Side Bussiness Kit: Your Own Stay in the Line iOS Game Clone
4.7 (7 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
158 students enrolled
Wishlisted Wishlist

Please confirm that you want to add Side Bussiness Kit: Your Own Stay in the Line iOS Game Clone to your Wishlist.

Add to Wishlist

Side Bussiness Kit: Your Own Stay in the Line iOS Game Clone

Step by step video lectures enabling you to publish your own version of Stay in the Line iPhone game & start your biz
4.7 (7 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
158 students enrolled
Created by Yohann Taieb
Last updated 4/2016
English
Current price: $10 Original price: $20 Discount: 50% off
5 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 1.5 hours on-demand video
  • 1 Article
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • publish your very own iPhone game to the itunes app store, a clone of the Stay in the Line famous game
  • Get your Apple iOS developer license
  • Make passive income from advertements within the game
  • Learn simple images editing techniques to make game graphics quickly
View Curriculum
Requirements
  • a MAC OS X or macincloud.com
  • one afternoon to spare!
Description

With this course, you get the full source code of a top game similar to “Stay in the Line” iOS game where you control a dot and need to stay within the line for as long as possible.

The gameplay is simple & addictive, which are the main ingredients to make a small game successful in the itunes app store and reach to top charts!

In this course, we will modify the graphic images to create a totally different game, a racing car game where the car needs to stay within the road boundaries. It only take a couple hours to build it, and we’re using very simple image editing techniques. I show you every single steps you need to start, and I’m assuming you know nothing or very little,and I’m gonna help you succeed having your very own game, published in the itunes app store, without having to write not even one single line of code!

Since this source code comes with advertising banners you not only get an education but you also have the potential to make passive incomes from it.

Many of my students that took my courses, just like this course, made it to the top iTunes charts and they are now making a living out of creating mobile games!

This game source code costs hundreds of dollars on its own, and you’re getting it for free with this course. You can keep using this code and make dozens of games out of it. You can make games about spaceships, car racing, boat racing, jet skis, jetpacks, pet racing, horse racing, motorcycles, rockets, or even robots. You imagination has no limits.

This is a perfect way to start your mobile app business or increase your app portfolio quickly.

Make the right decision and join us now. I’ll see you in the classroom.

Who is the target audience?
  • anyone that wants to start in the mobile app industry
  • anyone wanting to start their business with little to no money
  • graphic freelancers that want to become entrepreneur
Students Who Viewed This Course Also Viewed
Curriculum For This Course
20 Lectures
01:25:48
+
Initial Setup
5 Lectures 18:03

We need an Apple developer license to be able to publish apps to the iTunes app store, here we go through the whole process.

Preview 03:19

We need a tool called XCode to be able to customize the app or game. Here we're downloading it and opening it.

Preview 03:30

Here we're downloading the source code form the download tab and testing the game works on your machine, right out of the box.

Download Full Source Code and Open it in XCode
02:38

The computer you're working on needs a certificate to make sure nobody else but you can publish apps and games with your credentials.

Preview 03:47

Each application needs a provisioning profile to be published on the app store.

Tip: In the video, I name the game “match 3”. Please name your provisioning profile with a name close to what your game will be about so that you can remember it is used to this game and not another one.

App Provisioning Profile
04:49
+
Advertising Networks Setup
2 Lectures 14:11

NOTE: the video talks about a pinball game. The setup steps are identical. Just use your game name instead of "pinball".

Chartboost & Revmob are advertising networks that will generate money through advertising. We're going through account creation and app setup.

Chartboost and Revmob Accounts
06:37

Admob banner account setup

Google Admob Account Setup & Banner ID
07:34
+
Personalizing Game Main Graphics
4 Lectures 25:44

Working on the main character graphics.

Preview 01:32

Changing the pipes images into racing roads, part 1

Creating Road Graphics - part 1
09:42

Changing the pipes images into racing roads, part 2

Preview 04:33

Creating the in-game logo title

Creating Game Logo
09:57
+
Game Icons
2 Lectures 08:30

Creating the application icon

Preview 05:39

Resizing the application icon to fit all app store and device home screen sizes and resolutions (retina too).

Resizing the game icons
02:51
+
iTunes Connect App Setup
4 Lectures 13:22

Taking Gameplay screenshots for the itunes app store display

Preview 00:51

itunes connect settings, part 1

Preview 07:51

itunes connect settings, part 2, leaderboard.

Preview 03:41

Adding your own advertising IDs within Xcode so that you can earn passive income once the game is live in the app store

Preview 00:59
+
Publishing to iTunes App Store
3 Lectures 06:38

Uploading your very own game to the itunes app store for review.

Uploading Process
02:42

About the Instructor
Yohann Taieb
4.4 Average rating
2,587 Reviews
56,581 Students
77 Courses
Apps Games Unity iOS Android Apple Watch TV Development

Yohann holds a Bachelor of Science Degree in Computer Science from FIU University. He has been a College instructor for over 7 years, teaching iPhone Development, iOS 10, Apple Watch development, Swift 3, Unity 3D, Pixel Art, Photoshop for programmers, and Android. Yohann also has plenty of ideas which naturally turned him into an entrepreneur, where he owns over 100 mobile apps and games in both the Apple app store and the Android store.

Yohann is one of the leading experts in mobile game programming, app flipping and reskinning. His teaching style is unique, hands on and very detailed. Yohann has enabled more than 50000 students to publish their own apps and reach the top spots in iTunes App Stores, which has been picked up by blogs and medias like WIRED magazine, Yahoo News, and Forbes Online. Thanks to him, thousands of students now make a living using iOS 9, Swift 2, Objective C ( ObjC ), Android, Apple Watch ( watchOS ), Apple TV ( TVOS ), Unity 3D, and Pixel art animation