Parenting with Gamification - Raising Empowered Children

A practical, science-based guide for making parenting more playful and fun by raising empowered and happy children.
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  • Lectures 53
  • Length 5.5 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
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    Available on iOS and Android
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About This Course

Published 2/2015 English

Course Description

Parenting is one of the most demanding yet fulfilling experiences one can have. From a baby, a toddler, a first grader, to a teenager, parents are constantly kept on their feet to raise good and happy children.

With gamification, combining research from game design, behavior science, and motivational theories, learners get access to a powerful tool that makes parenting playful and fun, yet very effective. Children raised in such ways will become more empowered, socially apt, confident, and empathic.

This course will walk learners through the science behind children's reactions and motivations, showcase many practical examples, introduce tools that parents can apply for different situation in their interaction with children of any age.

This course is for parents, educators, and caretakers, who want to apply a scientific, yet fun way of empowering children. Learners should show curiosity for new methods for upbringing, have empathy for children, and be willing to question their own conventional wisdom.

At the end of the course parents will have a tool set that allows to empower their children in a fun and effective way.

What are the requirements?

  • Feel empathy towards children
  • Be open to overcome own prejudices and conventional wisdoms
  • Be ready for applying suggestions based on scientific research to child rearing
  • Be prepared to be silly and lose some of your own dignity
  • Willing to get down on the floor to play with children

What am I going to get from this course?

  • apply game design elements to empower children
  • know why playfulness is important
  • what happens when children don't get enough play time
  • overcome potentially hard to deal situations with their children and make them more fun
  • make their children happier
  • create playful experiences for children to behave better, and learn more self-control

Who is the target audience?

  • Parents
  • Educators
  • Caretakers

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Introduction
Parenting with Gamification - and why we do it.
Section 2: Introduction to Play and Gamification

To understand gamification, we need to learn what play is. Not only humans are playing, but animals as well.


This polar bear visited the polar station for a couple of weeks to play with the sled dogs.


In this segment I describe play, its criteria and properties in more detail.


Play is a six step process and here we go through them.


A fascinating video of dolphins blowing bubble air rings and playing with them.


Play is not without risks. I give here some examples of what risks have been observed.


What are the Play Movements and Play Types?


The joy of playing with leaf piles


Why is play a luxury?


Growing up meant creating your own games. Avoiding stepping on the cracks, imagining friends running beside the car, destroying objects in the real world, or avoiding the lava, whatever you imagined you will certainly recognize some of the games.


Finally, we learn about gamification and the design elements behind it.

Section 3: Rewards

We learn about the differences between extrinsic and intrinsic rewards, and how brains of different age groups react to rewards.


What does it take to avoid eating the Marshmallow and earn a second one as a reward? Why can some children delay gratification, and others not? And what effect does it have on your future life?


Why is being able to delay gratification to future success in life and work?


What is the influence that gender and controlling parents have on the tactics used to delay gratification?


What can you teach children to be able to delay gratification.


How can the cat Salome get the dog Rupert to give her some cooling in the summer heat? Salome has an idea: she tries some rewards that he cannot resist. Can he?


What is the influence on role models, absent parents, and promises of rewards delyaing gratification and to intrinsic interest?


Optimistic children are more successful!


Follow the child's lead with play and you'll find a way to direct them a little bit.


How do you get children to brush their teeth and have fun with it? Meet "Playbrush!"

Section 4: Play

Some differences in how mothers and fathers play with kids, and some roughousing rules!


Roughhousing, horse play, rough and tumble play teach children their limits, but also how to control their impulses and strengths.


What lack of play tells us about murderers and wild animals.


A panda baby getting rough housed by its mum.

Section 5: Teasing and Clowning

Clowning is an invitation to connect!


Blowing raspberries is one of the cutest ways that baby connect with others. Clowning and teasing is a very important way to learn about humor and how to socialize.


The opportunities that teasing gives for deeper connections.


Here is what I did to get my son in a playful way into the bath tub.

Section 6: Role Play

What pretending to be in a role can do to get children and adults do astonishing things.


How the headmaster got his students to stop doing mischief.


Did you find a solution? Here is mine...

Section 7: Story Telling & Fantasy

Toys in your head, squirrels, and love guns


Yes, you actually may want to tell your children to do exactly what you hate most. And see the reaction...


A son who never lifts the toilet seat. How can the father solve that?


What are the game design elements for getting the boy to lift the toilet seat?


How cool is that? Iron Man meeting with a very special child to try on 3D printed bionic suits.

Section 8: Fairness & Exacting Justice

Is fairness something that babies are born with? Or is it socialized?


Are children born with a sense of right and wrong, or is this socialized? In this fascinating video of research done with babies, the indication seems that we are hardwired to fairness.


Children are very religious about fairness. But their concept or fairness changes with age.

Section 9: Feedback

The art of giving feedback!


Reactions to criticism are different for the ages, and the brain reacts in even weirder ways to it.

Section 10: Time Pressure

Competition, time pressure, and other things that can throw children off.


See here a very competitive mum turning the fun Easter egg hunt into a non-fun event.


Right! The one who's last at the tree.

Section 11: Autonomy

Scratching your knee and reversing roles.


Overcoming temptations, biting, and bed wetting.


How I overcame bed wetting.

Section 12: Connecting and Socializing

Sharing is caring!


How to get children divided is easy, Getting them to connect takes some time and effort.


Father and daughter may not talk much, but they understand each other.

Section 13: Resources

Books and online resources for you to learn more on Parenting with Gamification.

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Instructor Biography

Mario Herger, Enterprise Gamification and Innovation Expert

MARIO HERGER is CEO and partner of Enterprise Garage Consultancy LLC, a strategic consulting company focused on innovation, Silicon-Valley-Mindset, creativity, gamification, and intrapreneurship in the enterprise. Formerly a Senior Innovation Strategist at SAP Labs in Palo Alto, California and Global Head of the Gamification Initiative at SAP, he has encountered and supported efforts on gamification, innovation, and mobile app development in the enterprise from multiple levels and departments.

He is the author of the following books:

  • Das Silicon-Valley-Mindset, 2016
  • Enterprise Gamification - Engaging people by letting them have fun 2014
  • Gamification in Human Resources, 2014
  • Gamification in Banking & Financials, 2014
  • Gamification in Community & Innovation Management, 2014
  • Gamification in Sales & Support, 2014
  • Gamification in Healthcare & Fitness, 2015
  • Gamification @ Work: Designing Engaging Business Software (co-author Janaki Kumar), 2013

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