Parenting with Gamification - Raising Empowered Children
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Parenting with Gamification - Raising Empowered Children

A practical, science-based guide for making parenting more playful and fun by raising empowered and happy children.
4.1 (5 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
96 students enrolled
Created by Mario Herger
Last updated 4/2015
Current price: $10 Original price: $20 Discount: 50% off
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  • 2.5 hours on-demand video
  • 37 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • apply game design elements to empower children
  • know why playfulness is important
  • what happens when children don't get enough play time
  • overcome potentially hard to deal situations with their children and make them more fun
  • make their children happier
  • create playful experiences for children to behave better, and learn more self-control
View Curriculum
  • Feel empathy towards children
  • Be open to overcome own prejudices and conventional wisdoms
  • Be ready for applying suggestions based on scientific research to child rearing
  • Be prepared to be silly and lose some of your own dignity
  • Willing to get down on the floor to play with children

Parenting is one of the most demanding yet fulfilling experiences one can have. From a baby, a toddler, a first grader, to a teenager, parents are constantly kept on their feet to raise good and happy children.

With gamification, combining research from game design, behavior science, and motivational theories, learners get access to a powerful tool that makes parenting playful and fun, yet very effective. Children raised in such ways will become more empowered, socially apt, confident, and empathic.

This course will walk learners through the science behind children's reactions and motivations, showcase many practical examples, introduce tools that parents can apply for different situation in their interaction with children of any age.

This course is for parents, educators, and caretakers, who want to apply a scientific, yet fun way of empowering children. Learners should show curiosity for new methods for upbringing, have empathy for children, and be willing to question their own conventional wisdom.

At the end of the course parents will have a tool set that allows to empower their children in a fun and effective way.

Who is the target audience?
  • Parents
  • Educators
  • Caretakers
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Curriculum For This Course
53 Lectures
1 Lecture 02:27
Introduction to Play and Gamification
11 Lectures 28:17

To understand gamification, we need to learn what play is. Not only humans are playing, but animals as well.

What is Gamification?

This polar bear visited the polar station for a couple of weeks to play with the sled dogs.

Polar bears that play

In this segment I describe play, its criteria and properties in more detail.

Play Criteria

Play is a six step process and here we go through them.

Six Play Steps

A fascinating video of dolphins blowing bubble air rings and playing with them.

Dolphins playing

Play is not without risks. I give here some examples of what risks have been observed.

Risks of Playing

What are the Play Movements and Play Types?

Play Types

The joy of playing with leaf piles

Playing with leafs

Why is play a luxury?

Play as a Luxury and Behavioral Kaleidoscope

Growing up meant creating your own games. Avoiding stepping on the cracks, imagining friends running beside the car, destroying objects in the real world, or avoiding the lava, whatever you imagined you will certainly recognize some of the games.

Games we play

Finally, we learn about gamification and the design elements behind it.

Games & Gamification
10 Lectures 28:05

We learn about the differences between extrinsic and intrinsic rewards, and how brains of different age groups react to rewards.

Preview 05:02

What does it take to avoid eating the Marshmallow and earn a second one as a reward? Why can some children delay gratification, and others not? And what effect does it have on your future life?

Delaying gratification

Why is being able to delay gratification to future success in life and work?

Effects on life with delaying gratification

What is the influence that gender and controlling parents have on the tactics used to delay gratification?

Influence of gender and controlling parents

What can you teach children to be able to delay gratification.

Tactics for delaying gratification

How can the cat Salome get the dog Rupert to give her some cooling in the summer heat? Salome has an idea: she tries some rewards that he cannot resist. Can he?

Extrinsic & Intrinsic Rewards

What is the influence on role models, absent parents, and promises of rewards delyaing gratification and to intrinsic interest?

More on rewards and delaying gratification

Optimistic children are more successful!


Follow the child's lead with play and you'll find a way to direct them a little bit.

How to get the boy moving

How do you get children to brush their teeth and have fun with it? Meet "Playbrush!"

How to get kids brushing their teeth: Playbrush!
4 Lectures 14:21

Some differences in how mothers and fathers play with kids, and some roughousing rules!

When fathers and mothers are playing

Roughhousing, horse play, rough and tumble play teach children their limits, but also how to control their impulses and strengths.

The Art of Roughhousing

What lack of play tells us about murderers and wild animals.

Murderers, enemies, and friends

A panda baby getting rough housed by its mum.

Wrestling Pandas
Teasing and Clowning
4 Lectures 11:22

Clowning is an invitation to connect!


Blowing raspberries is one of the cutest ways that baby connect with others. Clowning and teasing is a very important way to learn about humor and how to socialize.

Blowing Raspberries

The opportunities that teasing gives for deeper connections.


Here is what I did to get my son in a playful way into the bath tub.

Getting a child to the bath tub
Role Play
3 Lectures 08:14

What pretending to be in a role can do to get children and adults do astonishing things.

Preview 03:15

How the headmaster got his students to stop doing mischief.


Did you find a solution? Here is mine...

Table manners
Story Telling & Fantasy
5 Lectures 14:34

Toys in your head, squirrels, and love guns


Yes, you actually may want to tell your children to do exactly what you hate most. And see the reaction...

Superheroes and behaviors you hate

A son who never lifts the toilet seat. How can the father solve that?

The oldest problem in the world

What are the game design elements for getting the boy to lift the toilet seat?

The Cowboy

How cool is that? Iron Man meeting with a very special child to try on 3D printed bionic suits.

Iron Man
Fairness & Exacting Justice
3 Lectures 10:13

Is fairness something that babies are born with? Or is it socialized?

Just Babies

Are children born with a sense of right and wrong, or is this socialized? In this fascinating video of research done with babies, the indication seems that we are hardwired to fairness.

Do babies know about fairness?

Children are very religious about fairness. But their concept or fairness changes with age.

Equality bias
2 Lectures 10:31

The art of giving feedback!


Reactions to criticism are different for the ages, and the brain reacts in even weirder ways to it.

Criticism and Hot Spots
Time Pressure
3 Lectures 06:45

Competition, time pressure, and other things that can throw children off.

Stress and Hormones

See here a very competitive mum turning the fun Easter egg hunt into a non-fun event.

Easter Egg Hunt Gone Wrong

Right! The one who's last at the tree.

Who's a silly butt?
3 More Sections
About the Instructor
Mario Herger
4.1 Average rating
63 Reviews
729 Students
4 Courses
Enterprise Gamification and Innovation Expert

MARIO HERGER is CEO and partner of Enterprise Garage Consultancy LLC, a strategic consulting company focused on innovation, Silicon-Valley-Mindset, creativity, gamification, and intrapreneurship in the enterprise. Formerly a Senior Innovation Strategist at SAP Labs in Palo Alto, California and Global Head of the Gamification Initiative at SAP, he has encountered and supported efforts on gamification, innovation, and mobile app development in the enterprise from multiple levels and departments.

He is the author of the following books:

  • Das Silicon-Valley-Mindset, 2016
  • Enterprise Gamification - Engaging people by letting them have fun 2014
  • Gamification in Human Resources, 2014
  • Gamification in Banking & Financials, 2014
  • Gamification in Community & Innovation Management, 2014
  • Gamification in Sales & Support, 2014
  • Gamification in Healthcare & Fitness, 2015
  • Gamification @ Work: Designing Engaging Business Software (co-author Janaki Kumar), 2013