussion board of each course, but you have to have the mindset and desire to want to learn. That's all you need. You'll always be up to date since I will add lectures to the courses on a regular basis.