Side Bussiness Kit: Your Own Stay in the Line iOS Game Clone

Step by step video lectures enabling you to publish your own version of Stay in the Line iPhone game & start your biz
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  • Lectures 20
  • Length 1.5 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 6/2014 English

Course Description

With this course, you get the full source code of a top game similar to “Stay in the Line” iOS game where you control a dot and need to stay within the line for as long as possible.

The gameplay is simple & addictive, which are the main ingredients to make a small game successful in the itunes app store and reach to top charts!

In this course, we will modify the graphic images to create a totally different game, a racing car game where the car needs to stay within the road boundaries. It only take a couple hours to build it, and we’re using very simple image editing techniques. I show you every single steps you need to start, and I’m assuming you know nothing or very little,and I’m gonna help you succeed having your very own game, published in the itunes app store, without having to write not even one single line of code!

Since this source code comes with advertising banners you not only get an education but you also have the potential to make passive incomes from it.

Many of my students that took my courses, just like this course, made it to the top iTunes charts and they are now making a living out of creating mobile games!

This game source code costs hundreds of dollars on its own, and you’re getting it for free with this course. You can keep using this code and make dozens of games out of it. You can make games about spaceships, car racing, boat racing, jet skis, jetpacks, pet racing, horse racing, motorcycles, rockets, or even robots. You imagination has no limits.

This is a perfect way to start your mobile app business or increase your app portfolio quickly.

Make the right decision and join us now. I’ll see you in the classroom.

What are the requirements?

  • a MAC OS X or
  • one afternoon to spare!

What am I going to get from this course?

  • publish your very own iPhone game to the itunes app store, a clone of the Stay in the Line famous game
  • Get your Apple iOS developer license
  • Make passive income from advertements within the game
  • Learn simple images editing techniques to make game graphics quickly

Who is the target audience?

  • anyone that wants to start in the mobile app industry
  • anyone wanting to start their business with little to no money
  • graphic freelancers that want to become entrepreneur

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Initial Setup

We need an Apple developer license to be able to publish apps to the iTunes app store, here we go through the whole process.


We need a tool called XCode to be able to customize the app or game. Here we're downloading it and opening it.


Here we're downloading the source code form the download tab and testing the game works on your machine, right out of the box.


The computer you're working on needs a certificate to make sure nobody else but you can publish apps and games with your credentials.


Each application needs a provisioning profile to be published on the app store.

Tip: In the video, I name the game “match 3”. Please name your provisioning profile with a name close to what your game will be about so that you can remember it is used to this game and not another one.

Section 2: Advertising Networks Setup

NOTE: the video talks about a pinball game. The setup steps are identical. Just use your game name instead of "pinball".

Chartboost & Revmob are advertising networks that will generate money through advertising. We're going through account creation and app setup.


Admob banner account setup

Section 3: Personalizing Game Main Graphics

Working on the main character graphics.


Changing the pipes images into racing roads, part 1


Changing the pipes images into racing roads, part 2


Creating the in-game logo title

Section 4: Game Icons

Creating the application icon


Resizing the application icon to fit all app store and device home screen sizes and resolutions (retina too).

Section 5: iTunes Connect App Setup

Taking Gameplay screenshots for the itunes app store display


itunes connect settings, part 1


itunes connect settings, part 2, leaderboard.


Adding your own advertising IDs within Xcode so that you can earn passive income once the game is live in the app store

Section 6: Publishing to iTunes App Store

Publishing process, archiving.


Uploading your very own game to the itunes app store for review.


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Instructor Biography

Yohann Taieb, Apps Games Unity iOS Android Apple Watch TV Development

Yohann holds a Bachelor of Science Degree in Computer Science from FIU University. He has been a College instructor for over 7 years, teaching iPhone Development, iOS 10, Apple Watch development, Swift 3, Unity 3D, Pixel Art, Photoshop for programmers, and Android. Yohann also has plenty of ideas which naturally turned him into an entrepreneur, where he owns over 100 mobile apps and games in both the Apple app store and the Android store.

Yohann is one of the leading experts in mobile game programming, app flipping and reskinning. His teaching style is unique, hands on and very detailed. Yohann has enabled more than 20000 students to publish their own apps and reach the top spots in iTunes App Stores, which has been picked up by blogs and medias like WIRED magazine, Yahoo News, and Forbes Online. Thanks to him, thousands of students now make a living using iOS 9, Swift 2, Objective C ( ObjC ), Android, Apple Watch ( watchOS ), Apple TV ( TVOS ), Unity 3D, and Pixel art animation

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